Minor Cold (1709): Difference between revisions

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This spell can commonly be found in [[slender blue wand]]s available through the [[treasure system]].
This spell can commonly be found in [[slender blue wand]]s available through the [[treasure system]].

==Lore Benefits==

===Damage Factor Bonus===
Training in [[Elemental Lore, Water]] increases the spell's [[Damage factor|damage factor]] (DF).

{| {{prettytable}}
|- style= "text-align:center; background: #DDD;"
|'''Water Lore Ranks'''||'''<center>DF Increase</center>'''
|-
|<center>1 to 50</center>||0.001 per rank
|-
|<center>51 to 100</center>||0.001 per two ranks
|-
|<center>101 to 200</center>||0.001 per four ranks
|}
The total DF increase with 200 ranks EL, Water is 0.100.



{{Boltspell table start}}
{{Boltspell table start}}

Revision as of 13:33, 15 September 2015

Minor Cold (1709)
Mnemonic [MINORCOLD]
Duration Immediate
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Impact or Cold 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

Minor Cold will send a chunk of ice from the palm of the caster or tip of a wand to slam into an opponent with powerful force. In addition to the initial concussive damage, either impact or cold critical injuries may also occur with a successful attack. This is an elemental attack spell and uses the Spell Aiming skill.

This spell is native to the Wizard circle.

This spell can commonly be found in slender blue wands available through the treasure system.

Lore Benefits

Damage Factor Bonus

Training in Elemental Lore, Water increases the spell's damage factor (DF).

Water Lore Ranks
DF Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks

The total DF increase with 200 ranks EL, Water is 0.100.


Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Minor Cold DF .667 .460 .385 .375 .355
AvD 45 40 39 38 37 35 33 31 29 40 36 32 28 30 24 18 12


External Links