Kaldonis (prime)
Kaldonis Penumbra (born Kaldonis Harvest-Moon) is a dubious Truefolk who immigrated to River's Rest sometime before 5100. He enjoys being confused as a Wizard, despite being a Sorcerer. His origin has never become clear, as he claims to come from the future. He is recognized for his cartography skills as well as leadership roles in Beacon Hall Archive, paltry attempts to lead a responsible lifestyle as a member of the TownCrier, and serving as a species of rare and unusual bird. In his free time, Kaldonis enjoys eating strange mushrooms, performing alchemy, and collecting unusual artifacts to deduce his origin. He is also known to be extremely fond of Balefire, Implosion, Wall of Force, and Phase for both combat and ordinary circumstances.
It has been brought to light that he might suffer from a rather unusal form of schizophrenia [1]. He would be known to argue with himself [2].
He is a member of the Harvest-Moon clan who are Paradis Truefolk that dealt with Demonology of the Undead War against Despana.
His many tattoos reflect mainly themes from Lorae'tyr, giving some physical evidence that he may have been temporally manipulated. He did spend 50 years in Teras Asylum. His magical knowledge is thus inter-planar, but his possession might be attributed to his socks. He finds so-called 'demons' to be friendly, even if they bite him. Yet, he seems to pray to a higher order of civilization.
You see Kaldonis Penumbra. He appears to be a Halfling. He is diminutive. He appears to be decrepit with age. He has hazy mismatched violet and green eyes and wrinkled, blue-veined sallow skin. He has asymmetric, midnight blue hair with matted clumps tangled to rival a rat's nest. He has an emaciated face and large feet. He has tufts of wiry, black hair sprouting from his nostrils and ears. He has a rendition of an eye tattoo with a large pupil on his forehead, a series of numbers boldly inked on the back of his neck, a complex black maze tattoo highlighted with argent archaic runes on his arm, an intricate aurulent and argent runic compass inked on his wrist, a glossy black rose tattoo with large thorns on his finger, an inked swirling blue sky dotted with stars on his arm, a tattooed Faendryl pentagram on his wrist, a tattooed spiral of magical items on his finger, some inked amorphous chartreuse smudges on his thigh, an azure and violet jungle tattoo on his leg, a blurry landscape tattoo on his leg, and dozens of copper-inked ants in a cross section of grey ash on his ankle. He is in good shape. He is wearing a glimmering indigo wizard's hat embellished with silver stars and a bold crescent moon, a pulsating blue moonstone earring, a scorched fireleaf seed amulet, an opaque glass amulet, a ruby amulet, an oversized silk cloak with muddy footprints stamped about the hem, a harvest moon charm, a ceremonial green silk sash embroidered with an aurulent sheaf of rye, a thorned black rose, a glowing red ki-lin horn, a gore-covered troll-leg backsheath, a starched white ritual robe covered with a thick layer of black soot, a polished maple baby rattle, a mithril chain wristlet, a hoary green tourmaline band, a braided leather rope belt with an ink-black ribbon woven into the braids, a twine-strung olive canvas pouch, an inky black pouch intricately woven with verlok feathers and clasped with a polished runestone button, a snap-top small metal case, a rounded copper flask, a blue leather coin pouch, and some mismatched black and grey socks sporting a large hole in one toe.
Kaldonis has always been openly played by daid as an extravagant and insane persona.
Out of character roleplaying discussions
The initial concept for Kaldonis was simply to try to roleplay a crazy character. An issue encountered here is that a character wouldn't know they are crazy, and being completely random or malevolently violent is generally not viewed kindly by the player base of any community. Despite having many alts, and a number of other characters, the roleplaying experience and challenge behind a truly insane persona turns out to be very rewarding. It is a constant challenge, and the character is found to say and do things which even surprise the player behind the keyboard (which is usually hilarious). Therefore, some of his themes have changed over the last two decades, but fortunately as a crazy character one has a bit of freedom to change personalities suddenly and drastically. The player of Kaldonis elected to select a halfling sorcerer mainly because, at the time, it seemed like the most bizarre combination. To ensure this was true, he was selected as a Paradis halfling, which was actually the band which left the other halfling tribes because of demonology in the Undead War. In later years, the player of Kaldonis recognized his character had come to resemble a male version of Madam Mim from the Sword in the Stone [3], which is reasonably suitable owing to the fact that the Madam Mim character design and animation is largely attributed to the player's cousin, Milt Kahl [4].
Out of character training discussions
As we discussed and contributed, many of us players of sorcerers are strong-minded, and it becomes complex to clearly elucidate very specific details. It is important to be familiar with Dergoatean's review of mutants before reading further. He has also been known to idolize Methais while pulling a preemptive strike on Virilneus's style.
Kaldonis is known as one of the most prominent sorcerers to say:
- Always maximize training in Spell Aiming
He prefers to end arguments about this skill with Web (118), Balefire (713), or if you are so lucky for a quick death, Implosion (720).
Kaldonis also swears by another skill, namely:
- Picking Locks exactly 40 ranks.
He did author the guide on Popping boxes with magic, but he must have lost his paperclip. When Kaldonis is looking for his paperclip, he can easily find it because his third rule is:
- Always train Perception
Kaldonis is post-cap and puts more training points into Pickpocketing than magical training. In the same time, he has completely mastered Alchemy and a known tutor of Illusions.
In the above, it is shown, quite clearly, that a sorcerer can kind of do whatever they want. Some people dispute it, and some people come up with mutant builds, but some of us like to be a bit more boring and sneaky than just killing everything.
What's post-cap like?
I have maximized
- Physical Fitness
- Spell Aiming
- Arcane Symbols
- Demonology (after enhancives)
- Climbing
- Swimming
This is like, the way to make a really fun character.
What is Kaldonis working on?
No idea. Ask him!
What's the most amazing thing Kaldonis has ever done?
An animated blood eagle picks up a flagon of winterberry ale.
What's the second most amazing thing Kaldonis has ever done?
Kaldonis is laying down in guarded stance, stunned for over 60 seconds. His favored hunting partner is rescuing him and dragging him any which way. Yeah, maybe don't attack Kaldonis? He will match your +97 roll with something much worse!
Raincail is trying to drag you. If you want to prevent this type "GROUP CLOSE". Raincail grabs you and drags you west. [Sanctum of Scales, Stone Garden] The sandstone landscape breaks abruptly, yielding to a small, sparse garden of sculptural stones. The statuesque rocks display a striking tonal array, ranging from fiery copper to dark bronze and rich sanguine to clay red. A few sparse wisps of cultivated greenery trail from earthenware planters set beneath a trio of arched stained glass windows. You also see a deathsworn fanatic, a shambling lurk, a shambling lurk and a long acacia runestaff capped with a carved ivory serpent. Also here: Raincail Obvious paths: east, south, west [SMR result: -18 (Open d100: -12, Bonus: 2)] A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places. The distensions travel sickeningly up the lurk's chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at Raincail! Raincail somehow manages to dodge the roiling glob of corrosive fluid. A shambling lurk face twists with rage and its eyes fill with murderous light! Gnawing blindly with shattered teeth, a shambling lurk tries to bite into you! The psychic energy surrounding you intensifies the attack! AS: +530 vs DS: +550 with AvD: +39 + d100 roll: +97 = +116 ... and hits for 5 points of damage! Stomach shot lands with a hollow *thump*. A dark shadowy tendril rises up from your skin, writhes its way towards a shambling lurk and lashes out malevolently... You hurl a ball of greenish-black flame at a shambling lurk! AS: +297 vs DS: +341 with AvD: +52 + d100 roll: +97 = +105 ... and hit for 2 points of damage! A brilliant burst of energy appears over the shambling lurk's head, an unhealthy heat. The ball of greenish-black flame strikes a shambling lurk, blossoming into a much larger sphere of flame upon impact. ... 20 points of damage! Intense arc of energy flays the shambling lurk's arm to the bone! The shambling lurk is stunned! A burst of flame from your ball of greenish-black flame flies off and hits a deathsworn fanatic. ... 25 points of damage! Intense beam of plasma shears away large chunks of the deathsworn fanatic's forearm! The deathsworn fanatic is stunned! A burst of flame from your ball of greenish-black flame flies off and hits a shambling lurk. ... 20 points of damage! Vicious hole burned through the shambling lurk's shield hand! The shambling lurk is stunned! [Sanctum of Scales, Stone Garden] The sandstone landscape breaks abruptly, yielding to a small, sparse garden of sculptural stones. The statuesque rocks display a striking tonal array, ranging from fiery copper to dark bronze and rich sanguine to clay red. A few sparse wisps of cultivated greenery trail from earthenware planters set beneath a trio of arched stained glass windows. You also see a deathsworn fanatic that appears stunned, a shambling lurk that appears stunned, a shambling lurk that appears stunned and a long acacia runestaff capped with a carved ivory serpent. Also here: Raincail Obvious paths: east, south, west Raincail is trying to drag you. If you want to prevent this type "GROUP CLOSE". Raincail grabs you and drags you south.
OOC Notes
This is insane! Kaldonis is being dragged around, while stunned, and laying flat on his back! It's really funny that both the creature and Kaldonis coincidentally roll +97. Kaldonis suffers 5 points of damage, but even in this condition, his Demonology lore and Spell Aiming just stun the room.
Gear
Kaldonis easily capped with 6x robes, which he swears by. He usually likes to get out his 4x fire flaring runestaff. (These have been improved since capping out of boredom...)
Further reading
Kaldonis is more than pleased if you read some of his guides:
- Lich mapdb work is here: [5]
- Etiquette here, please first GSWiki Raging Thrak
- Helpful that one, thanks for Astru for hooking that up with me: Buff spells
- Stupid, huh? Cheatyface Guide -- no one is credited on purpose!
- Did you miss something? Popping boxes
- He plays using Profanity, made by Tillmen.
- Along with one Starchitin Elfpeer did A beginner's guide to River's Rest
- Along with a goat and one Allereli we had fun arguments and came up with A beginner's guide to playing a sorcerer
Legal Mumbo Jumbo
Copyright © Kaldonis Penumbra -15,186–5216, Modern Era. Use only without express permission. Nevermind, your cow eyes are already staring at this document. Violators are subject to Implosion regardless of the law.