Don't forget: You can log in with your Play.net account
Agility: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
CLAIRELROJ (talk | contribs) (Added UAF) |
||
(15 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ stat |
{{ stat |
||
|type=Physical |
|||
|prime=[[Rogue]] |
|||
| aelotoi=+10 |
| aelotoi=+10 |
||
| dwarf= |
| dwarf=-5 |
||
| elf=+15 |
| elf=+15 |
||
| delf=+5 |
| delf=+5 |
||
Line 14: | Line 16: | ||
| hkrol=+5 |
| hkrol=+5 |
||
}} |
}} |
||
[[Agility]] is a physical [[statistic]] that is a significant part in |
[[Agility]] is a physical [[statistic]] that is a significant part in determining the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction. |
||
== Systems and Skills Affected By Agility == |
|||
Agility is a prime requisite of the [[Rogue]] [[profession]]. |
|||
*[[Dodging]]/[[Evade]] |
|||
== See Also == |
|||
*[[ |
*[[Melee]] [[roundtime]] |
||
*[[Duck and Weave]] |
|||
*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
|||
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat) |
|||
*Defense against [[Spike Thorn (616)]] |
|||
*Defense against [[Grasp of the Grave (709)]] |
|||
*Staying on the ledge in [[Thanatoph]] |
|||
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]] |
|||
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
|||
*[[Unarmed attack factor]] |
|||
== |
== Resources == |
||
*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net |
*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net |
||
{{Statistic}} |
{{Statistic}} |
Latest revision as of 07:25, 17 September 2020
| |||||||||||||||||||||||||||||
|
Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Duck and Weave
- Provides a bonus against detection while hidden
- Defense against standard maneuver roll v2 (primary stat)
- Defense against Spike Thorn (616)
- Defense against Grasp of the Grave (709)
- Staying on the ledge in Thanatoph
- Movement in the Elemental Confluence
- RGAMBITS Stealth
- Unarmed attack factor
Resources
- Stats: Agility, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |