Verb:ACTION: Difference between revisions

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ACT is often used in [[CHE]] and [[MHO]] games and activities such as parades, skating contests, fashion shows, and dramatic reenactments of historical events. It also comes in handy when one cannot remember the specific verb to do something.
ACT is often used in [[CHE]] and [[MHO]] games and activities such as parades, skating contests, fashion shows, and dramatic reenactments of historical events. It also comes in handy when one cannot remember the specific verb to do something.


<pre{{log2}}><section begin=info />
<div {{log}}>
>act help

Usage:
Usage:
::ACT [options] {action}
ACT [options] {action}


Where [options] is zero or more of the following:
Where [options] is zero or more of the following:
::<nowiki>::</nowiki>{target} - Act with a target specified, such as another player or a nearby object.
<nowiki>::</nowiki>{target} - Act with a target specified, such as another player or a nearby object.


When acting with a {target} specified, some special rules are applied to the action:
When acting with a {target} specified, some special rules are applied to the action:
::@ characters will be replaced by the target's name or short description.
@ characters will be replaced by the target's name or short description.
::<nowiki>#</nowiki> characters will be replaced with a possessive pronoun (his/her/its), as appropriate for the gender of the target. The target will see 'your'.
<nowiki>#</nowiki> characters will be replaced with a possessive pronoun (his/her/its), as appropriate for the gender of the target. The target will see 'your'.
::% characters will be replaced with an object pronoun (him/her/it), as appropriate for the gender of the target. The target will see 'you'.
% characters will be replaced with an object pronoun (him/her/it), as appropriate for the gender of the target. The target will see 'you'.


Note that these characters will only be replaced if they appear before a space, at the end of your action, or immediately before a period (.), question mark (?), exclamation point (!), semi-colon (;), or comma (,).
Note that these characters will only be replaced if they appear before a space, at the end of your action, or immediately before a period (.), question mark (?), exclamation point (!), semi-colon (;), or comma (,).


Example:
Example:
::If you were to enter the following command:
If you were to enter the following command:
::::act ::naos waves to @ before blowing a kiss in # direction and winking at %!
act ::naos waves to @ before blowing a kiss in # direction and winking at %!
::You would see:
You would see:
::::(XXXX waves to Naos before blowing a kiss in his direction and winking at him!)
(XXXX waves to Naos before blowing a kiss in his direction and winking at him!)
::Naos would see:
Naos would see:
::::(XXXX waves to you before blowing a kiss in your direction and winking at you!)
(XXXX waves to you before blowing a kiss in your direction and winking at you!)


::Everyone else in the room will see what you see!
Everyone else in the room will see what you see!
<section end=info /></pre>
</div>
[[category:Verbs]]
[[category:Verbs]]

Revision as of 18:38, 28 February 2017

ACT is used to perform actions that there is no verb for. Similar to SMILE, used skillfully, ACT can greatly add to the roleplaying environment. Used poorly, it can do the opposite. ACT should never be used to force actions or feelings upon another character. ACT commands will appear in parentheses to all characters in the room and can be long and descriptive.

ACT is often used in CHE and MHO games and activities such as parades, skating contests, fashion shows, and dramatic reenactments of historical events. It also comes in handy when one cannot remember the specific verb to do something.

Usage:
  ACT [options] {action}

Where [options] is zero or more of the following:
  ::{target}   - Act with a target specified, such as another player or a nearby object.

When acting with a {target} specified, some special rules are applied to the action:
  @ characters will be replaced by the target's name or short description.
  # characters will be replaced with a possessive pronoun (his/her/its), as appropriate for the gender of the target.  The target will see 'your'.
  % characters will be replaced with an object pronoun (him/her/it), as appropriate for the gender of the target.  The target will see 'you'.

Note that these characters will only be replaced if they appear before a space, at the end of your action, or immediately before a period (.), question mark (?), exclamation point (!), semi-colon (;), or comma (,).

Example:
  If you were to enter the following command:
    act ::naos waves to @ before blowing a kiss in # direction and winking at %!
  You would see:
    (XXXX waves to Naos before blowing a kiss in his direction and winking at him!)
  Naos would see:
    (XXXX waves to you before blowing a kiss in your direction and winking at you!)

  Everyone else in the room will see what you see!