Guild: Difference between revisions
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A '''guild''' is a professional organization that [[character]]s may join at [[level]] 15. Guilds are not available for all professions and not all guilds have skills, or a complete roster of skills. In 2014, high ranking [[GameMaster]]s at [[SimuCon]] said that there are no current plans to add anymore guild skills or profession guilds. |
A '''guild''' is a professional organization that [[character]]s may join at [[level]] 15 to supplement their training through [[guild skill]]s. They also serve as professional social organizations and gathering places. Guilds are not available for all professions and not all guilds have skills, or a complete roster of skills. In 2014, high ranking [[GameMaster]]s at [[SimuCon]] said that there are no current plans to add anymore guild skills or profession guilds. |
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;Complete guilds |
;Complete guilds |
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'''The following information applies to all guilds regardless of profession.''' |
'''The following information applies to all guilds regardless of profession.''' |
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==Joining a Guild== |
==Joining a Guild== |
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Characters will receive an invite to join their respective profession guild shortly after reaching level 15, although the timing is not dependable. [[Rogue]]s should especially pay attention to this invite as it includes a password to enter the guild. Other professions do not have this issue. After the invite (only one automated message will be sent) one may join the guild at any time, there is no expiration to the invite. |
Characters will receive an invite via an automated system to join their respective profession guild shortly after reaching level 15, although the timing is not dependable. [[Rogue]]s should especially pay attention to this invite as it includes a password to enter the guild. Other professions do not have this issue. After the invite (only one automated message will be sent) one may join the guild at any time, there is no expiration to the invite. |
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==Paying Dues== |
==Paying Dues== |
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==Guild Master Benefits== |
==Guild Master Benefits== |
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==See Also== |
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*[[Guildmaster checkin durations (saved post)]] |
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[[Category:Profession Guilds| ]] |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
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{{Stub}} |
{{Stub}} |
Revision as of 11:20, 17 May 2015
A guild is a professional organization that characters may join at level 15 to supplement their training through guild skills. They also serve as professional social organizations and gathering places. Guilds are not available for all professions and not all guilds have skills, or a complete roster of skills. In 2014, high ranking GameMasters at SimuCon said that there are no current plans to add anymore guild skills or profession guilds.
- Complete guilds
- Incomplete guilds
- Sorcerer guild (4 skills)
- Cleric Guild (3 skills)
- Empath Guild (3 skills)
- Wizard Guild (3 skills)
- Guilds with buildings but no skills
The following information applies to all guilds regardless of profession.
Joining a Guild
Characters will receive an invite via an automated system to join their respective profession guild shortly after reaching level 15, although the timing is not dependable. Rogues should especially pay attention to this invite as it includes a password to enter the guild. Other professions do not have this issue. After the invite (only one automated message will be sent) one may join the guild at any time, there is no expiration to the invite.
Paying Dues
Guild Training Mechanics
One can see guild training progress using GLD (verb).
The Guild Wall
There is a maximum number of guild skill ranks one can have based on the amount of experience accumulated (see below). At level 15 (265,000 experience) one can have 39 total ranks, and this tops off at level 69 (4,350,000 experience), and 372 ranks. The Guild Master title is available at level 33 (1,262,500 exp) with 125 ranks and one skill mastered.
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Diversification
Guild Master Benefits
See Also
This article is a Stub. You can help GSWiki by expanding it. |