Sighting: Difference between revisions

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'''Sighting''' is the [[Ranged Weapons|ranged]] version of critical [[weighting]]. It follows the same scale as crit and damage weighting (i.e. 10 points is "heavy" sighting). Unlike critical weighting, however, sighting helps hit targets more accurately rather than increasing the crit rank of a [[wound]].
'''Sighting''' is the [[Ranged Weapons|ranged]] version of critical [[weighting]]. It follows the same scale as crit and damage weighting (i.e. 10 points is "heavy" sighting). Unlike critical weighting, however, sighting helps hit targets more accurately rather than increasing the crit rank of a [[wound]].
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*[[Ipantor]] - somewhat (5 pts)
*[[Ipantor]] - somewhat (5 pts)
*[[Sephwir]] - heavy (10 pts)
*[[Sephwir]] - heavy (10 pts)

==Service Model==

The services model, added in August of 2017, allows weighting/padding/sighting to be offered more commonly at events, and even through automated NPCs. W/P/S offerings will be at most events, big or small, free or otherwise. Wandering merchants may also offer the service on occasion. While it debuted at Duskruin as a bloodscrip service, it will be offered for silvers at most other venues. The system is built to replace the randomness of limited raffle wins and reward consistent progression.

A 60 day Service Window is started at the first W/P/S on an item. Every W/P/S service done to that item within that 60 days will increase the Service Count within that window. Items will become more expensive to work on as the Service Count increases. Prices increases happen at Service Counts of 5, 10, and 15, with significant prices increases starting at 20+. On the first service after 60 day Service Window ends, the Service Window and Service Counts are reset. Prices for low service counts will be accessible to most players, while those with deep pockets willing to pay more to push into higher service counts can make improvements faster.

Base item pricing will be determined based on the other attributes of the item, including (but not limited to) enchant, flares, resistances, scripts, etc. The price of a single service of W/P/S is consistent no matter how much of that W/P/S type is on the item, but there is a surcharge for other types of W/P/S on the same item.


==See Also==
==See Also==

Revision as of 18:55, 11 September 2017

Sighting
Combat Effectiveness Rating Table
Rating Name
-16+ Substantially diminished
-15 to -11 Noticeably diminished
-10 to -6 Somewhat diminished
-5 to -1 Slightly diminished
No Sighting (baseline)
1 - 2 Lightly
3 - 4 Fairly
5 - 6 Somewhat
7 - 8 Decently
9 - 10 Heavily
11 - 13 Very heavily
14 - 15 Exceptionally
16 - 20 Masterfully
21 - 25 Superbly
26 - 30 Expertly
31 - 35 Phenomenally
36 - 40 Fantastically
41 - 45 Incredibly
46 - 50 Wondrously

Sighting is the ranged version of critical weighting. It follows the same scale as crit and damage weighting (i.e. 10 points is "heavy" sighting). Unlike critical weighting, however, sighting helps hit targets more accurately rather than increasing the crit rank of a wound.

Sighting follows other rules that are similar to weighting. If you have a sighted bow, it cannot be player enchanted. Additional merchant services on sighted bows will be more expensive, and it may add difficulty to ensorcelling. In fact, it is so similar to critical weighting, that upon being bard loresung and placed in a Playershop, the sighting will appear as, "It is weighted to inflict more critical blows."

Naturally sighted woods:

See Also