Sigil of Mending

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Guardians of Sunfist - edit
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Tasks Hated Enemies
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

The Sigil of Mending is the thirteenth sigil learned by Guardians of Sunfist members. This sigil will reduce any round time from eating herbs to a flat three seconds and also increase hitpoint recovery for ten minutes.


"This is the Sigil of Mending, memorize it well. Amongst the minions of the Grimswarm, the savage beasts known as trolls stand out for their remarkable ability to regenerate their wounds. After much study and experimentation, we have developed a technique that also allows us to temporarily attune our bodies to the natural healing devices of Elanthia and thus greatly increase our rate of recuperation when wounded. When under the influence of this sigil, you will recover blood loss at a greatly enhanced rate. Also, when consuming healing herbs, your wounds will mend at the fastest possible rate, even if you are untrained in First Aid. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you."

Detailed Benefits

  • Eat any herb with a 3 second RT
  • +15 HP recovery
  • 10 minute duration.
  • Refreshable

Mana/Stamina Costs


Sigil beginning:

Your heart begins to beat faster as your entire body becomes awash with a pleasantly warm sensation.

Sigil ending:

The pleasantly warm sensation fades as your heartbeat begins to return to normal.

Note: Thanks goes to Belnia for all the information provided by her research.