Mental Lore, Transference

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Mental Lore, Transference aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.

In future, this lore may play a part in spells in the Major Mental list and Savant Base list.

Minor Mental

The target has a chance of getting a second opportunity to avoid physical or bolt attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the summation chart.
The warding margins required for higher tier effects occur at base values of 20, 70, and 120. These values are decreased on warding failure by a value of seed 6 with a 2x multipler of the summation chart. 50 ranks yields a bonus of 11, 100 ranks would yield a bonus of 19, etc.

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