Physical Fitness: Difference between revisions
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'''Health Recovery = Base Regeneration + |
'''Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers''' |
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Revision as of 10:19, 6 January 2018
Physical Fitness is a skill that increases health points, health point recovery rate, and is the primary skill for Redux. This skill also increases maximum stamina, stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some creature maneuver attacks.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 3 | 3 | 2 | 2 | 2 | 1 | 3 | - | 1 | 1 |
Training Point Cost | 3/0 | 2/0 | 2/0 | 4/0 | 3/0 | 4/0 | 7/0 | 2/0 | - | 8/0 | 8/0 |
Health Points
Maximum HP
Training in Physical Fitness will increase the character's maximum HP until reaching the maximum attainable by the character's race. Constitution bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. The amount of HP granted per PF rank is determined by the character's race and their Constitution bonus.
HP per PF rank = Race HP gain rate + truc(Constitution bonus / 10)
If a character's Constitution bonus increases enough while gaining levels, it is possible to see a sudden jump in maximum health.
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 4 | 5 | 6 | 5 | 5 | 4 | 7 | 5 | 6 | 4 | 6 | 5 |
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | 120 | 90 | 120 | 140 | 130 | 120 | 100 | 200 | 135 | 165 | 100 | 150 | 130 |
+CON Bonus |
145 | 125 | 140 | 180 | 155 | 155 | 135 | 235 | 160 | 200 | 135 | 175 | 155 |
+Health Bonus |
195 | 175 | 190 | 230 | 205 | 205 | 185 | 285 | 210 | 250 | 185 | 225 | 205 |
The maximum HP attainable from enhancive items, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.
Health Regeneration
Roughly once per minute, a character will recover a small amount of HP from a health pulse. The amount recovered is determined by the character's race and their ranks in Physical Fitness.
Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 1 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 2 | 1 |
Modifiers that directly increase the amount of health regenerated and can be:
- Health Recovery enhancives increase health recovery up to a maximum of +50.
- Sigil of Mending increases health recovery by +15.
The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an empath or use a healing herb such as acantha leaf.
Training Thresholds
- 100 ranks unlocks Stamina Burst: +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses
- 150 ranks unlocks Stamina Second Wind: grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This ability has a 1 hour cooldown.