Immolation (519)

The official GemStone IV encyclopedia.
Revision as of 16:31, 15 January 2016 by GS4-ESTILD (talk | contribs) (Update for redesign)

Jump to: navigation, search
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Immolation (519)
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is Evoke, it deals reduced damage, but subjects the target to Roundtime, acting as a disabler.

Lore Benefits

Training in Elemental Lore, Fire provides for a chance to incinerate the target, instantly killing it. The chance is a seed 1 summation of ((Elemental Lore, Fire ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.

In addition, Elemental Lore, Fire also provides for a chance for an extra damage cycle, determined by ranks in Elemental Lore, Fire. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.


CHANNEL increases effective warding margin when the caster has one or two open hands. To channel automatically when using the INCANT verb, use the command INCANT SET CHANNEL 519.

Channeling Bonus
One Open Hand
Two Open Hands

External Links

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.