Searing Light (135): Difference between revisions

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(change intro such that low to moderate criticals are typical, but that high endrolls lead to crit kills)
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Cast Roundtime 3 Seconds.<br>
Cast Roundtime 3 Seconds.<br>
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==See Also==
*[[Minor Spiritual (saved posts)#Searing Light (135)]]


== External Links ==
== External Links ==

Revision as of 14:47, 21 May 2014

Searing Light (135)
Mnemonic [SEARINGLIGHT]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Multiple 
Interval 10 to 20 seconds 
Damage Type Hitpoint 
State(s) Inflicted Blindness 
Critical Type Plasma 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


The Searing Light spell is a CS-based mass disabling spell against those not in the caster's group. The caster summons a ball of light that explodes, blinding its targets and causing typically low to moderate plasma damage; however, extremely high endrolls can result in fatal criticals.

The blinding effect has a 90% chance to cause the target to lose any prepared spells, as well as have difficulty casting any newly prepared spell. It is easier to evade, block and parry the attacks of a blinded target and to avoid maneuvers that they attempt.

While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light.

Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds
Casting the spell again before the duration has expired will not stack or refresh the duration of the blindness.

Searing Light will reveal affected targets that were hidden and/or invisible.

Messaging

Two open hands:

You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area!

Runestaff:

A brilliant white ball of light forms just above the top of your crimson orase runestaff. It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area!

The radiant burst of light engulfs a crested basilisk!
   CS: +345 - TD: +68 + CvA: +25 + d100: +2 == +304
   Warding failed!
   The bright light sears the basilisk for 10 damage!
   ... 35 points of damage!
   Fiery blast of plasma blows the crested basilisk's leg into a bloody spray!
   The crested basilisk screams loudly as it drops to the ground in agony and favors its mangled left hind leg.
   The crested basilisk is stunned!
   ... 5 points of damage!
   Flash burns to eye momentarily blind the crested basilisk.

The radiant burst of light engulfs a black centaur ranger!
   CS: +345 - TD: +88 + CvA: +1 + d100: +14 == +272
   Warding failed!
   The bright light sears the ranger for 10 damage!
   ... 30 points of damage!
   Skin and muscle roasted away leaving the ribs exposed on the black centaur ranger's back!
   The black centaur ranger is stunned!
   ... 5 points of damage!
   Flash burns to eye momentarily blind the black centaur ranger.
Cast Roundtime 3 Seconds.

The blindness effects wearing off:

A black centaur ranger steadies himself as he recovers from his blindness.

A series of high endrolls, showing several fatal criticals:

You gesture at a scrawny black rat.
A brilliant white ball of light forms just above the top of your ebonwood staff. It quickly grows in size until you lightly jerk your staff, causing the radiance to instantaneously spread throughout the entire area!

The radiant burst of light engulfs a scrawny black rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +9 == +293
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 45 points of damage!
   Muscle and bone blasted to pieces by searing wave of energy!
The black rat squeals loudly and falls to the ground while frantically gnawing at its wounded right hind leg.
The black rat twitches and dies.

The radiant burst of light engulfs a sleek brown rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +49 == +333
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 50 points of damage!
   Muscle and bone blasted to pieces by powerful bolt of energy!
The brown rat shrieks as it slumps to the ground and licks at its wounded left claw.
The brown rat twitches and dies.

The radiant burst of light engulfs a massive grey wharf rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +65 == +349
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 45 points of damage!
   Muscle and bone blasted to pieces by searing wave of energy!
The grey wharf rat squeals loudly and falls to the ground while frantically gnawing at its wounded left hind leg.
The grey wharf rat twitches and dies.

The radiant burst of light engulfs a grey and black opossum!
  CS: +262 - TD: +3 + CvA: +25 + d100: +33 == +317
  Warding failed!
  The bright light sears the opossum for 10 damage!
   ... 60 points of damage!
   The black opossum's lungs superheat forcing plasma up through nose and mouth!
The black opossum collapses to the ground, emits a final squeal, and dies.

The radiant burst of light engulfs a huge mottled wood rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +7 == +291
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 50 points of damage!
   The mottled wood rat is sliced open neatly by brilliant beam of plasma!
e mottled wood rat collapses to the ground, emits a final squeal, and dies.

The radiant burst of light engulfs a scrawny black rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +56 == +340
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 50 points of damage!
   The black rat's neck and shoulders blasted away by intense wave of plasma.
The black rat collapses to the ground, emits a final squeal, and dies.

The radiant burst of light engulfs a sleek brown rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +24 == +308
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 35 points of damage!
   Immolating blast causes the brown rat's hand to explode.
The brown rat shrieks as it slumps to the ground and licks at its wounded left claw.
The brown rat twitches and dies.

The radiant burst of light engulfs a massive grey wharf rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +41 == +325
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 50 points of damage!
   The grey wharf rat's eye bubbles and bursts along with most of the head!
The grey wharf rat collapses to the ground, emits a final squeal, and dies.

The radiant burst of light engulfs a grey and black opossum!
  CS: +262 - TD: +3 + CvA: +25 + d100: +16 == +300
  Warding failed!
  The bright light sears the opossum for 10 damage!
   ... 50 points of damage!
   The black opossum is sliced open neatly by brilliant beam of plasma!
The black opossum collapses to the ground, emits a final squeal, and dies.

The radiant burst of light engulfs a huge mottled wood rat!
  CS: +262 - TD: +3 + CvA: +25 + d100: +95 == +379
  Warding failed!
  The bright light sears the rat for 10 damage!
   ... 50 points of damage!
   Muscle and bone blasted to pieces by searing wave of energy!
The mottled wood rat squeals loudly and falls to the ground while frantically gnawing at its wounded left hind leg.
The mottled wood rat twitches and dies.
Cast Roundtime 3 Seconds.

See Also

External Links