Plague Overcoat: Difference between revisions

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(Updated item templates. Please add missing messaging for this and other Plague items if you have it!)
 
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{{work-in-progress}}
{{stub}}
The Duskruin '''Plague Overcoat''' was first sold in 2020 at the [[Bloodriven Village]] shop [[BVShop:The Sable Quietus|The Sable Quietus]].
The Duskruin '''Plague Overcoat''' was first sold in 2020 at the [[Bloodriven Village]] shop [[BVShop:The Sable Quietus|The Sable Quietus]].


It is designed to have special functionality when used with [[Plague Mask]]s and [[Plague Cowl]]s.
It is designed to have special functionality when used with [[Plague Mask]]s and [[Plague Cowl]]s.
{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
analyze
Analyze:
You analyze the cinereal frock coat and sense that the creator has provided the following information:
You analyze the cinereal frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
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Current Toggles: fragmented bone
Current Toggles: fragmented bone
</pre>
</pre>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Verb Traps==
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
! style="width:5em"|TIER
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
! style="width:10em"|VERB
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
! style="width:5em"|STATUS
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
! style="width:35em"|FIRST
}}
! style="width:35em"|THIRD
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Status
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|With Mask and Cowl
| {{addmetext}}
| Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat. She lifts her chin to attend to the final toggle just under her grey shoebill mask and then smoothes her slate grey cowl over it.
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|With Mask Only
| {{addmetext}}
| Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat, carefully attending to the last one under the chin of her grey shoebill mask.
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|With Cowl Only
| {{addmetext}}
| Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat and then takes a moment to smooth her slate grey cowl over the neckline.
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|No Mask or Cowl
| {{addmetext}}
| Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|FIDGET
! scope="row" role="rowheader"|With Mask and Cowl
| {{addmetext}}
| Thandiwe fidgets with the folds of her slate grey cowl, careful to arrange it around the lines of her grey shoebill mask and then smoothing it across the shoulders of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|FIDGET
! scope="row" role="rowheader"|With Mask Only
| {{addmetext}}
| Thandiwe fidgets with the straps of her grey shoebill mask, ensuring herself that they are safely tucked behind the collar of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|FIDGET
! scope="row" role="rowheader"|With Cowl Only
| {{addmetext}}
| Thandiwe fidgets with the folds of her slate grey cowl and draws the edges closer to the neckline of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|FIDGET
! scope="row" role="rowheader"|No Mask or Cowl
| {{addmetext}}
| Thandiwe nervously fidgets with the collarless neckline of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|With Mask and Cowl
| {{addmetext}}
| Reaching beneath her slate grey cowl and just under the chin of her grey shoebill mask, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat and opens it up.
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|With Mask Only
| {{addmetext}}
| Lifting the chin of her grey shoebill mask, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat at the neck and opens up the garment.
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|With Cowl Only
| {{addmetext}}
| Reaching beneath her slate grey cowl, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat and opens it up.
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|No Mask or Cowl
| {{addmetext}}
| Starting at the collarless neckline, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|PULL
! scope="row" role="rowheader"|(randomly uses right/left)
| {{addmetext}}
| Extending her right arm, Thandiwe tugs the sleeve of her waxed leather overcoat further down to cover her wrist.
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|With Mask and Cowl
| {{addmetext}}
| Thandiwe slips out of her waxed leather overcoat and takes a moment to adjust her grey shoebill mask before arranging her slate grey cowl to hide its straps.
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|With Mask Only
| {{addmetext}}
| Thandiwe carefully slips out of her waxed leather overcoat and then checks the straps of her grey shoebill mask.
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|With Cowl Only
| {{addmetext}}
| Thandiwe slips out of her waxed leather overcoat and rearranges her slate grey cowl around her neck.
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|No Mask or Cowl
| {{addmetext}}
| With a casual shrug, Thandiwe slips out of her waxed leather overcoat.
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|With Mask and Cowl
| {{addmetext}}
| Shrugging her waxed leather overcoat on, Thandiwe carefully lays the collar against her neck and briefly fiddles with the straps of her grey shoebill mask before laying her slate grey cowl in a drape over the top.
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|With Mask Only
| {{addmetext}}
| Thandiwe pulls her waxed leather overcoat on, tugging the collar in place to hide the straps of her grey shoebill mask.
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|With Cowl Only
| {{addmetext}}
| Thandiwe pulls her waxed leather overcoat on, careful to arrange her slate grey cowl over the collar.
|-
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|No Mask or Cowl
| {{addmetext}}
| Slipping her arms into the sleeves of her waxed leather overcoat, Thandiwe pulls the garment up over her shoulders and arranges the collar to lay flat against her neck.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLEAN
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|DUST
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PINCH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|}
|}
==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Plague Mask]]

* [[Plague Cowl]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Clothing <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype= Cloak-worn <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld= Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Cloak-Worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Toggles <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= Toggles <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue= Duskruin <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|custom3=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom4=
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|unlock= Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= Plague Mask <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2= Plague Cowl
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity=<!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= Unpoison<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= Undisease (113) <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2= Undisease
|spell2= Unpoison (114)
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain suitable for dark, cryptic nature<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= Must remain suitable for a dark, cryptic nature. Must remain some kind of coat with toggles and sleeves. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= WEAR<!-- Verbs MUST be capitalized when entered. -->
|verb= CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= REMOVE
|verb2= CLOSE
|verb3=
|verb3= DUST
|verb4=
|verb4= FIDGET
|verb5=
|verb5= OPEN
|verb6=
|verb6= PINCH
|verb7=
|verb7= PULL
|verb8=
|verb8= REMOVE
|verb9=
|verb9= RUB
|verb10=
|verb10= WEAR
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 11:46, 25 August 2022

The Duskruin Plague Overcoat was first sold in 2020 at the Bloodriven Village shop The Sable Quietus.

It is designed to have special functionality when used with Plague Masks and Plague Cowls.

Analyze

You analyze the cinereal frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: fragmented bone

Tier 1

Verb Status First Third
CLOSE With Mask and Cowl This section has not been added yet; please add to it now! Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat. She lifts her chin to attend to the final toggle just under her grey shoebill mask and then smoothes her slate grey cowl over it.
CLOSE With Mask Only This section has not been added yet; please add to it now! Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat, carefully attending to the last one under the chin of her grey shoebill mask.
CLOSE With Cowl Only This section has not been added yet; please add to it now! Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat and then takes a moment to smooth her slate grey cowl over the neckline.
CLOSE No Mask or Cowl This section has not been added yet; please add to it now! Working upward, Thandiwe fastens the irregular ivory toggles of her waxed leather overcoat.
FIDGET With Mask and Cowl This section has not been added yet; please add to it now! Thandiwe fidgets with the folds of her slate grey cowl, careful to arrange it around the lines of her grey shoebill mask and then smoothing it across the shoulders of her waxed leather overcoat.
FIDGET With Mask Only This section has not been added yet; please add to it now! Thandiwe fidgets with the straps of her grey shoebill mask, ensuring herself that they are safely tucked behind the collar of her waxed leather overcoat.
FIDGET With Cowl Only This section has not been added yet; please add to it now! Thandiwe fidgets with the folds of her slate grey cowl and draws the edges closer to the neckline of her waxed leather overcoat.
FIDGET No Mask or Cowl This section has not been added yet; please add to it now! Thandiwe nervously fidgets with the collarless neckline of her waxed leather overcoat.
OPEN With Mask and Cowl This section has not been added yet; please add to it now! Reaching beneath her slate grey cowl and just under the chin of her grey shoebill mask, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat and opens it up.
OPEN With Mask Only This section has not been added yet; please add to it now! Lifting the chin of her grey shoebill mask, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat at the neck and opens up the garment.
OPEN With Cowl Only This section has not been added yet; please add to it now! Reaching beneath her slate grey cowl, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat and opens it up.
OPEN No Mask or Cowl This section has not been added yet; please add to it now! Starting at the collarless neckline, Thandiwe unfastens the irregular ivory toggles of her waxed leather overcoat.
PULL (randomly uses right/left) This section has not been added yet; please add to it now! Extending her right arm, Thandiwe tugs the sleeve of her waxed leather overcoat further down to cover her wrist.
REMOVE With Mask and Cowl This section has not been added yet; please add to it now! Thandiwe slips out of her waxed leather overcoat and takes a moment to adjust her grey shoebill mask before arranging her slate grey cowl to hide its straps.
REMOVE With Mask Only This section has not been added yet; please add to it now! Thandiwe carefully slips out of her waxed leather overcoat and then checks the straps of her grey shoebill mask.
REMOVE With Cowl Only This section has not been added yet; please add to it now! Thandiwe slips out of her waxed leather overcoat and rearranges her slate grey cowl around her neck.
REMOVE No Mask or Cowl This section has not been added yet; please add to it now! With a casual shrug, Thandiwe slips out of her waxed leather overcoat.
WEAR With Mask and Cowl This section has not been added yet; please add to it now! Shrugging her waxed leather overcoat on, Thandiwe carefully lays the collar against her neck and briefly fiddles with the straps of her grey shoebill mask before laying her slate grey cowl in a drape over the top.
WEAR With Mask Only This section has not been added yet; please add to it now! Thandiwe pulls her waxed leather overcoat on, tugging the collar in place to hide the straps of her grey shoebill mask.
WEAR With Cowl Only This section has not been added yet; please add to it now! Thandiwe pulls her waxed leather overcoat on, careful to arrange her slate grey cowl over the collar.
WEAR No Mask or Cowl This section has not been added yet; please add to it now! Slipping her arms into the sleeves of her waxed leather overcoat, Thandiwe pulls the garment up over her shoulders and arranges the collar to lay flat against her neck.

Tier 2

Verb First Third
CLEAN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
DUST This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Plague Overcoat Information
Type Fluff
Item Classification Clothing
Item(s) Applied to Cloak-worn
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Toggles
Original Release Venue Duskruin
Tiered Yes
Number of Tiers 2
How to Unlock Certificate
Corresponding Item Scripts Plague Mask
Plague Cowl
Spell Undisease (113)
Unpoison (114)
Restrictions Must remain suitable for a dark, cryptic nature. Must remain some kind of coat with toggles and sleeves.
Item Verbs
CLEAN CLOSE DUST FIDGET
OPEN PINCH PULL REMOVE
RUB WEAR