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{{HSN}}
{{Spellbox start}}
{{Spellbox start}}
{{Utility spell | mnemonic = HASTE}}
{{Utility spell | mnemonic = HASTE}}
{{Spellbox duration
{{Spellbox block | duration = 60 + {{bracket|0.3 × [[Elemental Lore, Air|Air Lore]]}} seconds }}
| base_dur = 1200 sec.
| add_dur = 60 sec. per [[MjE]] rank
| span = [[Stackable]]}}
{{Utility spell type
{{Utility spell type
| type = Combat Utility
| type = Combat Utility
| availability = All }}
| availability = [[Self-cast]]}}
{{spellbox middle}}
{{spellbox middle}}
{{Major elemental navigation}}
{{Major elemental navigation}}
{{Spellbox end}}
{{Spellbox end}}
__TOC__
__TOC__
'''Haste''' reduces nearly all [[roundtime]]s (RT) except for the offensive combat actions, and selected utility actions, that are affected by the [[Celerity]] spell. Example areas of RT reduction are the imposed RT from offensive [[creature maneuver|creature]] and [[combat maneuver]]s carried out against the caster, or the [[movement]] RT incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and [[Elemental Lore, Air]] increase the RT reduction by 1% for every five ranks, as shown in the following formula:
The '''Haste''' spell appears to provide a [[Wizard]] with a reduction in [[roundtime|Roundtime]] based on the following formula (all fractions are rounded down):


<center>[[File:Haste formula.gif]]</center>
;*Final RT = (RT - [1 + X + Y]) * (75 - Z)%


The maximum possible RT reduction that can be attained with this spell is a 60% reduction of the original RT. With this maximum reduction, the end result would be 40% of the original RT (e.g. a 10-second RT would be reduced to 4 seconds, and a 20-second RT would be reduced to 8 seconds). '''This maximum benefit is attained when{{mono| MjE ranks + EL:Air ranks <nowiki>=</nowiki> 200}}'''.
:*X = [[Elemental Lore, Air|Air Lore]] Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
:*Y = [[Major Elemental]] Bonus; Increases by +1 at 51 ranks and 100 ranks
:*Z = Major Elemental Spells Known / 3


The base RT reduction for this spell is 20%. Thus, without any training in [[Elemental Lore, Air]] and the minimum 35 ranks in Major Elemental spell circle, the caster will see RTs reduced by 27%, and will therefore see 73% of the original RT (10 seconds would be reduced to 7.3, and 20 seconds would be reduced to 14.6 -- the formula rounds down, resulting in RTs of 7 seconds and 14 seconds, respectively.)
For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second RT:
:X= 1; Y = 0; Z = 9
:Final RT = (5 - [1 + 1 + 0]) * (75 - 9)%
:Final RT = 3 * 66%
:Final RT = 1.98; Which rounds down to a 1 second RT.


==Lore Benefits==
A second example, at 51 MjE ranks, 24 Air Lore ranks, and a six second RT:
Training in [[Elemental Lore, Air]] reduces RT by 1% for every five ranks, limited by the maximum total reduction of 60%.
:X= 1; Y = 1; Z = 17
<section begin=Air_Lore_Bonus/>
:Final RT = (6 - [1 + 1 + 1]) * (75 - 17)%
:{| {{prettytable|text-align:center;}}
:Final RT = 3 * 58%
|+'''Total RT Reduction. (Note that Major Elemental Ranks are capped at the caster's level.)'''
:Final RT = 1.74; Which rounds down to a 1 second RT.

Also, the benefit of MjE ranks does not appear to be capped by the caster's level.

The skills of the person benefiting from the spell are used for this formula, not those of the caster. Therefore, non-[[Wizard]]s will see (RT - [1 + X]) * (75)%. The only variable would be the amount of Air Lore ranks, which behave the same as variable X in the above formula.

== Duration ==
<div {{prettydiv|margin-right=350px}}><center><tt>'''Duration (seconds) = 60 + [[trunc]](Air lore ranks &times; 0.3)'''</tt></center></div>
<table><tr valign="top"><td width="220px">
{| {{prettytable}} align=center
|-style = "background:#DDD; color: blue"
!Air Lore<br>Ranks
!Bonus<br>Duration
!Total<br>Duration
|-
|-
!align="right" style="white-space:nowrap;"|Elemental Lore, Air ranks||0||5||10||20||30||40||50||60||90||100||115||140||150||165
|'''4'''
|1
|61
|-
|-
|align="right"|RT Reduction (35 MjE Ranks)||27%||28%||29%||31%||33%||35%||37%||40%||45%||47%||50%||55%||57%||60%
|'''7'''
|2
|62
|-
|-
|align="right"|RT Reduction (50 MjE Ranks)||30%||31%||32%||34%||36%||38%||40%||43%||48%||50%||53%||58%||60%||60%
|'''10'''
|3
|63
|-
|-
|align="right"|RT Reduction (100 MjE Ranks)||40%||41%||42%||44%||46%||48%||50%||53%||58%||60%||60%||60%||60%||60%
|'''14'''
|4
|}
<section end=Air_Lore_Bonus/>
|64
::''Not all thresholds shown''
|-

|'''17'''
Additional training in Major Elemental spells will reduce the lore requirement on a per rank basis, capped at level.
|5
|65
|-
|'''20'''
|6
|66
|-
|'''24'''
|7
|67
|-
|'''27'''
|8
|68
|-
|'''30'''
|9
|69
|-
|'''34'''
|10
|70
|-
|'''37'''
|11
|71
|-
|'''40'''
|12
|72
|-
|'''44'''
|13
|73
|-
|'''47'''
|14
|74
|-
|'''50'''
|15
|75
|-
|'''54'''
|16
|76
|-
|'''57'''
|17
|77
|-
|'''60'''
|18
|78
|-
|'''64'''
|19
|79
|-
|'''67'''
|20
|80
|-
|'''70'''
|21
|81
|-
|'''74'''
|22
|82
|-
|'''77'''
|23
|83
|-
|'''80'''
|24
|84
|-
|'''84'''
|25
|85
|}</td>
<td width="220px">
{| {{prettytable}} align=center
|-style = "background:#DDD; color: blue"
!Air Lore<br>Ranks
!Bonus<br>Duration
!Total<br>Duration
|-
|'''87'''
|26
|86
|-
|'''90'''
|27
|87
|-
|'''94'''
|28
|88
|-
|'''97'''
|29
|89
|-
|'''100'''
|30
|90
|-
|'''104'''
|31
|91
|-
|'''107'''
|32
|92
|-
|'''110'''
|33
|93
|-
|'''114'''
|34
|94
|-
|'''117'''
|35
|95
|-
|'''120'''
|36
|96
|-
|'''124'''
|37
|97
|-
|'''127'''
|38
|98
|-
|'''130'''
|39
|99
|-
|'''134'''
|40
|100
|-
|'''137'''
|41
|101
|-
|'''140'''
|42
|102
|-
|'''144'''
|43
|103
|-
|'''147'''
|44
|104
|-
|'''150'''
|45
|105
|-
|'''154'''
|46
|106
|-
|'''157'''
|47
|107
|-
|'''160'''
|48
|108
|-
|'''164'''
|49
|109
|-
|'''167'''
|50
|110
|}</td>
<td width="220px">
{| {{prettytable}} align=center
|-style = "background:#DDD; color: blue"
!Air Lore<br>Ranks
!Bonus<br>Duration
!Total<br>Duration
|-
|'''170'''
|51
|111
|-
|'''174'''
|52
|112
|-
|'''177'''
|53
|113
|-
|'''180'''
|54
|114
|-
|'''184'''
|55
|115
|-
|'''187'''
|56
|116
|-
|'''190'''
|57
|117
|-
|'''194'''
|58
|118
|-
|'''197'''
|59
|119
|-
|'''200'''
|60
|120
|-
|'''204'''
|61
|121
|-
|'''207'''
|62
|122
|-
|'''210'''
|63
|123
|-
|'''214'''
|64
|124
|-
|'''217'''
|65
|125
|-
|'''220'''
|66
|126
|-
|'''224'''
|67
|127
|-
|'''227'''
|68
|128
|-
|'''230'''
|69
|129
|-
|'''234'''
|70
|130
|-
|'''237'''
|71
|131
|-
|'''240'''
|72
|132
|-
|'''244'''
|73
|133
|-
|'''247'''
|74
|134
|-
|'''250'''
|75
|135
|}</td></tr></table>


== Messaging ==
== Messaging ==
;Initial cast:
;Initial cast:
<pre{{Log2|margin-right=27em}}>You begin to notice the world slow down around you. Strange.</pre>
<div {{Log}}>
You begin to notice the world slow down around you. Strange.
</div>


;Wearing off:
;Wearing off:
<pre{{Log2|margin-right=27em}}>You notice that things have returned to their normal speed.</pre>
<div {{Log}}>
You notice that things have returned to their normal speed.
</div>

== Customary Uses ==

This spell is primarily used in combat situations by [[War Mage]]s as part of their unique combat style, which involves repeated attacks with a weapon upon a single target.

In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose.

As it is not limited to selfcast use, [[Wizard]]s of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of [[Raise Dead (318)]], among others). Some wizards have also been known to use it in combination with [[Enchant Item (925)]].

Note: Haste is ignored with [[ALCHEMY]] commands. However, it does function with various alchemy-related tasks which have other verbs.
{{AR2}}
{{:thick silver potion}}


== Resources ==
== Resources ==
*[[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#506 Major Elemental Spell Circle: Haste], on Play.net

Latest revision as of 00:04, 4 July 2018

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Haste (535)
Mnemonic [HASTE]
Base Duration 1200 sec.
Added Duration 60 sec. per MjE rank
Span Stackable
Utility Magic
Type Combat Utility
Availability Self-cast
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Haste reduces nearly all roundtimes (RT) except for the offensive combat actions, and selected utility actions, that are affected by the Celerity spell. Example areas of RT reduction are the imposed RT from offensive creature and combat maneuvers carried out against the caster, or the movement RT incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and Elemental Lore, Air increase the RT reduction by 1% for every five ranks, as shown in the following formula:

Haste formula.gif

The maximum possible RT reduction that can be attained with this spell is a 60% reduction of the original RT. With this maximum reduction, the end result would be 40% of the original RT (e.g. a 10-second RT would be reduced to 4 seconds, and a 20-second RT would be reduced to 8 seconds). This maximum benefit is attained when MjE ranks + EL:Air ranks = 200.

The base RT reduction for this spell is 20%. Thus, without any training in Elemental Lore, Air and the minimum 35 ranks in Major Elemental spell circle, the caster will see RTs reduced by 27%, and will therefore see 73% of the original RT (10 seconds would be reduced to 7.3, and 20 seconds would be reduced to 14.6 -- the formula rounds down, resulting in RTs of 7 seconds and 14 seconds, respectively.)

Lore Benefits

Training in Elemental Lore, Air reduces RT by 1% for every five ranks, limited by the maximum total reduction of 60%.

Total RT Reduction. (Note that Major Elemental Ranks are capped at the caster's level.)
Elemental Lore, Air ranks 0 5 10 20 30 40 50 60 90 100 115 140 150 165
RT Reduction (35 MjE Ranks) 27% 28% 29% 31% 33% 35% 37% 40% 45% 47% 50% 55% 57% 60%
RT Reduction (50 MjE Ranks) 30% 31% 32% 34% 36% 38% 40% 43% 48% 50% 53% 58% 60% 60%
RT Reduction (100 MjE Ranks) 40% 41% 42% 44% 46% 48% 50% 53% 58% 60% 60% 60% 60% 60%
Not all thresholds shown

Additional training in Major Elemental spells will reduce the lore requirement on a per rank basis, capped at level.

Messaging

Initial cast
You begin to notice the world slow down around you.  Strange.
Wearing off
You notice that things have returned to their normal speed.

Resources