Side by Side: Difference between revisions

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This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not [[hidden|hiding]]). This includes the commands{{mono| [[ATTACK]]}},{{mono| [[AMBUSH]] }}and{{mono| [[MSTRIKE]]}}, the CMans [[Berserk]], [[Quickstrike]], [[Spin Attack]], [[Mighty Blow]], [[Staggering Blow]] and [[Truehand]] and the spell [[V'tull's Fury (1718)]]. It does not enhance ranged attacks or bolt attacks.
This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not [[hidden|hiding]]). This includes the commands{{mono| [[ATTACK]]}},{{mono| [[AMBUSH]] }}and{{mono| [[MSTRIKE]]}}, the CMans [[Berserk]], [[Quickstrike]], [[Spin Attack]], [[Mighty Blow]], [[Staggering Blow]] and [[Truehand]] and the spell [[V'tull's Fury (1718)]]. It does not enhance ranged attacks or bolt attacks.


There are several variables that determine the AS/DS bonus provided to [[group]] members. This includes the number of group members, the number of CM and side by side ranks for the primary member and the number of CM and side by side ranks for other group members.
The variables that determine the AS/DS bonus provided to [[group]] members include the number of group members, the number of CMan and Side by Side ranks for the primary member, and the number of CMan and Side by Side ranks for other group members.

The requirement to train a pretty useless CMan as prerequisite means that its not worth training just one rank in Side by Side. Train at least 2 ranks to get a decent return on the points spent on [[Combat Movement]].


==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#sidebyside Combat Maneuvers List: Side by Side] on play.net
*[http://www.play.net/gs4/info/maneuvers/list.asp#sidebyside Combat Maneuvers List: Side by Side] on play.net
*[https://docs.google.com/spreadsheets/d/19CXRPaU9iqiLd0xMiKAH_BstQNx8sLUq0tp-fUZw3YQ/edit?usp=sharing Side By Side Testing (2019)]
*[http://forum.gsplayers.com/showthread.php?48673-Sidebyside-Research&highlight=sidebyside Player Research] on the Players Corner
*[http://forum.gsplayers.com/showthread.php?48673-Sidebyside-Research&highlight=sidebyside Player Research] on the Players Corner

Revision as of 14:36, 20 May 2019

Side by Side
Available To All
Mnemonic [SIDEBYSIDE]
Cost None
Roundtime Passive
Requirements None
Prerequisites Combat Movement (rank 2)
Rank Square Semi Pure
1 2 3
2 4 6
3 6 9 12 
4 8 12 16 
5 10 15 20

Side by side is a combat maneuver (CMan) that gives a boost to attack strength (AS) and defensive strength (DS) while in a group.

This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not hiding). This includes the commands ATTACK, AMBUSH and MSTRIKE, the CMans Berserk, Quickstrike, Spin Attack, Mighty Blow, Staggering Blow and Truehand and the spell V'tull's Fury (1718). It does not enhance ranged attacks or bolt attacks.

The variables that determine the AS/DS bonus provided to group members include the number of group members, the number of CMan and Side by Side ranks for the primary member, and the number of CMan and Side by Side ranks for other group members.

Resources