Master Key lockpick: Difference between revisions

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'''Master Key lockpicks''' are scripted [[lockpick]]s and lockpick cases that first appeared at [[Ebon Gate 2018]] in [[EGShop:Master Key|The Master Key]]. The verb traps are fluff only and the lockpicks will only activate for [[rogue]]s. These lockpicks can be CLEANed and customized with [[Lock Mastery]].
'''Master Key lockpicks''' are scripted [[lockpick]]s that first appeared at [[Ebon Gate 2018]] in [[EGShop:Master Key|The Master Key]]. The verb traps are fluff only and the lockpicks will only activate for [[rogue]]s. These lockpicks can be {{boldmono|[[CLEAN_(verb)|CLEAN]]}}ed and customized with [[Lock Mastery]].

==Lockpicks==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze the spider leg lockpick and sense that the creator has provided the following information:
You analyze the spider leg lockpick and sense that the creator has provided the following information:
Line 10: Line 10:


You get no sense of whether or not the lockpick may be further lightened.</pre>
You get no sense of whether or not the lockpick may be further lightened.</pre>
==Usage==
{| {{prettytable|background:#F0F8FF;height:15px;}}
{| {{verbtable}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
|- {{verbtableheader}}
! style="width:5em"|TIER
! style="width:5em"|VERB
! style="width:5em;"|Verb
! First
! style="width:35em"|FIRST
! Third
! style="width:35em"|THIRD
|-
|-
! LEAN
! rowspan="4"|''Off The Shelf''
| You tap your bloodstained lockpick against your thighs in impatience.
! TURN
| You deftly twirl your bloodstained lockpick, flipping it across the backs of your fingers in a flurry
| XXX taps her bloodstained lockpick against her thighs impatiently.
| Clairette deftly twirls her bloodstained lockpick, flipping it across the backs of her fingers in a flurry of twists and spins!
|-
! TOUCH
| Your fingers gently brush your bloodstained lockpick as you lose yourself in memories of past deeds.
| Clairette gently brushes her fingers along her bloodstained lockpick, her eyes glazing over as she loses herself in memory.
|-
|-
! PUSH
! PUSH
| You settle your bloodstained lockpick firmly between your fingers as you glance around the room, looking for a lock in need of opening.
| You settle your bloodstained lockpick firmly between your fingers as you glance around the room, looking for a lock in need of opening.
| Clairette grasps her bloodstained lockpick firmly between her fingers, her eyes quickly scanning the area with a hint of avarice.
| XXX grasps her bloodstained lockpick firmly between her fingers, her eyes quickly scanning the area with a hint of avarice.
|-
|-
! LEAN
! TOUCH
| You tap your bloodstained lockpick against your thighs in impatience.
| Your fingers gently brush your bloodstained lockpick as you lose yourself in memories of past deeds.
| Clairette taps her bloodstained lockpick against her thighs impatiently.
| XXX gently brushes her fingers along her bloodstained lockpick, her eyes glazing over as she loses herself in memory.
|}
==Cases==
<pre{{log2}}>
You analyze the lockpick case and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."

The creator has also provided the following information:

This case can hold only lockpicks. You will receive special messaging on WEAR, REMOVE, OPEN, and CLOSE. There are no unlockable tiers. It can be altered with a long or a show description, but the reference to the velvet compartments will always be a part of the show.

You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</pre>
{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
!WEAR
|You reach down and carefully attach your bone-inlaid case to your <belt>.
|Clairette reaches down and carefully attaches her bone-inlaid case to her <belt>.
|-
!REMOVE
|You reach down and carefully remove your bone-inlaid case from your <belt>.
|Clairette reaches down and carefully removes her bone-inlaid case from her <belt>.
|-
!OPEN
|With a flick of your wrist, you release the clasp on your bone-inlaid case, and it snaps open.
|Clairette snaps a jet-black bone-inlaid case with an ivory and silver latch closed and its clasp clicks into place.
|-
!CLOSE
|You snap your bone-inlaid case closed and its clasp clicks into place.
|With a flick of her wrist, Clairette releases the clasp on her bone-inlaid case, and it snaps open.
|-
|-
! TURN
| You deftly twirl your bloodstained lockpick, flipping it across the backs of your fingers in a flurry!
| XXX deftly twirls her bloodstained lockpick, flipping it across the backs of her fingers in a flurry of twists and spins!
|}
|}
==Additional Information==
{{top}}
===See Also===
[[Category: Scripted Items]]
*[[Hairpick]]
*[[Lockpick case]]
*[[Wearpick]]
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Lockpick<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Ebon Gate 2018<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Latest revision as of 09:51, 17 December 2021

Master Key lockpicks are scripted lockpicks that first appeared at Ebon Gate 2018 in The Master Key. The verb traps are fluff only and the lockpicks will only activate for rogues. These lockpicks can be CLEANed and customized with Lock Mastery.

Analyze

You analyze the spider leg lockpick and sense that the creator has provided the following information:
This script provides fluff messaging for lockpicks.
You can turn, touch, push, and lean the lockpick.
The messaging will only work for rogues.

You get no sense of whether or not the lockpick may be further lightened.

Usage

Verb First Third
LEAN You tap your bloodstained lockpick against your thighs in impatience. XXX taps her bloodstained lockpick against her thighs impatiently.
PUSH You settle your bloodstained lockpick firmly between your fingers as you glance around the room, looking for a lock in need of opening. XXX grasps her bloodstained lockpick firmly between her fingers, her eyes quickly scanning the area with a hint of avarice.
TOUCH Your fingers gently brush your bloodstained lockpick as you lose yourself in memories of past deeds. XXX gently brushes her fingers along her bloodstained lockpick, her eyes glazing over as she loses herself in memory.
TURN You deftly twirl your bloodstained lockpick, flipping it across the backs of your fingers in a flurry! XXX deftly twirls her bloodstained lockpick, flipping it across the backs of her fingers in a flurry of twists and spins!

Additional Information

See Also

Master Key lockpick Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Lockpick
Alterable Yes
Light/Deep No
Original Release Venue Ebon Gate 2018