Rapid Healing (1116): Difference between revisions

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*[[Mental Lore, Transformation]] provides a chance to heal a rank 2 or 3 wound fully when casting a healing spell. The required lore ranks to activate this effect are shown in the table below. The base chance is 20%, and increases by 0.5% for every lore rank above the threshold.
*[[Mental Lore, Transformation]] provides a chance to heal a rank 2 or 3 wound fully when casting a healing spell. The required lore ranks to activate this effect are shown in the table below. The base chance is 20%, and increases by 0.5% for every lore rank above the threshold.


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Example: An empath with 54 ranks of ML:Transformation and 0 ranks of SL:Blessings healing a rank 2 limb wound would have a 22% chance to heal that wound down to a rank 0, and if that happened, a separate 25% chance to also remove the underlying scar.
Example: An empath with 54 ranks of ML:Transformation and 0 ranks of SL:Blessings healing a rank 2 limb wound would have a 22% chance to heal that wound down to a rank 0, and if that happened, a separate 25% chance to also remove the underlying scar.

==Messaging==
Initial cast:
<pre{{log2|margin-right=35%}}>
You narrow your focus on your healing energies, stimulating their flow.
</pre>

Wearing off:
<pre{{log2|margin-right=35%}}>
You release your pinpoint focus on your healing energies and allow their stimulated flow to settle to normal rates.
</pre>

Revision as of 20:29, 28 January 2018

Rapid Healing (1116)
Mnemonic [RAPIDHEAL]
Duration 60 sec.
Healing Magic  
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing

Rapid Healing lasts for 60 seconds, and has a 30 minute cooldown.

While the spell is active:

  • Base RT of all healing spells is halved from 10/20/30/40 to 5/10/15/20 seconds. This is calculated before Empath Base ranks or Mental Lore, Transformation lore are taken into account.
  • There is an +25% chance to also heal a scar when healing a minor wound, whether through casting a healing spell or Troll's Blood (1125). This bonus stacks additively with any bonus from Spiritual Lore, Blessings, but can activate at the base 25% even if the caster does not meet the Blessings lore threshold for a scar.
  • Mental Lore, Transformation provides a chance to heal a rank 2 or 3 wound fully when casting a healing spell. The required lore ranks to activate this effect are shown in the table below. The base chance is 20%, and increases by 0.5% for every lore rank above the threshold.
Transformation lore thresholds
Minor Medium Severe
Limb 10 50 90
System 20 60 100
Head 30 70 110
Organ 40 80 120

Example: An empath with 54 ranks of ML:Transformation and 0 ranks of SL:Blessings healing a rank 2 limb wound would have a 22% chance to heal that wound down to a rank 0, and if that happened, a separate 25% chance to also remove the underlying scar.

Messaging

Initial cast:

You narrow your focus on your healing energies, stimulating their flow.

Wearing off:

You release your pinpoint focus on your healing energies and allow their stimulated flow to settle to normal rates.