Meeting Hall Organization/MHO Halls: Difference between revisions

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(→‎MHO Halls: Added Landing's room numbers)
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| [[Ta'Vaalor]] || a tree-lined path on Amaranth Wey || ||
| [[Ta'Vaalor]] || a tree-lined path on Amaranth Wey || ||
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| [[Wehnimer's Landing]] || a low stone gate on Penna Street || 230 || 385
| [[Wehnimer's Landing]] || a low stone gate on Penna Street || 385 ||
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| [[Zul Logoth]] || a long rolaren path in the Marcasite Tunnel || ||
| [[Zul Logoth]] || a long rolaren path in the Marcasite Tunnel || ||

Revision as of 19:58, 16 July 2022

2022-03-24 Note: The general locations are listed here, but it could definitely be turned into a table with more information on each if desired. This page is left open for player-based edits, allowing for information MHO members and officers find useful beyond what is found in the official guide.

MHO Halls

MHO Meeting Halls are found in each town and offer a variety of services including tent rentals, auditoriums, and other amenities. More information is found in the Official MHO Guide.


MHO Hall Locations

Location Structure Lich Room #
Guard (inductions)
Lich Room #
Clerk (endow/invest)
Icemule Trace a cobblestone walkway on the West Road
Kharam Dzu an obsidian archway on Glaes street
Kraken's Fall a brick and mortar lighthouse on South Arm Road 29556 30620
River's Rest a cobblestone path leading to a well-tended orchard in Targon's Square
Solhaven a gravel pathway leading to a pillared portico on Limpet Trail 13479 30647
Ta'Illistim a large wrought-iron gate on Mzaarine Wey
Ta'Vaalor a tree-lined path on Amaranth Wey
Wehnimer's Landing a low stone gate on Penna Street 385
Zul Logoth a long rolaren path in the Marcasite Tunnel