User:DAID/Sandbox: Difference between revisions

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(→‎125: bleep)
(→‎Relevant Spells: some speculation for later)
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* [[Disarm (408)]]: Disarm traps
* [[Disarm (408)]]: Disarm traps
* [[Piercing Gaze (416)]]: Check for traps
* [[Piercing Gaze (416)]]: Check for traps
* [[Phase (704)]]: Directly remove the contents from a closed box or detect glyph traps
* [[Phase (704)]]: Directly remove the contents from a closed box or indirectly detect glyph traps


Subsidiary spells:
Subsidiary spells:
* [[Presence (402)]]: Helps with Piercing Gaze (??)
* [[Presence (402)]]: Helps with Piercing Gaze (?) -- need to check with a trapped box and many casts for statistics w/ and w/o 402
* [[Lock Pick Enhancement (403)]]: Helps with Unlock
* [[Lock Pick Enhancement (403)]]: Helps with Unlock
* [[Disarm Enhancement (404)]]: Helps with Piercing Gaze and Disarm
* [[Disarm Enhancement (404)]]: Helps with Piercing Gaze and Disarm
* [[Rapid Fire (515)]]: Do everything faster
* [[Rapid Fire (515)]]: Do everything faster
* [[Self Control (613)]]: Helps with detecting traps

Some of these help with detecting traps I've heard...not sure (also must consider scope of article...do they help with traps we'd care about magically?!)
* [[Light (205)]]
* [[Darkness (206)]]
* [[Song of Luck (1006)]]


==Exclusion List==
==Exclusion List==

Revision as of 19:51, 31 March 2013

Welcome to my playground!

Right now, I am working on a draft of a page on magically opening boxes. Although most of the information already exists, it is scattered around, and most guides elsewhere on opening boxes focus primarily on manually disarming traps and picking locks. If I can present enough consolidated information here, it might be worthy of a page.

Magically Opening Treasure Boxes

Accessing treasure inside boxes is possible by purely magical means without any skill in Picking Locks or Disarming Traps. One may wish to do this for profit, entertainment, and/or small amounts of experience, and if done properly it can be perfectly safe. It is also one means to access the contents of a treasure box with a fused lock in which an acid vial trap was set off. When Unlock (407) is employed, this activity is colloquially known as popping boxes.

Relevant Spells

As the basic prerequisite for this work is only knowing spells in either the Minor Spiritual Circle and/or Minor Elemental Circle, at least one of which is accessible by every profession (pending the release of Savants), it may be accomplished by anyone so inclined. Pures will tend to learn the relevant spells incidentally as part of their normal training path, and as such this activity tends to be more of a hobby than something to which characters are dedicated.

The primary spells:

Subsidiary spells:

Some of these help with detecting traps I've heard...not sure (also must consider scope of article...do they help with traps we'd care about magically?!)

Exclusion List

Boxes that are enruned, mithril, or with a glyph trap will be impervious to this approach. While the former two will be readily apparent, the latter will require more consideration.

Additional Information