Clockwerke Golem: Difference between revisions

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(Updating to use item script templates per Gswiki:Style guide/Item scripts. This article is still missing information, such as an example analyze for one of the golem parts as well as additional verb messaging. If you have it, please add to it!)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{work in progress}}

The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]]. Golem pets will not be able to be completed until the August 2024 Duskruin run. Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), then adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.
The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]]. Golem pets will not be able to be completed until the August 2024 Duskruin run. Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), then adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing with a to-be-announced process in August.


The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.
The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Chassis <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= The golem '''chassis''' is acquired via a [[SimuCoin|Battle Vault]] made available for the February 2024 [[Duskruin]] run. Different golem parts can be {{boldmono|ADDed}} to it and are required for its full assembly. When adding arms and legs, the chassis can be {{boldmono|FLIPped}} to turn it around from left to right. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process.


The golem chassis is permanently attuned to the character who opens the Battle Vault.
The list of golem body parts can be found here: [[List_of_golem_pet_parts|Golem Pet Parts]]


Using {{boldmono|BREAK}} on a chassis will '''permanently destroy it''', yielding an account-attuned violet experience orb.
<pre{{log2}}>
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
'''an empty golem chassis'''
>look chassis
The chassis is an empty frame of a golem.
</pre>

<pre{{log2}}>
>analyze chassis
You analyze your golem chassis and sense that the creator has provided the following information:
You analyze your golem chassis and sense that the creator has provided the following information:


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You get no sense of whether or not the chassis may be further lightened.
You get no sense of whether or not the chassis may be further lightened.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
Adding parts:
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|ADD
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="2"|BREAK
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" align="center" | '''Using {{boldmono|BREAK}} will permanently destroy the chassis.'''
|-
! scope="row" role="rowheader"|FLIP
| You flip the chassis on its (left/right) side.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LOOK
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Golem Part <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Individual golem parts must be added to a golem chassis as part of its assembly. They can be acquired at [[Duskruin]]'s events. Battling an automaton in the [[Duskruin Arena]] has a chance to drop either a golem part or a metal ore, and the [[Bloodriven Sewers]] have a chance to drop a golem part.


Golem parts include one head, two arms, a set of plates, a set of gears, and two legs.
<pre{{log2}}>
>flip chas
You flip the chassis on its left side.
>flip chas
You flip the chassis on its right side.
</pre>


Golem parts by themselves are not attuned. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
{{addmetext}}
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
==Additional Information==
* [[/List of golem pet parts|List of golem pet parts]]
* [[Duskruin/saved posts February 2024#General Announcement 4 - Create-a-Golem|Teaser announcement]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Golem <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=ADD <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=BREAK
|verb3=FLIP
|verb4=LOOK
}}
</td></tr></table>
[[Category:Duskruin collectible items]]
[[Category:Duskruin collectible items]]
[[Category:2024 - Year of the Clockwerke Devices]]
[[Category:2024 - Year of the Clockwerke Devices]]

Latest revision as of 12:11, 5 March 2024

The February 2024 Duskruin run introduced golem pets as part of the Year of Clockwerke Devices. Golem pets will not be able to be completed until the August 2024 Duskruin run. Golem pets require assembly, starting with a chassis (obtained via Battle Vault), then adding specific types of parts found in Duskruin Arena and Bloodriven Sewers, and finishing with a to-be-announced process in August.

The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus a motor which will not be available until August.

Chassis

The golem chassis is acquired via a Battle Vault made available for the February 2024 Duskruin run. Different golem parts can be ADDed to it and are required for its full assembly. When adding arms and legs, the chassis can be FLIPped to turn it around from left to right. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process.

The golem chassis is permanently attuned to the character who opens the Battle Vault.

Using BREAK on a chassis will permanently destroy it, yielding an account-attuned violet experience orb.

Analyze

You analyze your golem chassis and sense that the creator has provided the following information:

This is a part from the Create-a-Golem activity from Duskruin 2024!  You can ADD golem pieces that drop in the arena and sewers to build a golem.  LOOK at it to see what parts you need to complete it!  Be sure to check the announcements for more details.

You get no sense of whether or not the chassis may be further lightened.

Usage

Verb First Third
ADD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
BREAK This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Using BREAK will permanently destroy the chassis.
FLIP You flip the chassis on its (left/right) side. This section has not been added yet; please add to it now!
LOOK This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Golem Part

Individual golem parts must be added to a golem chassis as part of its assembly. They can be acquired at Duskruin's events. Battling an automaton in the Duskruin Arena has a chance to drop either a golem part or a metal ore, and the Bloodriven Sewers have a chance to drop a golem part.

Golem parts include one head, two arms, a set of plates, a set of gears, and two legs.

Golem parts by themselves are not attuned. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process.

Analyze

This section has not been added yet; please add to it now!

Additional Information

Clockwerke Golem Information
Type Fluff
Item Classification Creature
Item(s) Applied to Golem
Alterable
Light/Deep
Original Release Venue Duskruin
Original Release Year 2024
Attunement Permanent
Attunes to Character
Item Verbs
ADD BREAK FLIP LOOK