Spider bag: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Spider bags''' have existed as far back as the early 2000s and make frequent appearances at [[Ebon Gate]], including '''The Widow Hut''' in [http://gsguide.wikia.com/wiki/Ebon_Gate_2013_Item_List 2013] and [[EGShop:Goblyns_and_Ghules_Enterprises|Goblyns and Ghules Enterprises]] in 2016.
'''Spider bags''' have existed as far back as the early 2000s and make frequent appearances at [[Ebon Gate]], including '''The Widow Hut''' in [http://gsguide.wikia.com/wiki/Ebon_Gate_2013_Item_List 2013] and [[EGShop:Goblyns_and_Ghules_Enterprises|Goblyns and Ghules Enterprises]] in 2016.


Spider bags are special in that they can pick up and store items that they are POINTed at. Each spider increases the bag's ability to pick up items by one pound. Spiders may or may not be able to pick up other highly scripted items, regardless of the other items' weights.
Spider bags are special in that they can pick up and store items that they are {{boldmono|[[POINT]]ed}} at. Each spider increases the bag's ability to pick up items by one pound. Spiders may or may not be able to pick up other highly scripted items, regardless of the other items' weights.


Off-the-shelf versions typically come with 1 (of 10) spider and are Tier 1 (of 3). Special merchants may add or customize spiders, unlock bag tiers, and even possibly convert existing bags into spider bags. [[Goblyn]] provided these services at Ebon Gate 2017 and [[Xerria]] has been known to unlock containers once and add spiders during her monthly visit to [[Mist Harbor]].
Off-the-shelf versions typically come with 1 (of 10) spider and are Tier 1 (of 3). Special merchants may add or customize spiders, unlock bag tiers, and even possibly convert existing bags into spider bags. [[Goblyn]] provided these services at Ebon Gate 2017 and [[Xerria]] has been known to unlock containers once and add spiders during her monthly visit to [[Mist Harbor]].


In March 2016 a fix was enacted to not allow{{mono| POINTing }}the bag when [[stunned]], [[unconscious|sleeping]], [[webbed]], in [[roundtime]], [[death|dead]], and [[frozen|bound]] to pick up items.
In March 2016 a fix was enacted to not allow {{boldmono|POINTing}} the bag when [[stunned]], [[unconscious|sleeping]], [[webbed]], in [[roundtime]], [[death|dead]], and [[frozen|bound]] to pick up items.


{{TOC limit|2}}
==Analyze==
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
:'''Main Info'''
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<pre{{log2}}>
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
You analyze your grey spidersilk satchel and sense that the item is largely free from merchant alteration restrictions.
|analyze= You analyze your spidersilk pouch and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
The creator has also provided the following information:
--------- SPIDER CONTAINERS - ANALYZE INFO ---------
{{blue|--------- SPIDER CONTAINERS - ANALYZE INFO ---------}}


Spider bags house living spiders that can be customized. Tier 2+ items are also part of the Ghule family of scripts. To see Ghule interactivity options and syntax help for Tier 3, ANALYZE again within 15 seconds.
Spider bags house living spiders that can be customized. Tier 2+ items are also part of the Ghule family of scripts.


You get a strong sense that the satchel can be altered by any merchant. The satchel must always be:
You get a strong sense that the pouch can be altered by any merchant. The pouch must always be:
(1) a "regular" container of some sort (no clothing, jewelry, etc.)
(1) a "regular" container of some sort (no clothing, jewelry, etc.)
(2) made out of webs or spidersilk.
(2) made out of webs or spidersilk.
Line 28: Line 30:
(3) Spiders can have a long description tacked on after the base 15/15/15 but no show.
(3) Spiders can have a long description tacked on after the base 15/15/15 but no show.


This item is currently Tier 3 (of 3) with 4 (of 10) spider(s). It cannot be unlocked further. Some merchants can add an additional spider.
{{blue|This item is currently Tier 1 (of 3) with 1 (of 10) spider(s). A handful of merchants can unlock it. Some merchants can add an additional spider.}}


Features supported: WEAR, REMOVE, POINT my satchel at {target}, OPEN, CLOSE, PULL, TURN (player target option), RUB, GET (item from within), TAP (player target option), and WHISPER (player target option).
Features supported: WEAR, REMOVE, POINT my pouch at {target}.
-----------------------------------------------------
{{blue|-----------------------------------------------------}}
(Second analyze)
{{blue|--------- SPIDER CONTAINERS - GHULE INFO, VERB SYNTAX ---------}}


PULL interacts with Ghule [[Ghule#Cloak|cloak]]s and [[Ghule#Claws|claws]].
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.
TURN interacts with Ghule claws, [[Ghule#Ring|ring]]s, and [[Ghule#Fang|fangs]].
</pre>

:'''Ghule Info, Verb Syntax'''
<pre{{log2}}>
--------- SPIDER CONTAINERS - GHULE INFO, VERB SYNTAX ---------

PULL interacts with Ghule cloaks and claws.
TURN interacts with Ghule claws, rings, and fangs.
GET interacts with Ghule claws.
GET interacts with Ghule claws.
TAP interacts with Ghule rings, hats, cloaks, and claws in various combos.
TAP interacts with Ghule rings, [[Ghule#Hat|hat]]s, cloaks, and claws in various combos.
WHISPER interacts with Ghule fangs and claws.
WHISPER interacts with Ghule fangs and claws.


Line 50: Line 47:
The syntax for WHISPER must be very exact for it to work. Use:
The syntax for WHISPER must be very exact for it to work. Use:
WHISPER MY satchel <player target name> <message>
WHISPER MY satchel <player target name> <message>
When self-targetting WHISPER, you do not need to input a message.
When self-targeting WHISPER, you do not need to input a message.


ANALYZE again for main info.
ANALYZE again for main info.
----------------------------------------------------------------
{{blue|----------------------------------------------------------------}}<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
</pre>
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|POINT
! scope="row" role="rowheader"|Targeted
|<!-- First Person View --> You glance at a star sapphire and concentrate on the spiders living inside your web bag. Three crimson spiders with several missing legs climb out of your bag and scurry down your leg to the ground.

The spiders skitter over to a star sapphire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the sapphire.


Dragging a star sapphire, the spiders skitter quickly toward you, up your leg, and back into a gossamer web bag. As they drag the sapphire into your bag, the spiderwebs binding it dissolve into dust.
|<!-- Third Person View --> Three crimson spiders with several missing legs climb out of XXX's web bag and scurry down her leg to the ground.


The spiders skitter over to a star sapphire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the sapphire.
:'''Historical'''


Dragging a star sapphire, the spiders skitter quickly toward XXX, up her leg, and back into a gossamer web bag. As they drag the sapphire into the bag, the spiderwebs binding it dissolve into dust.
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|
|<!-- First Person View --> As you remove the web bag, you suddenly feel your connection to three crimson spiders with several missing legs begin to fade, leaving your mind void of the subtle scratching presence.
|<!-- Third Person View --> XXX begins to look forlorn for a few moments as she removes her web bag.
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|
|<!-- First Person View --> As you put on a gossamer web bag, you suddenly feel a sharp pain in your hand! You quickly pull back your hand but cannot see any visible wound. A moment later you can feel a strange scratching presence in the back of your mind. It takes a moment to realize that the source is three crimson spiders with several missing legs within your bag.
|<!-- Third Person View --> XXX winces suddenly as she puts on a gossamer web bag. She pauses for a moment to inspect her hand before shaking her head slowly.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Unlocks the verbs {{boldmono|OPEN}} and {{boldmono|CLOSE}}. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLOSE
|<!-- First Person View --> You focus for a moment on the spiders within your web bag. Moments later the bag is webbed shut by three crimson spiders with several missing legs, hiding the contents from view.
|<!-- Third Person View --> Three crimson spiders with several missing legs suddenly appear at the top of XXX's web bag and seal it shut with thick webbing before disappearing back into the bag.
|-
! scope="row" role="rowheader"|OPEN
|<!-- First Person View --> You focus for a moment on the spiders within your web bag. A few moments later a small opening appears at the top of your bag, revealing three crimson spiders with several missing legs, working within to obey your command.
|<!-- Third Person View --> A small opening suddenly forms at the top of XXX's web bag and you catch a quick glimpse of three crimson spiders with several missing legs disappearing back into the bag.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Unlocks the verbs {{boldmono|PULL}}, {{boldmono|TURN}}, {{boldmono|RUB}}, {{boldmono|GET}}, {{boldmono|TAP}}, and {{boldmono|WHISPER}}. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GET
! scope="row" role="rowheader"|Item from bag
|<!-- First Person View --> You focus for a moment on the star sapphire in your web bag. Within seconds, the crimson spiders inside scuttle about silently and begin pushing the sapphire, which seemingly floats up out of the bag and into your waiting hand.
|<!-- Third Person View --> A item seemingly floats up out of XXX's web bag and into her waiting hand.
|-
! scope="row" role="rowheader"|PULL
! scope="row" role="rowheader"|
|<!-- First Person View --> The presence in the back of your head begins to chant discordant sounds in a guttural yet soothing voice. You find yourself quietly murmuring along.

With a sudden start, you savagely smack your bag. The presence growls, then chuckles and falls silent.
|<!-- Third Person View --> XXX begins quietly chanting discordant sounds in a gutteral voice, then abrupty stops as she savagely smacks her bag.
|-
! scope="row" role="rowheader"|RUB
! scope="row" role="rowheader"|
|<!-- First Person View --> You trace your fingers lightly along the web-coated strap of your web bag. A moment later three crimson spiders with several missing legs emerge from its folds and skitter quickly up your arm, coming to a rest along your shoulders.
|<!-- Third Person View --> XXX traces her fingers lightly along the web-coated strap of her web bag. A moment later three crimson spiders with several missing legs emerge from its folds and skitter quickly up her arm, coming to a rest along her shoulders.
|-
! scope="row" role="rowheader"|TAP
! scope="row" role="rowheader"|
|<!-- First Person View --> Deep in thought, you run a hand over your web bag, gathering spiderwebs between your fingers and idly pulling them apart.
|<!-- Third Person View --> Deep in thought, XXX runs a hand over her web bag, gathering spiderwebs between her fingers and idly pulling them apart.
|-
! scope="row" role="rowheader"|TAP
! scope="row" role="rowheader"|Bag at Person
|<!-- First Person View --> Gently brushing your fingers over your web bag, you focus on the crimson spiders inside of it, picturing XXX in your mind's eye. Suddenly, the spiders jettison several glimmering strands of webbing directly at XXX, all of which tenuously cling to her. You surreptitiously shoot XXX a warning glance, then quickly brush away the webwork connecting you.
|<!-- Third Person View --> As XXX gently brushes her fingers over her web bag, several glimmering strands of webbing jettison out of it and at you, all of which tenuously cling to you. XXX shoots a warning glance in your direction that you're fairly certain no one else observed, then quickly brushes away the webwork connecting you.
|-
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|
|<!-- First Person View --> As your fingers graze your web bag, three crimson spiders with several missing legs skitter out of its opening and onto your hand. The spiders hiss threateningly, then skitter into the bag.
|<!-- Third Person View --> As XXX's fingers graze her web bag, three crimson spiders with several missing legs skitter out of its opening and onto her hand. The spiders hiss threateningly, then skitter into the bag.
|-
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|Bag at Person
|<!-- First Person View --> As your fingers graze your web bag, three crimson spiders with several missing legs skitter out of its opening and onto your hand. The spiders hiss threateningly at XXX, then skitter into the bag.
|<!-- Third Person View --> As XXX's fingers graze her web bag, three crimson spiders with several missing legs skitter out of its opening and onto her hand. The spiders hiss threateningly at you, then skitter into the bag.
|-
! scope="row" role="rowheader"|WHISPER
! scope="row" role="rowheader"|Bag at Person
|<!-- First Person View --> You gently coddle one of the crimson spiders inside of your web bag and whisper quietly to it. Using a thin thread of webbing, it launches itself out of the bag and onto the floor and scurries over to XXX and up onto her limbs, pauses, then quickly skitters back to its place in your web bag.
|<!-- Third Person View --> Using a thin thread of webbing, a crimson spider launches itself out of XXX's web bag and onto the floor. The spider scurries over to you and climbs, creeping and crawling up on to your limbs. Before you can react, an unfamiliar presence fills your mind, whispering, "Hello" with a toneless quality.
|-
! scope="row" role="rowheader" rowspan="3"|WHISPER
! scope="row" role="rowheader" rowspan="3"|Self
|<!-- First Person View --> You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it. Irritated, the spider suddenly jumps straight at your face, landing on your nose, where it promptly and firmly bites you. OWCH! The spider practically dives into your web bag.
|<!-- Third Person View --> XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it. The spider suddenly jumps straight at her face, landing on her nose, where it promptly and obviously bites her. That looks like it hurt! The spider practically dives into her web bag.
|-
|You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it. Clearly not interested, the spider lies down, as if dead, and ignores you. You sweep it into your web bag.
|XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it. Clearly not interested, the spider lies down, as if dead, and ignores XXX. She sweeps it into her web bag.
|-
|You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it. Scurrying about atop the bag, the spider tries to make a game of it, forcing you to chase it with your fingers. When you finally snare it, it wiggles as if in delight before moving into your web bag.
|XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it. Scurrying about atop the bag, the spider and XXX seem to be playing a game, where she chases it with her fingers. When XXX finally snares it, it wiggles as if in delight before moving into her web bag.
|-
|}

==Additional Information==
At some point the Spider Bag script was updated to include interactivity with [[Ghule]] items. The older analyze was simpler:
At some point the Spider Bag script was updated to include interactivity with [[Ghule]] items. The older analyze was simpler:
<pre{{log2}}>
<pre{{log2}}>

>anal my sat
You analyze your blue satchel and sense that the item is largely free from merchant alteration restrictions.
You analyze your blue satchel and sense that the item is largely free from merchant alteration restrictions.


Line 85: Line 205:
</pre>
</pre>


===Verb Traps===
===Show===
Spider bags have a hard-coded show as part of their design and due to this, can only be altered to have a long description.
:'''First Person'''
<pre{{log2}}>Thick strands of webbing have been woven in a chaotic pattern to create the thick organic mesh of this web bag. Hollow insect carcasses and bits of debris are interspersed and impossibly tangled within the walls, while thin web-covered straps extend from its sides.</pre>
<pre{{log2}}>
>get my fire
You remove some essence of fire from in your wool satchel.
>drop fire
You drop some essence of fire.
>point bag at fire
You glance at some essence of fire and concentrate on the orbweavers living inside your gossamer web bag. Ten rosy gold-eyed orbweavers with slender golden legs climb out of your bag and scurry down your leg to the ground.

The orbweavers skitter over to some essence of fire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the fire.

Dragging some essence of fire, the orbweavers skitter quickly toward you, up your leg, and back into an ivory gossamer web bag embroidered with a spiraled ring of roseate fairy primroses. As they drag the fire into your bag, the spiderwebs binding it dissolve into dust.
>l in bag
>
In the gossamer web bag:
reagent (1): some essence of fire.
other (1): ten rosy gold-eyed orbweavers with slender golden legs.
</pre>
:'''Third Person'''
<pre{{log2}}>
Ten rosy gold-eyed orbweavers with slender golden legs climb out of XXXX's gossamer web bag and scurry down her leg to the ground.

The orbweavers skitter over to some essence of fire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the fire.

Dragging some essence of fire, the orbweavers skitter quickly toward XXXX, up her leg, and back into an ivory gossamer web bag embroidered with a spiraled ring of roseate fairy primroses. As they drag the fire into the bag, the spiderwebs binding it dissolve into dust.
</pre>


==See Also==
;Wear
*Ghule
:'''First Person'''
<div {{log}}>As you put on an ivory gossamer web bag embroidered with a spiraled ring of roseate fairy primroses, you suddenly feel a sharp pain in your hand! You quickly pull back your hand but cannot see any visible wound. A moment later you can feel a strange scratching presence in the back of your mind. It takes a moment to realize that the source is ten rosy gold-eyed orbweavers with slender golden legs within your bag.</div>
:'''Third Person'''
<div {{log}}>Person winces suddenly as she puts on an ivory gossamer web bag embroidered with a spiraled ring of roseate fairy primroses. She pauses for a moment to inspect her hand before shaking her head slowly.</div>


</td><td>
[[category:Scripted Items]]
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Beltworn
|itemtype2= Shoulderworn
|itemtype3= Backworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Add spiders <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= Yes<!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain webs or spidersilk<br>No shows<br><!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLOSE
|verb2= GET
|verb3= OPEN
|verb4= POINT
|verb5= PULL
|verb6= REMOVE
|verb7= RUB
|verb8= TAP
|verb9= TURN
|verb10= WEAR
|verb11= WHISPER<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 10:28, 4 December 2022

Spider bags have existed as far back as the early 2000s and make frequent appearances at Ebon Gate, including The Widow Hut in 2013 and Goblyns and Ghules Enterprises in 2016.

Spider bags are special in that they can pick up and store items that they are POINTed at. Each spider increases the bag's ability to pick up items by one pound. Spiders may or may not be able to pick up other highly scripted items, regardless of the other items' weights.

Off-the-shelf versions typically come with 1 (of 10) spider and are Tier 1 (of 3). Special merchants may add or customize spiders, unlock bag tiers, and even possibly convert existing bags into spider bags. Goblyn provided these services at Ebon Gate 2017 and Xerria has been known to unlock containers once and add spiders during her monthly visit to Mist Harbor.

In March 2016 a fix was enacted to not allow POINTing the bag when stunned, sleeping, webbed, in roundtime, dead, and bound to pick up items.

Tier 1

Analyze

You analyze your spidersilk pouch and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
--------- SPIDER CONTAINERS - ANALYZE INFO ---------

Spider bags house living spiders that can be customized.  Tier 2+ items are also part of the Ghule family of scripts.

You get a strong sense that the pouch can be altered by any merchant.  The pouch must always be:
    (1) a "regular" container of some sort (no clothing, jewelry, etc.)
    (2) made out of webs or spidersilk.
    Long descriptions are fine; no shows.

When altering the spiders inside, bear in mind the following:
    (1) the article will always be a/an (for 1 spider) or a number such as 'two' (for multiple spiders)
    (2) the noun can be pretty much any type of spider, but note that descriptors go into the
         adjective field (eg. for 'brown recluse', 'brown' goes into the adjective field).
    (3) Spiders can have a long description tacked on after the base 15/15/15 but no show.

This item is currently Tier 1 (of 3) with 1 (of 10) spider(s).  A handful of merchants can unlock it.  Some merchants can add an additional spider.

Features supported: WEAR, REMOVE, POINT my pouch at {target}.
-----------------------------------------------------
(Second analyze)
--------- SPIDER CONTAINERS - GHULE INFO, VERB SYNTAX  ---------

PULL interacts with Ghule cloaks and claws.
TURN interacts with Ghule claws, rings, and fangs.
GET interacts with Ghule claws.
TAP interacts with Ghule rings, hats, cloaks, and claws in various combos.
WHISPER interacts with Ghule fangs and claws.

If you are having trouble figuring out how to target a player on the 'target option' verbs, first make sure you are wearing the item.  Then use the syntax: <VERB> MY satchel AT <player target>

The syntax for WHISPER must be very exact for it to work.  Use:
        WHISPER MY satchel <player target name> <message>
When self-targeting WHISPER, you do not need to input a message.

ANALYZE again for main info.
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Usage

Verb Style First Third
POINT Targeted You glance at a star sapphire and concentrate on the spiders living inside your web bag. Three crimson spiders with several missing legs climb out of your bag and scurry down your leg to the ground.

The spiders skitter over to a star sapphire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the sapphire.

Dragging a star sapphire, the spiders skitter quickly toward you, up your leg, and back into a gossamer web bag. As they drag the sapphire into your bag, the spiderwebs binding it dissolve into dust.

Three crimson spiders with several missing legs climb out of XXX's web bag and scurry down her leg to the ground.

The spiders skitter over to a star sapphire and investigate it for a moment, then quickly and cooperatively spin a cocoon of gossamer spiderweb around the sapphire.

Dragging a star sapphire, the spiders skitter quickly toward XXX, up her leg, and back into a gossamer web bag. As they drag the sapphire into the bag, the spiderwebs binding it dissolve into dust.

REMOVE As you remove the web bag, you suddenly feel your connection to three crimson spiders with several missing legs begin to fade, leaving your mind void of the subtle scratching presence. XXX begins to look forlorn for a few moments as she removes her web bag.
WEAR As you put on a gossamer web bag, you suddenly feel a sharp pain in your hand! You quickly pull back your hand but cannot see any visible wound. A moment later you can feel a strange scratching presence in the back of your mind. It takes a moment to realize that the source is three crimson spiders with several missing legs within your bag. XXX winces suddenly as she puts on a gossamer web bag. She pauses for a moment to inspect her hand before shaking her head slowly.

Tier 2

Unlocks the verbs OPEN and CLOSE.

Usage

Verb First Third
CLOSE You focus for a moment on the spiders within your web bag. Moments later the bag is webbed shut by three crimson spiders with several missing legs, hiding the contents from view. Three crimson spiders with several missing legs suddenly appear at the top of XXX's web bag and seal it shut with thick webbing before disappearing back into the bag.
OPEN You focus for a moment on the spiders within your web bag. A few moments later a small opening appears at the top of your bag, revealing three crimson spiders with several missing legs, working within to obey your command. A small opening suddenly forms at the top of XXX's web bag and you catch a quick glimpse of three crimson spiders with several missing legs disappearing back into the bag.

Tier 3

Unlocks the verbs PULL, TURN, RUB, GET, TAP, and WHISPER.

Usage

Verb Style First Third
GET Item from bag You focus for a moment on the star sapphire in your web bag. Within seconds, the crimson spiders inside scuttle about silently and begin pushing the sapphire, which seemingly floats up out of the bag and into your waiting hand. A item seemingly floats up out of XXX's web bag and into her waiting hand.
PULL The presence in the back of your head begins to chant discordant sounds in a guttural yet soothing voice. You find yourself quietly murmuring along.

With a sudden start, you savagely smack your bag. The presence growls, then chuckles and falls silent.

XXX begins quietly chanting discordant sounds in a gutteral voice, then abrupty stops as she savagely smacks her bag.
RUB You trace your fingers lightly along the web-coated strap of your web bag. A moment later three crimson spiders with several missing legs emerge from its folds and skitter quickly up your arm, coming to a rest along your shoulders. XXX traces her fingers lightly along the web-coated strap of her web bag. A moment later three crimson spiders with several missing legs emerge from its folds and skitter quickly up her arm, coming to a rest along her shoulders.
TAP Deep in thought, you run a hand over your web bag, gathering spiderwebs between your fingers and idly pulling them apart. Deep in thought, XXX runs a hand over her web bag, gathering spiderwebs between her fingers and idly pulling them apart.
TAP Bag at Person Gently brushing your fingers over your web bag, you focus on the crimson spiders inside of it, picturing XXX in your mind's eye. Suddenly, the spiders jettison several glimmering strands of webbing directly at XXX, all of which tenuously cling to her. You surreptitiously shoot XXX a warning glance, then quickly brush away the webwork connecting you. As XXX gently brushes her fingers over her web bag, several glimmering strands of webbing jettison out of it and at you, all of which tenuously cling to you. XXX shoots a warning glance in your direction that you're fairly certain no one else observed, then quickly brushes away the webwork connecting you.
TURN As your fingers graze your web bag, three crimson spiders with several missing legs skitter out of its opening and onto your hand. The spiders hiss threateningly, then skitter into the bag. As XXX's fingers graze her web bag, three crimson spiders with several missing legs skitter out of its opening and onto her hand. The spiders hiss threateningly, then skitter into the bag.
TURN Bag at Person As your fingers graze your web bag, three crimson spiders with several missing legs skitter out of its opening and onto your hand. The spiders hiss threateningly at XXX, then skitter into the bag. As XXX's fingers graze her web bag, three crimson spiders with several missing legs skitter out of its opening and onto her hand. The spiders hiss threateningly at you, then skitter into the bag.
WHISPER Bag at Person You gently coddle one of the crimson spiders inside of your web bag and whisper quietly to it. Using a thin thread of webbing, it launches itself out of the bag and onto the floor and scurries over to XXX and up onto her limbs, pauses, then quickly skitters back to its place in your web bag. Using a thin thread of webbing, a crimson spider launches itself out of XXX's web bag and onto the floor. The spider scurries over to you and climbs, creeping and crawling up on to your limbs. Before you can react, an unfamiliar presence fills your mind, whispering, "Hello" with a toneless quality.
WHISPER Self You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it. Irritated, the spider suddenly jumps straight at your face, landing on your nose, where it promptly and firmly bites you. OWCH! The spider practically dives into your web bag. XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it. The spider suddenly jumps straight at her face, landing on her nose, where it promptly and obviously bites her. That looks like it hurt! The spider practically dives into her web bag.
You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it. Clearly not interested, the spider lies down, as if dead, and ignores you. You sweep it into your web bag. XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it. Clearly not interested, the spider lies down, as if dead, and ignores XXX. She sweeps it into her web bag.
You gently coddle one of the crimson spiders out of your web bag and whisper quietly to it, affectionately doting over it. Scurrying about atop the bag, the spider tries to make a game of it, forcing you to chase it with your fingers. When you finally snare it, it wiggles as if in delight before moving into your web bag. XXX gently coddles one of the crimson spiders out of her web bag and whispers quietly to it, affectionately doting over it. Scurrying about atop the bag, the spider and XXX seem to be playing a game, where she chases it with her fingers. When XXX finally snares it, it wiggles as if in delight before moving into her web bag.

Additional Information

At some point the Spider Bag script was updated to include interactivity with Ghule items. The older analyze was simpler:


You analyze your blue satchel and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
|--------------------------------------------------------------------|
|                      -=Spider Containers=-                         |
|                                                                    |
|  These bags house up to 10 living spiders that can be customized.  |
|  Off the shelf bags have 1 spider with a randomized description.   |
|                                                                    |
|  Only very special merchants can unlock the bags or add spiders.   |
|                                                                    |
|  You MAY have the spiders altered, but they must remain spiders.   |
|                                                                    |
|  You MAY alter the containers, but must remain web or spidersilk.  |
|                                                                    |
|  Long descriptions on the containers are acceptable, but no shows. |
|------------------------------------------------------------------- |
This item is currently Tier 2 with 4 spider(s).  It might be unlocked further.
Features supported: WEAR, REMOVE, POINT my satchel at {target}, OPEN, CLOSE.

You might be able to have a talented merchant lighten the blue satchel for you or have its pockets deepened.

Show

Spider bags have a hard-coded show as part of their design and due to this, can only be altered to have a long description.

Thick strands of webbing have been woven in a chaotic pattern to create the thick organic mesh of this web bag.  Hollow insect carcasses and bits of debris are interspersed and impossibly tangled within the walls, while thin web-covered straps extend from its sides.

See Also

  • Ghule
Spider bag Information
Type Fluff
Item Classification Container
Item(s) Applied to Beltworn
Shoulderworn
Backworn
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Add spiders
Tiered Yes
Number of Tiers 3
How to Unlock Merchant
Eligible to be Added Yes
Restrictions Must remain webs or spidersilk
No shows
Item Verbs
CLOSE GET OPEN POINT
PULL REMOVE RUB TAP
TURN WEAR WHISPER