Spirit regeneration: Difference between revisions

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m (Reordered the table so that it is more obvious what 'enhanced tiers' refers to.)
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|+ '''''Spirit regeneration rate by race'''''
|+ '''''Spirit regeneration rate by race'''''
! Race || On-Node || Off-Node || Off-Node Points/Min
! Race || On-Node || Off-Node || Off-Node Points/Min
|-
| [[Aelotoi]] || 2 per 4 min || 1 per 4 min || 0.25
|-
|-
| [[Dwarf]] || 4 per 5 min || 2 per 5 min || 0.4
| [[Dwarf]] || 4 per 5 min || 2 per 5 min || 0.4
|-
|-
| [[Elf]] || 2 per 5 min || 1 per 5 min || 0.2
| [[Forest gnome|Gnome, Forest]] || 4 per 5 min || 2 per 5 min || 0.4
|-
|-
| [[Dark elf|Elf, Dark]] || 2 per 5 min || 1 per 5 min || 0.2
| [[Halfling]] || 4 per 5 min || 2 per 5 min || 0.4
|-
|-
| [[Half-elf|Elf, Half]] || 2 per 4 min || 1 per 4 min || 0.25
| [[Burghal gnome|Gnome, Burghal]] || 2 per 3 min || 1 per 3 min || 0.333
|-
|-
| [[Sylvankind|Elf, Sylvan]] || 2 per 4 min || 1 per 4 min || 0.25
| [[Giantman]] || 2 per 3 min || 1 per 3 min || 0.333
|-
|-
| [[Erithian]] || 2 per 4 min || 1 per 4 min || 0.25
| [[Human]] || 2 per 3 min || 1 per 3 min || 0.333
|-
|-
| [[Burghal gnome|Gnome, Burghal]] || 2 per 3 min || 1 per 3 min || 0.333
| [[Aelotoi]] || 2 per 4 min || 1 per 4 min || 0.25
|-
|-
| [[Forest gnome|Gnome, Forest]] || 4 per 5 min || 2 per 5 min || 0.4
| [[Erithian]] || 2 per 4 min || 1 per 4 min || 0.25
|-
|-
| [[Giantman]] || 2 per 3 min || 1 per 3 min || 0.333
| [[Half-elf|Elf, Half]] || 2 per 4 min || 1 per 4 min || 0.25
|-
|-
| [[Halfling]] || 4 per 5 min || 2 per 5 min || 0.4
| [[Sylvankind|Elf, Sylvan]] || 2 per 4 min || 1 per 4 min || 0.25
|-
| [[Human]] || 2 per 3 min || 1 per 3 min || 0.333
|-
|-
| [[Half-krolvin|Krolvin, Half]] || 2 per 4 min || 1 per 4 min || 0.25
| [[Half-krolvin|Krolvin, Half]] || 2 per 4 min || 1 per 4 min || 0.25
|-
| [[Elf]] || 2 per 5 min || 1 per 5 min || 0.2
|-
| [[Dark elf|Elf, Dark]] || 2 per 5 min || 1 per 5 min || 0.2
|}
|}


The '''Spirit regeneration rate''' is a value assigned to a [[race]] that represents how many [[spirit point|spirit points]] a character gains per so many minutes. The spirit regeneration rate is doubled on a [[node]] for all races. These regeneration rates are not affected by [[statistic|statistics]], nor by total [[spirit]] (unlike the [[mana]], [[health]], and [[stamina]] systems).
The '''Spirit regeneration rate''' is a value assigned to a [[race]] that represents how many [[spirit point]]s a character gains per so many minutes. The spirit regeneration rate is doubled on a [[node]] for all races. These regeneration rates are not affected by [[statistic]]s, nor by total spirit (unlike the [[mana]], [[health]], and [[stamina]] systems).


== Enhancing Spirit Regeneration ==
== Enhancing Spirit Regeneration ==
[[Spirit]] point regeneration rates may be increased through the [[enhancive]] system or by using [[spirit regeneration crystal]]s made through [[Alchemy]].
Spirit point regeneration rates may be increased through the [[enhancive]] system or by using [[spirit regeneration crystal]]s made through [[Alchemy]].
. Wearing an item that provides +1 to regeneration will increase the spirit regeneration of the character by one tier. For example, a [[dark elf]] will have [[spirit]] regeneration rates of 2/4 min, 2/3 min, and 4/5 min on-node while wearing +1, +2, and +3 to [[spirit]] regeneration items, respectively.


Wearing an item that provides +1 to regeneration will increase the spirit regeneration of the character by one tier. For example, a [[dark elf]] will have spirit regeneration rates of 2/4 min, 2/3 min, and 4/5 min on-node while wearing +1, +2, and +3 to spirit regeneration items, respectively.
There are three [[enhancive|enhanced]] tiers above the highest intrinsic [[race|racial]] regeneration rate (which is 4/5 min on-node for [[halfling|halflings]], [[dwarf|dwarves]], and [[forest gnome|forest gnomes]]). The tiers are outlined in the table below. Note that these tiers were determined empirically, rather than divulged.

There are three [[enhancive|enhanced]] tiers above the highest intrinsic racial regeneration rate (which is 4/5 min on-node for [[halfling]]s, [[dwarf|dwarves]], and [[forest gnome]]s). The tiers are outlined in the table below. Note that these tiers were determined empirically, rather than divulged.


{| {{prettytable}}
{| {{prettytable}}
|-
|-
|+ '''''Enhanced spirit regeneration'''''
|+ '''''Enhanced spirit regeneration'''''
! Enhanced Tier || On Node || Off Node
! Enhanced Tier || On Node || Off Node || Off-Node Points/Min
|-
|-
| 1 || 4 per 4 min || 2 per 4 min
| 1 || 4 per 4 min || 2 per 4 min || 0.5
|-
|-
| 2 || 6 per 5 min || 3 per 5 min
| 2 || 6 per 5 min || 3 per 5 min || 0.6
|-
|-
| 3 || 4 per 3 min || 2 per 3 min
| 3 || 4 per 3 min || 2 per 3 min || 0.667
|}
|}

==See Also==
*[[Spirit regeneration crystal]]


== References ==
== References ==

Revision as of 00:19, 27 April 2015

Spirit regeneration rate by race
Race On-Node Off-Node Off-Node Points/Min
Dwarf 4 per 5 min 2 per 5 min 0.4
Gnome, Forest 4 per 5 min 2 per 5 min 0.4
Halfling 4 per 5 min 2 per 5 min 0.4
Gnome, Burghal 2 per 3 min 1 per 3 min 0.333
Giantman 2 per 3 min 1 per 3 min 0.333
Human 2 per 3 min 1 per 3 min 0.333
Aelotoi 2 per 4 min 1 per 4 min 0.25
Erithian 2 per 4 min 1 per 4 min 0.25
Elf, Half 2 per 4 min 1 per 4 min 0.25
Elf, Sylvan 2 per 4 min 1 per 4 min 0.25
Krolvin, Half 2 per 4 min 1 per 4 min 0.25
Elf 2 per 5 min 1 per 5 min 0.2
Elf, Dark 2 per 5 min 1 per 5 min 0.2

The Spirit regeneration rate is a value assigned to a race that represents how many spirit points a character gains per so many minutes. The spirit regeneration rate is doubled on a node for all races. These regeneration rates are not affected by statistics, nor by total spirit (unlike the mana, health, and stamina systems).

Enhancing Spirit Regeneration

Spirit point regeneration rates may be increased through the enhancive system or by using spirit regeneration crystals made through Alchemy.

Wearing an item that provides +1 to regeneration will increase the spirit regeneration of the character by one tier. For example, a dark elf will have spirit regeneration rates of 2/4 min, 2/3 min, and 4/5 min on-node while wearing +1, +2, and +3 to spirit regeneration items, respectively.

There are three enhanced tiers above the highest intrinsic racial regeneration rate (which is 4/5 min on-node for halflings, dwarves, and forest gnomes). The tiers are outlined in the table below. Note that these tiers were determined empirically, rather than divulged.

Enhanced spirit regeneration
Enhanced Tier On Node Off Node Off-Node Points/Min
1 4 per 4 min 2 per 4 min 0.5
2 6 per 5 min 3 per 5 min 0.6
3 4 per 3 min 2 per 3 min 0.667

References