Shien'tyr (rune): Difference between revisions

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The '''shien'tyr rune''' is used to target inhabitants of the [[Shien'tyr]] [[valence]] when casting [[Minor Summoning]]. Certain [[Rune|uncommon runes]] can be used to target even more specific types of demons within Shien'tyr. Sorcerers may draw their own shien'tyr [[runestone]]s, or "shadowy black" runestones can be purchased from the shop in most [[Sorcerer Guild]]s with the rune already inscribed upon it.
The shien'tyr rune summons a random demon from the shien'tyr valence. The demons summonable from the valence are [[shien]] and [[aishan]]. A shien'tyr [[runestone]] can be purchased from most Sorcery guild shops (as the item Shadowy Black Runestone) or created by any sorcerer with knowledge of the [[Minor Summoning (725)]] spell.


* The amount of charges each runestone contains may vary depending upon how it was created.
Below is the description of Shien'tyr in the [[Enchiridian Valentia]]:
* Holding the runestone in either hand, [[CAST (verb)|cast]] 725 at it.


{| {{Prettytable}}
|- align=center
!Shien'tyr Runes
!Targeted Demon(s)
!Availability
!Difficulty
|- align=center
|shien'tyr
|[[aishan]], [[shadowling]], [[darkling]]
|Common
|Tier 1
|- align=center
|shien'tyr-aishan
|[[aishan]] only
|Uncommon
|Tier 3
|- align=center
|shien'tyr-shien
|[[darkling]] or [[shadowling]]
|Uncommon
|Tier 2
|- align=center
|shien'tyr-darkling
|[[darkling]] only
|Uncommon
|Tier 3
|- align=center
|shien'tyr-shadowling
|[[shadowling]] only
|Uncommon
|Tier 3
|}


[[category:Runes]]
The repository contains no maps or charts of this valence.

This valence, which takes its name from the first demon summoned, is completely shrouded in darkness. Attempts to study the area have been thwarted by the valence's tendency to completely absorb and consume all available light sources, both magical and mundane, within seconds. Sorcerers have reported that, during those seconds, they have been able to make out a dark, drifting haze and a featureless ground. Further recollection of these features has been unforthcoming, despite numerous attempts. Those carrying parchment for immediate recording of their observations are so disoriented by the absolute darkness that their efforts are revealed later as nothing more than a collection of blots and lines.

"Finally, I resorted to a torch which sputtered almost immediately. Although I gained distinct impressions of the air, I cannot now say what it was -- whether it was cool or warm, moist or dry. But, it was dense with a smoke-like substance that drifted constantly. There never was clarity of vision, nor was I able to gain a sense of depth to tell how far I could see ... I want to say the light traveled away, but not of its own accord. It was as if it was picked up like a corporeal form and moved rapidly." (Stenlavian Gherdia)

"Rather than bother with sight, I sought to discover what I could feel of the ground. It is strange, but I knew what I touched then, but not now that I set ink to parchment. It was assuredly smooth but other than that, I am at a loss ... I took a few steps in several directions but never encountered an obstacle of any sort." (Malieria Whisperal)

Sorcerers who have focused on movement rather than sight have discovered no features. Occasionally, a sensation of traveling uphill will be reported, felt only in the weakening of the calf muscles in the legs while walking. The cant of ground is felt and observed in no other way, and it is uncertain if it is real or imagined. On these journeys, sounds from the valence are often heard, usually in very close proximity to the sorcerer. When searching for the source of these noises, which resemble the sounds of a crackling fire or rapidly dripping water, nothing has been found in the immediate vicinity, suggesting that the emanations are from the atmosphere itself or that sound travels great distances without losing its timber or tone.

Returning sorcerers have difficulty readjusting. Most report disorientation, acute sensitivity to sound, and a loss of depth perception. All of these effects appear temporary and abate gradually over time. Garments and other items that accompany the traveling sorcerer often change in appearance. Although the transformation is not well understood, the effect is that of the removal of light, or its inability to illuminate the item. Colors turn dark, and contrast is reduced. Generally, the items return to their normal state after a period of days or weeks.

"It was a clear, clean white with bands of silver when I left. Two days after my return it was dark grey, and even with the direct light of the lantern I could not make out the silver. Now, however, three weeks later, it has returned to its former hue. The magic remained wholly unchanged throughout." (Stenlavian Gherdia)

Because of the difficulties with sense upon this valence, its inhabitants, the shien and the aishan, have never been observed in their natural state. All observations regarding these demons come from those who have summoned them to this valence from theirs.

Latest revision as of 14:37, 31 December 2014

The shien'tyr rune is used to target inhabitants of the Shien'tyr valence when casting Minor Summoning. Certain uncommon runes can be used to target even more specific types of demons within Shien'tyr. Sorcerers may draw their own shien'tyr runestones, or "shadowy black" runestones can be purchased from the shop in most Sorcerer Guilds with the rune already inscribed upon it.

  • The amount of charges each runestone contains may vary depending upon how it was created.
  • Holding the runestone in either hand, cast 725 at it.
Shien'tyr Runes Targeted Demon(s) Availability Difficulty
shien'tyr aishan, shadowling, darkling Common Tier 1
shien'tyr-aishan aishan only Uncommon Tier 3
shien'tyr-shien darkling or shadowling Uncommon Tier 2
shien'tyr-darkling darkling only Uncommon Tier 3
shien'tyr-shadowling shadowling only Uncommon Tier 3