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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{TOCright}}
'''Perfume''' and '''cologne''' can be applied to a character in order to create an output for {{boldmono|[[SMELL|SMELL]]}}. Each application will last four hours before it wears off, and these applications can be stacked to last longer than four hours. Scents range from traditionally pleasant to unpleasant as seen via the [[list of perfumes]].
'''Perfume''' makes a character temporarily smell like something for four hours per application, and can be stacked beyond the standard four hour limit. Usually people strive to smell good, but in GemStone this is not always the case. Perfume is always available on [[Mist Harbor]] in [[The Crystal Lotus]] and at [[Solhaven]] in [[Mistsheen Annex]]. It is often sold at [[festival]]s and [[pay event]]s. Standard perfumes come with ten uses, but merchants might sell them with more. Perfumes can be [[PERM-ifier|permified]].


'''Custom perfume''' is sometimes offered as a [[delayed service]] prize and are bottomless.
Standard perfumes come with ten uses, but merchants might sell them with more. Most perfumes can be [[PERM-ifier|permified]]. '''Custom perfume''' is sometimes offered as a [[delayed service]] prize and is referred to as ''bottomless'', which means it has unlimited uses.


Perfume is always available on [[Mist Harbor]] in [[The Crystal Lotus]] and at [[Solhaven]] in [[Mistsheen Annex]]. It is often sold at [[festival]]s and [[pay event]]s.
{{boldmono|ANALYZE }}the perfume to get the first and third person scent messaging without wearing it first.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>You analyze your ship-shaped bottle and sense that the item is largely free from merchant alteration restrictions.


The creator has also provided the following information:
This bottle is for perfume or cologne. Current verbs are: DRINK, MEASURE, POUR, and SMELL.


When applied, this bottle will produce the following scent.
First-person: You have metallic-sparked notes of ozone crackling against seawater-heavy mist, creating an atmosphere charged with flashes of dark and light. Faint traces of ash enshroud the corrupted iron core, sweetened only by tentacles of thick molasses that threaten to draw the scent into depths of blackened vanilla.
Third-person: XXX has metallic-sparked notes of ozone crackling against seawater-heavy mist, creating an atmosphere charged with flashes of dark and light. Faint traces of ash enshroud the corrupted iron core, sweetened only by tentacles of thick molasses that threaten to draw the scent into depths of blackened vanilla.


You get no sense of whether or not the bottle may be further lightened.</pre>
==Example==
==Usage==
'''A frosted spiral glass bottle with a winter rose stopper'''
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
<pre{{log2}}>
|- {{verbtableheader}}
>'''[[READ]]''' my bottle
! scope="col" style="width:5em;"|Verb
In the Common language, it reads:
! scope="col"|First
Silvergate Inn Signature Perfume
! scope="col"|Third
|-
! scope="row" role="rowheader"|DRINK
|<!-- First Person View --> You take a drink from your ship-shaped bottle, and quickly realize that this might very well be the most stupid thing you've ever done. Though, deep down, you know it is unlikely to be your last.
|<!-- Third Person View --> XXX takes a drink from her ship-shaped bottle.
She suddenly looks terribly ill!
|-
! scope="row" role="rowheader"|MEASURE
|<!-- First Person View --> Your ship-shaped bottle currently has 10 of a maximum 10 applications.
|<!-- Third Person View --> N/A
|-
! scope="row" role="rowheader"|POUR
|<!-- First Person View --> You pour a few drops of liquid from your ship-shaped bottle onto yourself.
|<!-- Third Person View --> XXX pours a few drops of perfume from her ship-shaped bottle on herself.
|-
! scope="row" role="rowheader"|SMELL
|<!-- First Person View --> You sniff delicately at the ship-shaped bottle, and detect the faint scent of metallic-sparked notes of ozone crackling against seawater-heavy mist, sprinkled with faint traces of ash, sweetened by thick molasses and blackened vanilla.
|<!-- Third Person View --> XXX sniffs delicately at a glass ship-shaped bottle wrapped in kraken tentacles.
|}
==Additional Information==
An infinite vial of most commonly found perfumes - referred to as a [[perfume shifter]] - is occasionally awarded as a prize in various games, contests, and prize pools.


'''Tip:''' {{boldmono|ANALYZE}} the perfume to get the first and third-person scent messaging without wearing it first.
>'''[[SMELL]]''' my bottle
===Interactions===
You sniff delicately at the spiral glass bottle, and detect the faint scent of glacier-steeped roses.
Some verbs will display a different output when one of the characters is wearing perfume.

>'''[[MEASURE]]''' my bottle
Your spiral glass bottle currently has 10 of a maximum 10 applications.

>'''[[POUR]]''' my bottle on character
You pour a few drops of liquid from your spiral glass bottle onto yourself.

The subtle scent which had been clinging to you dissipates.
</pre>

;Interacting with others (or vice versa)
<pre{{log2}}>
<pre{{log2}}>
>smell person
{{boldmono|HUG}} person
Person has the scent of roses with icy notes hanging from her.

Person hugs you, and you detect the faint scent of glacier-steeped roses around her.
Person hugs you, and you detect the faint scent of glacier-steeped roses around her.
</pre>


{{boldmono|LEAN}} person
==Perfume Holders==
{{addmetext}}
'''Perfume holders''' are wearable ([[functional item|functional]]) and found at special events such as the [[Ebon Gate]] Festival.
===Analyze===
<pre{{log2}}>
>analyze lily
You analyze your glass lily and sense that the item is largely free from merchant alteration restrictions.


{{boldmono|SMELL}} person
The creator has also provided the following information:
Person has the scent of roses with icy notes hanging from her.


The glass lily is a piece of perfume-holding jewelry that currently holds the scent of night jasmine, bergamot, and spring rain. It may be altered with a long or a show, but must remain a piece of jewelry. The stoppered crystal vial will always remain on the piece.

You get no sense of whether or not the lily may be further lightened.
</pre>
</pre>
===Verb Traps===
{| {{prettytable}}
!VERB !!FIRST !!THIRD
|-
| '''POUR'''|| You carefully pour your sky blue bottle into a ruby-tipped grey moonstone briar pin.|| XXX carefully pours her sky blue bottle into a ruby-tipped grey moonstone briar pin.
|-
| '''RUB'''|| Withdrawing the stopper from your grey moonstone pin, you swipe it across your wrist, returning it to the vial before rubbing your wrists together.|| XXX tugs the stopper free from her grey moonstone pin, swiping it across her wrists before returning it to its place. With a diminutive motion, she discreetly rubs her wrists together.
|-
| '''PULL'''|| You carefully tug the stopper free of the vial on the back of your grey moonstone pin, discreetly dabbing a bit of perfume behind each ear before replacing it.|| XXX withdraws what appears to be a tiny perfume stopper from her grey moonstone pin. With deft movements, she dabs the slender glass wand behind each ear before returning it to the pin.
|}


==Resources==
===Wearing Off===
<pre{{log2}}>The subtle scent which had been clinging to you dissipates.</pre>
==See Also==
*[[List of perfumes]]
*[[List of perfumes]]
*[[The Crystal Lotus]]
*[[The Crystal Lotus]]
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*[[EGShop:B. Witching|B. Witching]]
*[[EGShop:B. Witching|B. Witching]]
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
</td><td>

{{iteminfo
[[Category: Scripted Items]]
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Scent<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= Perfume shifter<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=Perfume-holding jewelry
|corrscript3=Auto-Perfumer
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= DRINK
|verb2= MEASURE
|verb3= POUR
|verb4= SMELL<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 12:00, 26 November 2022

Perfume and cologne can be applied to a character in order to create an output for SMELL. Each application will last four hours before it wears off, and these applications can be stacked to last longer than four hours. Scents range from traditionally pleasant to unpleasant as seen via the list of perfumes.

Standard perfumes come with ten uses, but merchants might sell them with more. Most perfumes can be permified. Custom perfume is sometimes offered as a delayed service prize and is referred to as bottomless, which means it has unlimited uses.

Perfume is always available on Mist Harbor in The Crystal Lotus and at Solhaven in Mistsheen Annex. It is often sold at festivals and pay events.

Analyze

You analyze your ship-shaped bottle and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This bottle is for perfume or cologne.  Current verbs are: DRINK, MEASURE, POUR, and SMELL.

When applied, this bottle will produce the following scent.
 First-person: You have metallic-sparked notes of ozone crackling against seawater-heavy mist, creating an atmosphere charged with flashes of dark and light.  Faint traces of ash enshroud the corrupted iron core, sweetened only by tentacles of thick molasses that threaten to draw the scent into depths of blackened vanilla.
 Third-person: XXX has metallic-sparked notes of ozone crackling against seawater-heavy mist, creating an atmosphere charged with flashes of dark and light.  Faint traces of ash enshroud the corrupted iron core, sweetened only by tentacles of thick molasses that threaten to draw the scent into depths of blackened vanilla.

You get no sense of whether or not the bottle may be further lightened.

Usage

Verb First Third
DRINK You take a drink from your ship-shaped bottle, and quickly realize that this might very well be the most stupid thing you've ever done. Though, deep down, you know it is unlikely to be your last. XXX takes a drink from her ship-shaped bottle.

She suddenly looks terribly ill!

MEASURE Your ship-shaped bottle currently has 10 of a maximum 10 applications. N/A
POUR You pour a few drops of liquid from your ship-shaped bottle onto yourself. XXX pours a few drops of perfume from her ship-shaped bottle on herself.
SMELL You sniff delicately at the ship-shaped bottle, and detect the faint scent of metallic-sparked notes of ozone crackling against seawater-heavy mist, sprinkled with faint traces of ash, sweetened by thick molasses and blackened vanilla. XXX sniffs delicately at a glass ship-shaped bottle wrapped in kraken tentacles.

Additional Information

An infinite vial of most commonly found perfumes - referred to as a perfume shifter - is occasionally awarded as a prize in various games, contests, and prize pools.

Tip: ANALYZE the perfume to get the first and third-person scent messaging without wearing it first.

Interactions

Some verbs will display a different output when one of the characters is wearing perfume.

HUG person
Person hugs you, and you detect the faint scent of glacier-steeped roses around her.

LEAN person
This section has not been added yet; please add to it now!

SMELL person
Person has the scent of roses with icy notes hanging from her.

Wearing Off

The subtle scent which had been clinging to you dissipates.

See Also

Perfume Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep
Customizable Yes
Custom Scent
Corresponding Item Scripts Perfume shifter
Perfume-holding jewelry
Auto-Perfumer
Item Verbs
DRINK MEASURE POUR SMELL