MSTRIKE (verb)/saved posts

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Roundtime

Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 3675
Author: GS4-COASE
Date: 5/26/2008 11:39:01 PM
Subject: MSTRIKE Update


The following updates have been made to the MSTRIKE verb:

The maximum amount of RT incurred via mstriking has been significantly lessened, particularly for large numbers of swings. In exchange, the duration of the mstrike recovery period has been generally increased. However, it is now possible to use mstrike during the recovery period, at the cost of 40 stamina points (for an open mstrike) or 60 stamina points (for a focused mstrike). Mstrike is no longer useable in the "Muscles Popped" stamina state. The mstrike recovery period is now viewable in SPELL ACTIVE or the StormFront Active Spells window.

In addition, the training thresholds for additional strikes have been adjusted. The new Multi-Opponent Combat thresholds are:

Open Mstrike

5-14 Ranks : 2 swings
15-34 Ranks: 3 swings
35-59 Ranks: 4 swings
60-99 Ranks: 5 swings
100-154 Ranks: 6 swings
155+ Ranks: 7 swings

Focused Mstrike

30-54 Ranks: 2 swings
55-89 Ranks: 3 swings
90-134 Ranks: 4 swings
135-190 Ranks: 5 swings
190+ Ranks: 6 swings

Coase

Stamina Cost

Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 3790
Author: GS4-COASE
Date: 6/10/2008 5:14:59 PM
Subject: Mstrike Update


The stamina cost for mstriking during the recovery period has been changed to be based upon weapon speed:

Open mstrikes will now cost 20 + (3 * Weapon Speed) stamina points, while focused mstrikes will now cost 30 + (4 * Weapon Speed) stamina points. For two weapon combat, the effective weapon speed is Primary Weapon Speed + (Offhand Weapon Speed - 2, min 0).

Coase

Fatigue

Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 3863
Author: GS4-WARDEN
Date: 6/14/2008 9:31:56 AM
Subject: MSTRIKE Update II


The following changes have been implemented:

  • The fatigue duration for focused swings has been slightly reduced for all weapon types.
  • The fatigue duration for TWC has been slightly reduced for both open and focused strikes.

Warden

Recovery Confirmation

Category: Hunting and Combat
Topic: General Discussion about H&C
Message #: 4054
Author: GS4-COASE
Date: 8/1/2008 4:13:31 PM
Subject: Mstrike Confirmation Option Added!


A confirmation option has been added to the MSTRIKE verb to reduce the chance of spending stamina unintentionally. When this option is selected, using MSTRIKE to attack while still in recovery mode will require a confirmation on the user's part. The default is for MSTRIKE to require no confirmations. To require confirmations on your MSTRIKE stamina expenditures, simply use the MSTRIKE SET RECOVERY command.

Coase

Unarmed Combat

Category: Hunting and Combat
Topic: Unarmed Combat
Message #: 857
Author: GS4-FINROS
Date: 08/27/2015 10:53 PM EDT
Subject: HSN: Unarmed Multistrike

Unarmed combatants may now initiate unarmed multi-strike attacks, provided that they have sufficient training in the Multi Opponent Combat skill. Training thresholds are identical to melee multi-strike requirements for both unfocused (multi-target) and focused (same-target) versions. Such strikes are initiated with the MSTRIKE verb, specifying the type of unarmed attack desired, as in "MSTRIKE GRAPPLE" or "MSTRIKE KICK [target]". Use MSTRIKE HELP for more information and additional usage options.

However, the specified attack is not necessarily used on each individual strike. Instead, the following rules are used for each strike in sequence; the first one on which the conditions are met determines the type of attack.

  1. If a tier-up strike is pending against the target, use that type of attack.
  2. If the attacker currently has decent ("tier one") positioning against the target, use JAB. If this is the first jab against this particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes.
  3. If the attacker has good ("tier two") positioning against a target, use the attack type that was specified at the start.
  4. If the attacker has excellent ("tier three") positioning against a target, use the attack type that was specified at the start, unless the specified attack type was JAB, in which case choose a random attack from PUNCH, GRAPPLE, and KICK instead.

Related to this release, the ASSESS verb has been updated to list your unarmed position against all foes in the area, via ASSESS UNARMED.

Category: Hunting and Combat
Topic: Unarmed Combat
Message #: 889
Author: GS4-FINROS
Date: 08/28/2015 02:02 AM EDT
Subject: Re: HSN: Unarmed Multistrike

>Also, I got 7 jabs while in defensive stance in the clip below on a player, with a weapon I get 6 max. Intended?

Yes. This is a manifestation of the secondary clause of targeting rule (2): "If this is the first [decent positioning] jab against that particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes." Since you had decent positioning and no tier-up attack pending against XXX, the first jab was "free". (And in an open mstrike, you get a free first jab against each target in turn, if at decent positioning and no tier-up attack pending).

>One thing I note is that Assess Unarmed needs to be spelled out in its entirety or you just get the help message...can that be condensed to maybe work on just Assess Unarm... or maybe just make a new verb Position...or battlesense...or something like that to give the information...since Assess already has uses?

This is another one of those parsing issues, and requiring the full spelling minimizes the chance of overlap. Anyway, ASSESS seemed like a decent verb to put it into at the time, but I'm open to other suggestions. (I hate making new verbs for minor functionality, but that's a personal quirk rather than any technical limitation, so I'm not opposed to an entirely new verb if someone proposes one that I like and don't think will be needed down the line for something else. I'm afraid that "position" strikes me as something that would potentially be useful in other systems, and I'm not a fan of "battlesense", though).

>Also, ASSESS UNARMED only works on NPC/critters.

Yup. I figure you're probably not engaging enough other players in combat simultaneously that you need help remembering what your combat status against them is.