Mana Disruption (702): Difference between revisions

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'''Mana Disruption''' is the most universal [[Sorcerer Base]] [[warding]] attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. As a result, not all of its effects are visible. Of the two [[damage cycle]]s inflicted, one is obvious and lists the precise amount of [[hitpoint]] loss. The line of text appearing immediately before it displays the amount of damage in the form of one of fourteen phrases. Use the [[702#Hidden Damage Table|table below]] to determine roughly how much hitpoint damage your strike inflicted.
'''Mana Disruption''' is the most universal [[Sorcerer Base]] [[warding]] attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. There are two [[damage cycle]]s inflicted: the first is a [[hitpoint]] loss, and the other is an injury with additional blood loss.


The severity of the strike depends heavily on the warding [[endroll]]. In addition, targets that are [[stunned]] or similarly incapacitated are more susceptible to damage. Likewise, using the [[CHANNEL (verb)|CHANNEL]] command can potentially increase the overall damage. If channeling, more offensive [[stance]]s as well as having one or both hands empty also have the potential to increase the damage inflicted.
The severity of the strike depends heavily on the warding [[endroll]]. In addition, targets that are [[stunned]] or similarly incapacitated are more susceptible to damage. Likewise, using the [[CHANNEL]] command can potentially increase the overall damage. If channeling, more offensive [[stance]]s as well as having one or both hands empty also have the potential to increase the damage inflicted.


Finally, Mana Disruption has a chance to temporarily disable an enhancement spell on a target for 15 seconds. Using the caster's [[SMC|Spirit]] and [[Elemental Mana Control]] (with the higher of the two counting all ranks and the lesser counting half ranks), it uses a seed 1 [[summation]] to determine the % chance to disrupt a spell. If successful, it will randomly select a spell from the target based upon the caster's Mana Control skills. If the caster has higher SMC, it will attempt to randomly select a spiritual spell first, or if EMC is higher, an elemental spell. If they are equal, it will randomly select one type. If that type of spell is not found on the target, it will try the other type.
== Hidden Damage Table ==


The highest level of spell that can be affected is determined by the caster's relevant (SMC or EMC ranks / 5)--e.g. it requires 95 ranks of Spirit Mana Control to temporarily disrupt [[Spell Shield (219)]].
{| {{prettytable}}
|-bgcolor=#cccccc
!Messaging
!width=75|Equivalent Damage
|-
|align=right|A weak blow.
|0-4
|-
|align=right|A light strike.
|5-9
|-
|align=right|A nice hit.
|10-14
|-
|align=right|A strong strike.
|15-19
|-
|align=right|A painful blow.
|20-24
|-
|align=right|Target staggered by strong strike.
|25-29
|-
|align=right|A powerful hit.
|30-34
|-
|align=right|A very painful blow.
|35-39
|-
|align=right|Target staggers in pain.
|40-44
|-
|align=right|A masterful strike.
|45-49
|-
|align=right|A most painful blow.
|50-54
|-
|align=right|Target reels from brutal strike.
|55-59
|-
|align=right|A devastating hit.
|60-64
|-
|align=right|Massive internal disruption.
|65+
|}


==Messaging==
==Messaging==


The severity of the injury(ies) and any status effect(s) are found in the [[disruption critical table]]. In the following attack the injury is a rank 2 abdominal [[critical]] and a 3-round stun:
The severity of the injury(ies) and any status effect(s) are found in the [[disruption critical table]]. In the following cast the injury is a rank 2 abdominal [[critical]] and a 3-round stun:
<pre{{log2}}>
<pre{{log2|margin-right=350px}}>
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
Your spell is ready.
Line 85: Line 38:
In the next example the results are rank 2 wound to the right arm, and the status effect is a 2-round stun. In addition, the Spirit Warding I on the frost giant will be dispelled for 15 seconds:
In the next example the results are rank 2 wound to the right arm, and the status effect is a 2-round stun. In addition, the Spirit Warding I on the frost giant will be dispelled for 15 seconds:


<pre{{log2}}>
<pre{{log2|margin-right=350px}}>
You gesture at a frost giant.
You gesture at a frost giant.
CS: +539 - TD: +142 + CvA: +19 + d100: +18 == +434
CS: +539 - TD: +142 + CvA: +19 + d100: +18 == +434
Line 99: Line 52:


;Dispel effect ending
;Dispel effect ending
<pre{{log2}}>The aura about a frost giant returns to normal.</pre>
<pre{{log2|margin-right=350px}}>The aura about a frost giant returns to normal.</pre>


{{AR2}}
{{AR2}}
{{:twisted wand}}
{{:twisted wand}}


== External Links ==
== Resources ==
*[[Mana Disruption (702) (saved post)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#702 Sorcerer Base Spell Circle: Mana Disruption], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#702 Sorcerer Base Spell Circle: Mana Disruption], on Play.net


[[Category:Spells]]
[[Category: Spells]]

Revision as of 00:19, 13 July 2015

Template:Attack spell damage
Mana Disruption (702)
Mnemonic [MANADISRUPT]
Type Warding
Target(s) Single
Interval Instantaneous
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility


Mana Disruption is the most universal Sorcerer Base warding attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. There are two damage cycles inflicted: the first is a hitpoint loss, and the other is an injury with additional blood loss.

The severity of the strike depends heavily on the warding endroll. In addition, targets that are stunned or similarly incapacitated are more susceptible to damage. Likewise, using the CHANNEL command can potentially increase the overall damage. If channeling, more offensive stances as well as having one or both hands empty also have the potential to increase the damage inflicted.

Finally, Mana Disruption has a chance to temporarily disable an enhancement spell on a target for 15 seconds. Using the caster's Spirit and Elemental Mana Control (with the higher of the two counting all ranks and the lesser counting half ranks), it uses a seed 1 summation to determine the % chance to disrupt a spell. If successful, it will randomly select a spell from the target based upon the caster's Mana Control skills. If the caster has higher SMC, it will attempt to randomly select a spiritual spell first, or if EMC is higher, an elemental spell. If they are equal, it will randomly select one type. If that type of spell is not found on the target, it will try the other type.

The highest level of spell that can be affected is determined by the caster's relevant (SMC or EMC ranks / 5)--e.g. it requires 95 ranks of Spirit Mana Control to temporarily disrupt Spell Shield (219).

Messaging

The severity of the injury(ies) and any status effect(s) are found in the disruption critical table. In the following cast the injury is a rank 2 abdominal critical and a 3-round stun:

You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at a frost giant.
  CS: +539 - TD: +145 + CvA: +19 + d100: +43 == +456
  Warding failed!
  Massive internal disruption for 171 points of damage!
   ... 30 points of damage!
   The frost giant's stomach muscles ripped apart violently.
   The frost giant is stunned!
Cast Roundtime 3 Seconds.

In the next example the results are rank 2 wound to the right arm, and the status effect is a 2-round stun. In addition, the Spirit Warding I on the frost giant will be dispelled for 15 seconds:

You gesture at a frost giant.
  CS: +539 - TD: +142 + CvA: +19 + d100: +18 == +434
  Warding failed!
  Massive internal disruption for 182 points of damage!
   ... 30 points of damage!
   Major bones in the frost giant's right arm crack loudly!
   The frost giant is stunned!
The aura about a frost giant begins to waver.
The light blue glow leaves a frost giant.
Cast Roundtime 3 Seconds.
Dispel effect ending
The aura about a frost giant returns to normal.

Alchemy Recipes

A twisted wand
Eastern version Western version
  1. Add wand oil (amber-hued)
  2. Add powdered brown sphene
  3. Add jagged crimson crystal
  4. Boil
  5. Add three doses of twisted twig
  6. Simmer
  7. Chant Mana Disruption (702)
  1. Add wand oil (amber-hued)
  2. Add powdered brown jade
  3. Add jagged crimson crystal
  4. Boil
  5. Add three doses of twisted twig
  6. Simmer
  7. Chant Mana Disruption (702)

Resources