Spirit Warding II (107)

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Spirit Warding II (107)
Mnemonic [SWARDING2]
Base Duration 1200 sec
Added Duration 60 sec per rank
Span Stackable
Defensive Magic  
Subtype TD, DS 
Defensive Strength +25 (bolt) 
Target Defense +15 (spiritual) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


Spirit Warding II provides a bonus of +15 to spiritual target defense and +25 to bolt spell defensive strength.

For each rank of Minor Spiritual Base spells known:

  • the duration of the spell is extended by 60 seconds from its base 1200 second duration

This spell is NOT selfcast only.

Spirit Warding II is a more powerful version of Spirit Warding I. This spell is commonly known as "deep blues".

Lore Benefits

Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.

Spiritual Lore, Blessings ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231
Chance for activation 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%

When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.

For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.

If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.


A deep blue glow surrounds you.
The deep blue glow leaves you.
TD Flare w. Lore
A krolvin warfarer gestures at you!
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy.
  CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX
  Warded off! 
Lore Benefit Expiration
Deep blue motes swirl away from you and fade.

Alchemy Recipe

A deep blue potion
  1. Add water
  2. Add 3 doses of blue poppy
  3. Simmer
  4. Add ghoul finger from ghoul masters
  5. Boil
  6. Add powdered smoky glimaerstone
  7. Chant Spirit Warding II (107)