Spin Attack: Difference between revisions

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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
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{{Player System Manager
{{Player System Manager
|mnemonic = sattack
|mnemonic = sattack
|verb = [[CMAN]]
|category = Warrior Guild
|type = Attack
|type = Attack
|roundtime = ATTACK-2
|roundtime = ATTACK-2
|stamina = 15
|stamina = 15
|requirements = None
|offensivegear = Both hands
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availablein = Combat Maneuvers
|availablein2 = Guild Skills
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = 3|pu1 = -
|rank1 = 2
|sq2 = 4|se2 = 6
|rank2 = 4
|sq3 = 6|se3 = 9
|rank3 = 6
|sq4 = 8|se4 = 12
|rank4 = 8
|sq5 = 10|se5 = 15
|rank5 = 10
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Make a flashy, spinning attack against your target.
|mechanics = The user of this combat maneuver will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman sattack kick kobold").
|mechanics = Grants a bonus of (Rank * 3) to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of (3 * Rank) for 10 seconds.
|additionalinfo = A Spin Attack is two seconds faster than a traditional attack.
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].

This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].

===[[Stamina]] cost===
===[[Stamina]] cost===

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

==Resources==
*[[List of combat maneuvers by profession]]
}}
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]
[[Category:Warrior Guild Skills]]
[[Category:Warrior Guild Skills]]

Revision as of 17:52, 31 July 2021

Spin Attack
Mnemonic [sattack]
Activating Verb CMAN
Category Warrior Guild
Type Attack
Roundtime ATTACK-2
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Make a flashy, spinning attack against your target.

Mechanics

Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.

Additional Information

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources