When successfully cast, Empathy will stimulate a target to induce a panic reaction. It has been rumored this spell can cause temporary indecision as well.
This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD).
On warding failures of 50 (endroll of 150) or less, the target will typically flee from the caster to an adjacent room, or briefly hesitate (minor roundtime). Higher warding margins cause the target to be immobilized, or even run off permanently (which counts as a kill for the purposes of experience or bounty).
Undead are normally immune to the effects of Empathy, but with advanced training in Mental Lore, Telepathy they can be made susceptible. The caster must have at least half of an undead's level in ranks of Telepathy to have a chance to affect the undead target. This scales up to a 100% chance when the caster has at least the undead target's level in ranks of Telepathy.
Along with this, the undead are still more resistant to the effects, so the undead's level is subtracted from the caster's ranks in Telepathy for the chances of immobilization/instant kill.
Training in Mental Lore, Telepathy gives a higher chance of immobilization or instant kills.
To affect undead creatures, the caster's Telepathy skill ranks must be at least half of the undead target's level, scaling up to a 100% if the caster's ranks are equal to the target level.
You gesture at a hobgoblin. CS: +249 - TD: +6 + CvA: +20 + d100: +13 == +276 Warding failed! The hobgoblin is frozen with fear! Cast Roundtime 3 Seconds.
Instant death messaging:
You gesture at a hobgoblin. CS: +249 - TD: +6 + CvA: +20 + d100: +74 == +337 Warding failed! In a panic, the hobgoblin discards his gear to aid his flight! He tosses an acid-pitted silver chest aside! The hobgoblin blinks for a moment, then runs off! Cast Roundtime 3 Seconds.
|A sleek alabaster wand|
- Empath Base Spell Circle: Empathy, on Play.net