Status: Difference between revisions

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* [[angered]] (frenzied)
* [[angered]] (frenzied)
* [[bleeding]]
* [[bleeding]]
* [[bound]]
* [[Bind|bound]]
* [[blinded]]
* [[Blind|blinded]]
* [[calmed]]
* [[201|calmed]]
* [[dead]]
* [[death|dead]]
* [[diseased]]
* [[716|diseased]]
* [[flying]]
* [[flying]]
* [[frozen]] (paralyzed)
* [[frozen]] (paralyzed)
* [[hidden]]
* [[HIDE (verb)|hidden]]
* [[invisible]]
* [[invisible]]
* [[kneeling]]
* [[KNEEL|kneeling]]
* [[overexerted]]
* [[overexerted]]
* [[phased]]
* [[704|phased]]
* [[poisoned]]
* [[poisoned]]
* [[prone]] (laying down)
* [[prone]] (laying down)
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* [[roundtime]]
* [[roundtime]]
* [[silenced]]
* [[silenced]]
* [[sitting]]
* [[SIT|sitting]]
* [[stunned]]
* [[stun]]ned
* [[unconscious]]
* [[Sleep|unconscious]]
* [[webbed]]
* [[118|webbed]]


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 01:49, 20 January 2015

Status refers to a particular state temporarily imposed upon a creature or character. Depending upon the particulars of each condition, certain verbs and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the combat system may also apply. States include: