Tackle: Difference between revisions
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{{Player System Manager |
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{{Cman |
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|mnemonic = tackle |
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| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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|type = Setup |
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|roundtime = 2s |
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|stamina = 7 |
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|targets = Right leg, and left leg |
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|offensivegear = Arm accessory, or armor covering the arms |
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| prereqs = None |
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| sq1 = 2 |
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|attributes = Bulky Item Penalty<br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus |
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|availablein = Combat Maneuvers |
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|availablein2 = Guild Skills |
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}} |
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| se1 = - |
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{{PSMcosts |
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| pu1 = -}} |
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|sq1 = 2|se1 = -|pu1 = - |
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'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. |
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}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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|description = Hurl yourself at a target and attempt to knock them down. |
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|additionalinfo = When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340. |
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The tackle maneuver can also be trained in the [[Warrior Guild]]. |
The tackle maneuver can also be trained in the [[Warrior Guild]]. |
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==Creatures that use this maneuver== |
===Creatures that use this maneuver=== |
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*[[Arachne acolyte]] |
*[[Arachne acolyte]] |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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*[[Vvrael destroyer]] |
*[[Vvrael destroyer]] |
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==Messaging== |
===Messaging=== |
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;Success: |
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Roll result: 200 and higher (added damage) |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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[Roll result: 254 (open d100: 57) Bonus: 5] |
[Roll result: 254 (open d100: 57) Bonus: 5] |
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</pre> |
</pre> |
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Roll result: 101 to 199 (no added damage) |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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[Roll result: 149 (open d100: 40)] |
[Roll result: 149 (open d100: 40)] |
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An Arachne acolyte hurls itself at you and connects! |
An Arachne acolyte hurls itself at you and connects! |
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An Arachne acolyte pins you to the ground! |
An Arachne acolyte pins you to the ground! |
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Roundtime: 11 sec. |
Roundtime: 11 sec. |
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</pre> |
</pre> |
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;Failure: |
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Roll result: 1 to 100 (standing) |
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<pre{{log2|margin-right=350px}}> |
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[Roll result: 92 (open d100: 80) Penalties: 5] |
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You hurl yourself at a ghoul master and connect! |
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You fail to bring a ghoul master down, but manage to scramble back to your feet. |
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Roundtime: 7 sec.</pre> |
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Roll result: 0 to -99 (kneeling) |
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<pre{{log2|margin-right=350px}}> |
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[Roll result: -57 (open d100: 15) Bonus: 5] |
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You hurl yourself at TARGET, but fall short. You manage to recover to a kneeling position. |
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Roundtime: 7 sec.</pre> |
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Roll result: -100 and lower (prone) |
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<pre{{log2|margin-right=350px}}> |
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[Roll result: -100 (open d100: 21) Penalties: 44] |
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You hurl yourself at TARGET, but you sail by and land in a heap on the ground. |
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Roundtime: 7 sec.</pre> |
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==Resources== |
==Resources== |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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*[[Research:Tackle|RT and Added Damage tables]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#tackle Combat Maneuvers List: Tackle], on play.net |
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}} |
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[[Category: |
[[Category:Warrior Guild Skills]] |
Revision as of 23:08, 26 January 2021
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Description
Hurl yourself at a target and attempt to knock them down.Additional Information
When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
The tackle maneuver can also be trained in the Warrior Guild.
Creatures that use this maneuver
Messaging
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.