Memorial item: Difference between revisions
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Memorial brooch<!-- REQUIRED: Must be entered as Item Type --> |
|item= Memorial brooch<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= The brooch is pin worn and uses a functional inventory space.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your braided hair brooch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
|analyze= You analyze your braided hair brooch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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! scope="row" role="rowheader"|COVER |
! scope="row" role="rowheader"|COVER |
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|<!-- First Person View --> |
|<!-- First Person View --> You place a hand over your braided hair brooch, drawing strength from the memories it holds. |
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|<!-- Third Person View --> |
|<!-- Third Person View --> XXX places a hand over her braided hair brooch, gaining a look of determination and resolve. |
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! scope="row" role="rowheader"|KISS |
! scope="row" role="rowheader"|KISS |
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|<!-- First Person View --> You kiss the tips of your fingers then press them to the surface of your braided hair brooch with gratitude and reverence. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> XXX kisses the tips of her fingers and presses them to the surface of her braided hair brooch with gratitude and reverence. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> |
|<!-- First Person View --> You run your fingers along a dusty blonde braided hair brooch, revisiting old memories. |
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|<!-- Third Person View --> |
|<!-- Third Person View --> XXX runs her fingers along a dusty blonde braided hair brooch, a distant look on her face. |
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! scope="row" role="rowheader"|TILT |
! scope="row" role="rowheader"|TILT |
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|<!-- First Person View --> |
|<!-- First Person View --> You tilt your braided hair brooch to best catch the light, displaying its unfaded beauty. |
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|<!-- Third Person View --> |
|<!-- Third Person View --> XXX tilts her braided hair brooch to best catch the light, displaying its unfaded beauty. |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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|<!-- First Person View --> You touch your braided hair brooch, and for just a moment you can feel the spectral presence of its former owner. A cold shiver runs down your spine at this reminder of Death's waiting hand. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> |
|<!-- Third Person View --> XXX touches her braided hair brooch and shivers almost imperceptibly. |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Memorial hair <!-- REQUIRED: Must be entered as Item Type --> |
|item= Memorial hair <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= The memorial hair is worn on the wrist. It uses a functional inventory space. It has the same verb traps as the brooch, but without reference to a brooch; it only references hair.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your braided grey hair and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
|analyze= You analyze your braided grey hair and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="row" role="rowheader"|COVER |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|KISS |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|TILT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|TOUCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
Revision as of 22:51, 28 October 2022
A memorial item is a lightly scripted lock of hair, or a lock of hair in a brooch, that is intended to be used as a memorial item for a loved one. This is an older item but they have been found recently as fishing prizes at Ebon Gate 2022, in Evermore Hollow. Memorial broochThe brooch is pin worn and uses a functional inventory space.
You analyze your braided hair brooch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." The creator has also provided the following information: Memorial brooch It responds to COVER, KISS, RUB, TILT, and TOUCH. It can be altered freely so long as it remains a memorial item. You get no sense of whether or not the brooch may be further lightened.
Memorial hairThe memorial hair is worn on the wrist. It uses a functional inventory space. It has the same verb traps as the brooch, but without reference to a brooch; it only references hair.
You analyze your braided grey hair and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." The creator has also provided the following information: Memorial hair It responds to COVER, KISS, RUB, TILT, and TOUCH. It can be altered freely so long as it remains a memorial item. You get no sense of whether or not the hair may be further lightened. |
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