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==Q & A==
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GameMaster Estild<br>
GameMaster Estild<br>
Cleric/Empath Team
Cleric/Empath Team

==10/27/09 Update==
{{saved-post
| category = Magic Spells and Systems
| topic = Arcane Circle
| messagenum = 168
| author = GS4-ESTILD
| date = 10/27/2009 9:59:32 PM
| subject = Re: Arcane Circle
}}
Arcane trinkets can now be found in the treasure system. This makes every spell in the Arcane circle available on scrolls and magical items. Except for [[bronze square]]s, all of these items are Wizard rechargeable (via [[Charge Item (517)|Charge Item]], spell 517).

Scrolls will no longer generate exclusively with Arcane spells. Instead, every spell slot on a scroll has the chance of being an Arcane spell.

Spell hindrance for the Arcane circle will mimic that of the Sorcerer spell list, unless the spell is native to another circle. Spell nativity can be found at http://www.play.net/gs4/info/spells/spelllist.asp?circle=14 and Sorcerer spell hindrance can be found at http://www.play.net/gs4/info/armory/armor.asp.

[[Flaming Aura (1706)|Flaming Aura]] will now use heat criticals, show up under SPELL ACTIVE, and become dormant while in town if the [[justice]] system is active.

GameMaster Estild<br>
Cleric/Empath Team


[[Category:Arcane Spells]]
[[Category:Arcane Spells]]

Revision as of 05:04, 28 October 2009

Q & A

Category: Magic Spells and Systems
Topic: Arcane Circle
Message #: 61
Author: GS4-ESTILD
Date: 10/16/2009 10:11:27 AM
Subject: Re: Arcane Circle

With these spells that are considered native to a specific circle, will elemental detection cast by an appropriately skilled caster reveal the spell? -LORDKRIP

No, they will sense an unknown spell from a familiar realm of magic. I'll have to check into the issue with coral wands.


With those spells being native to the Wizard circle, will they get spell hindrance as part of the Wizard Circle? Also, is there a hindrance chart for the Arcane Circle on its own, or does it copy another circle? GRANTA

Yes, an arcane spell will use the spell hindrance of its native circle. If it is not native to any circle, it will mimic the Sorcerers circle spell hindrance. This is not yet live though.

GameMaster Estild
Cleric/Empath Team

Duplication

Category: Magic Spells and Systems
Topic: Arcane Circle
Message #: 70
Author: GS4-ESTILD
Date: 10/16/2009 11:22:44 AM
Subject: Re: Arcane Circle

Speaking of:
Does Duplicate still work on the Arcane wands? (If not, why not?)
Does Duplicate work on any of the other items (bronze squares, cubes, orbs, whatnot)? (If not, why not?) -KRAKII

Duplicate should work on the same items that it worked on before, which does include blue and crystal wands. I'm not sure about expanding that, but I will tell you we're going to be releasing magical trinkets for most all Arcane spells. These trinkets will be wizard rechargeable, including small statues, quartz orbs, etc.

GameMaster Estild
Cleric/Empath Team

Spellburst

Category: Magic Spells and Systems
Topic: Arcane Circle
Message #: 71
Author: GS4-ESTILD
Date: 10/16/2009 11:29:23 AM
Subject: Re: Arcane Circle

You've said 1700s are not affected by rift stripping, what about temple/otf spellburst? -Virilneus

Yes, the Arcane circle is also exempt from spell burst.

GameMaster Estild
Cleric/Empath Team

Scrolls

Category: Magic Spells and Systems
Topic: Arcane Circle
Message #: 83
Author: GS4-ESTILD
Date: 10/16/2009 1:55:49 PM
Subject: Re: Arcane Circle

Will all Arcane spells be found on scrolls 1701-1750? -SARDINUS

Yes.

GameMaster Estild
Cleric/Empath Team

10/27/09 Update

Category: Magic Spells and Systems
Topic: Arcane Circle
Message #: 168
Author: GS4-ESTILD
Date: 10/27/2009 9:59:32 PM
Subject: Re: Arcane Circle

Arcane trinkets can now be found in the treasure system. This makes every spell in the Arcane circle available on scrolls and magical items. Except for bronze squares, all of these items are Wizard rechargeable (via Charge Item, spell 517).

Scrolls will no longer generate exclusively with Arcane spells. Instead, every spell slot on a scroll has the chance of being an Arcane spell.

Spell hindrance for the Arcane circle will mimic that of the Sorcerer spell list, unless the spell is native to another circle. Spell nativity can be found at http://www.play.net/gs4/info/spells/spelllist.asp?circle=14 and Sorcerer spell hindrance can be found at http://www.play.net/gs4/info/armory/armor.asp.

Flaming Aura will now use heat criticals, show up under SPELL ACTIVE, and become dormant while in town if the justice system is active.

GameMaster Estild
Cleric/Empath Team