Water Walking (112): Difference between revisions

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{{spell | name = Water Walking
{{spell
| number = 112
| mnemonic = WATERWALK
| mnemonic = WATERWALK
| base_dur = 1200 sec
| duration = 1200 sec + 60 sec per [[Minor Spiritual]] spell known ([[stackable]])
| add_dur = +60 sec per [[Minor Spiritual|MnS]] rank
| type = Utility }}
| span = [[Stackable]]
| type = Utility
| subtype = None
| skill = None
| components = None
| availability = All
| navigation = {{minor spiritual navigation}}
}}


This spell allows a character to walk on water. The only place this is considered to be useful is in [[Maelstrom Bay]], in [[River's Rest]]. However, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts [[Elemental Dispel (417)]] or [[Spirit Dispel (119)]] on the user in order to reduce her defenses.
This spell allows a character to walk on water. The most prevalent use is on [[Maelstrom Bay]], in [[River's Rest]], but there are other locations, such as a brackish stream in [[Vipershroud]], that slow a character's movement through the area; this spell alleviates that. Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts [[Elemental Dispel (417)]] or [[Spirit Dispel (119)]] on the user in order to reduce her defenses.

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#112 Minor Spiritual: Water Walking], on Play.net


[[Category: Minor Spiritual Spells]]
[[Category: Minor Spiritual Spells]]

Revision as of 12:08, 22 October 2007

Water Walking (112)
Mnemonic [WATERWALK]
Base Duration 1200 sec
Added Duration +60 sec per MnS rank
Span Stackable
Utility Magic  
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


This spell allows a character to walk on water. The most prevalent use is on Maelstrom Bay, in River's Rest, but there are other locations, such as a brackish stream in Vipershroud, that slow a character's movement through the area; this spell alleviates that. Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts Elemental Dispel (417) or Spirit Dispel (119) on the user in order to reduce her defenses.

External Links