Crimson-tinged buckler: Difference between revisions

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(Created page with 'A '''crimson-tinged buckler''' was sold at the Ebon Gate 2009 auction. This eahnor shield has unbalance flares. ==Item== ;a crimson-ting…')
 
(Updated to current item templates)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
A '''crimson-tinged buckler''' was sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. This [[eahnor]] shield has unbalance flares.
A '''crimson-tinged buckler''' was sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. This [[eahnor]] shield is +33 and has [[Unbalance_critical_table|unbalance]] flares.

{{TOC limit|2}}
==Item==
==Analyze==
;a crimson-tinged buckler
<pre{{log2}}>
<i>As if faded from untold age or some quirk in metallic quality, the shield's eahnor base merely hints at the vivid hue it must once have held -- only specks of vibrant carmine sear through the otherwise bland pale crimson metal. Finely polished silver runs around the edge of the buckler. The sole adornment to the piece, four letters split by a symbol have been burned into the leather strap. You also notice a small enchanter's glyph.</i><br>
{{addmetext}}
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|REMOVE
|<!-- First Person View --> As you quickly unfasten the intricate knot system that binds your crimson-tinged buckler in place, it seems to float into your hands once the knots come loose.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> You sling your crimson-tinged buckler behind you, its weight settling lightly against your back as you carefully fasten it into place via an intricate system of knots.
|<!-- Third Person View --> {{addmetext}}
|}
===Show===
<pre{{log2}}>
As if faded from untold age or some quirk in metallic quality, the shield's eahnor base merely hints at the vivid hue it must once have held -- only specks of vibrant carmine sear through the otherwise bland pale crimson metal. Finely polished silver runs around the edge of the buckler. The sole adornment to the piece, four letters split by a symbol have been burned into the leather strap. You also notice a small enchanter's glyph.</i><br>
There appears to be something written on it.
There appears to be something written on it.
</pre>

===Read===
>read buck<br>
<pre{{log2}}>
In the Common language, it reads:<br>
In the Common language, it reads:
VL & LD
VL & LD
</pre>

==Abilities==
===Loresong===
{| {{loresong}}
+33, unbalance flares
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"

! Loresong
;remove buckler
! Reaction
As you quickly unfasten the intricate knot system that binds your crimson-tinged buckler in place, it seems to float into your hands once the knots come loose.
|-

|Through smoke and raucous noise, you focus on a young boy standing just over an older man. The older man holds a hand of cards, his expression one of pure concentration. As he pushes a stack of silvers toward the middle of the table, he puts his cards face down on the table, just near the edge. He watches, almost gloating, as the other members of his table throw their cards down into the middle, giving up their stake. Triumphant, the older man nearly shouts with glee as he pulls the winnings, a stack of silvers and a crimson-tinged shield, toward him.
;wear buckler
You sling your crimson-tinged buckler behind you, its weight settling lightly against your back as you carefully fasten it into place via an intricate system of knots.

==Loresong==
Through smoke and raucous noise, you focus on a young boy standing just over an older man. The older man holds a hand of cards, his expression one of pure concentration. As he pushes a stack of silvers toward the middle of the table, he puts his cards face down on the table, just near the edge. He watches, almost gloating, as the other members of his table throw their cards down into the middle, giving up their stake. Triumphant, the older man nearly shouts with glee as he pulls the winnings, a stack of silvers and a crimson-tinged shield, toward him.


As they walk from the table, the young boy looks up at the older man and says, "Papa, how can you be so happy? The cards were from your sleeves!" The old man quickly turns on the boy, his hands grabbing the boy's arm tightly, squeezing and turning with such force that the boy cannot help but cry out. The old man snarls, "Don't you dare ever say anything about that. You wanna eat or what?" He slaps the boy across the face and then yanks him out the door, which slams shut on you.
As they walk from the table, the young boy looks up at the older man and says, "Papa, how can you be so happy? The cards were from your sleeves!" The old man quickly turns on the boy, his hands grabbing the boy's arm tightly, squeezing and turning with such force that the boy cannot help but cry out. The old man snarls, "Don't you dare ever say anything about that. You wanna eat or what?" He slaps the boy across the face and then yanks him out the door, which slams shut on you.
|

|-
Cold, chilly rain pelts down as you sense a young boy drifting into the corner of your vision. He walks slowly, head held down, hands stuffed in threadbare pockets. The boy's face is gaunt, as if he hasn't eaten in days. Aside from his almost ghostly appearance, the boy's clothing looks somewhat odd, his back bulkier and more squared than is normal, though as he shoves his hood off, a crimson-tinged shield peeks out, its weight settled tightly against his back.
|Cold, chilly rain pelts down as you sense a young boy drifting into the corner of your vision. He walks slowly, head held down, hands stuffed in threadbare pockets. The boy's face is gaunt, as if he hasn't eaten in days. Aside from his almost ghostly appearance, the boy's clothing looks somewhat odd, his back bulkier and more squared than is normal, though as he shoves his hood off, a crimson-tinged shield peeks out, its weight settled tightly against his back.


Passing a street vender, one of the boy's hands snakes out, pilfering a piece of rotting fruit. As he turns round the bend, the boy quickly sticks the fruit into his mouth, practically gulping it in one bite.
Passing a street vender, one of the boy's hands snakes out, pilfering a piece of rotting fruit. As he turns round the bend, the boy quickly sticks the fruit into his mouth, practically gulping it in one bite.
|

|-
Your vision is hazy, but through the dim fog of smoke, you hear the tumble of dice hitting the table. They rattle and clank, their motion stumped by their hard edges. Cheers and jeers, accompanied by fierce mutters and violent swearing, drown out the end of the roll, its numbers obviously deciding the fate of someone or another. What was once a gaunt boy now appears to be a well-fed young man whose features are slick and eyes are shadowed with a keen sense of his surroundings. Within that, however, a cloud hangs over him, much akin to a sense of shame, though any tavern-goer would quickly dismiss this as an underhanded bluffing expression meant to earn sympathy.
|Your vision is hazy, but through the dim fog of smoke, you hear the tumble of dice hitting the table. They rattle and clank, their motion stumped by their hard edges. Cheers and jeers, accompanied by fierce mutters and violent swearing, drown out the end of the roll, its numbers obviously deciding the fate of someone or another. What was once a gaunt boy now appears to be a well-fed young man whose features are slick and eyes are shadowed with a keen sense of his surroundings. Within that, however, a cloud hangs over him, much akin to a sense of shame, though any tavern-goer would quickly dismiss this as an underhanded bluffing expression meant to earn sympathy.


The young man grabs the dice and rolls once more, then pulls his winnings toward him. The clank of the beer glasses pounding against each other drowns out the remainder of the scene.
The young man grabs the dice and rolls once more, then pulls his winnings toward him. The clank of the beer glasses pounding against each other drowns out the remainder of the scene.
|

|-
As the scene comes into focus, the young man is sitting at a table, his game cards this time, a deck of which he deftly shuffles before dealing them out to the other players at the table. Standing behind him, a young woman rests her hands on his shoulders, her innocent expression clearly not invested in the method of the game, but instead on the fortunes of the young man she accompanies. She is obviously smitten with him, her expression filled with adoration.
|As the scene comes into focus, the young man is sitting at a table, his game cards this time, a deck of which he deftly shuffles before dealing them out to the other players at the table. Standing behind him, a young woman rests her hands on his shoulders, her innocent expression clearly not invested in the method of the game, but instead on the fortunes of the young man she accompanies. She is obviously smitten with him, her expression filled with adoration.


The young man appears focused, though his concentration wavers slightly as he looks across the table to find the old man -- his father -- pulling up a chair. His father clearly does not recognize him. The young man's jaw clenches tightly only for a brief moment.
The young man appears focused, though his concentration wavers slightly as he looks across the table to find the old man -- his father -- pulling up a chair. His father clearly does not recognize him. The young man's jaw clenches tightly only for a brief moment.
Line 41: Line 61:


The old man lunges across the table, pummelling the young man with his fists. In a desperate panic, or simply pure reaction, the young man reaches behind him, and with a crimson-tinged shield in hand, rams it at his father. The old man quickly slumps to the ground, his gasping breath clearly his last. You feel faint, and the vision passes away.
The old man lunges across the table, pummelling the young man with his fists. In a desperate panic, or simply pure reaction, the young man reaches behind him, and with a crimson-tinged shield in hand, rams it at his father. The old man quickly slumps to the ground, his gasping breath clearly his last. You feel faint, and the vision passes away.
|

|-
Blurry white at first from snowfall, the young man repeatedly raps on the door of a small, quaint cottage. It seems he has been there for some time. His clothes are not well-kept, and his eyes are somewhat bloodshot, though he stands tall and has recently shaved. He turns away, clearly giving up. Just as he is about to round the corner, the door opens. The young man falters, then takes several steps back toward the cottage.
|Blurry white at first from snowfall, the young man repeatedly raps on the door of a small, quaint cottage. It seems he has been there for some time. His clothes are not well-kept, and his eyes are somewhat bloodshot, though he stands tall and has recently shaved. He turns away, clearly giving up. Just as he is about to round the corner, the door opens. The young man falters, then takes several steps back toward the cottage.


In the doorway stands the young woman who accompanied the young man to the card game that ended in chaos. Her dark curls fall loosely about her shoulders, and her delicate face still holds innocence, though a sense of heartbreak seems to loom all about her.
In the doorway stands the young woman who accompanied the young man to the card game that ended in chaos. Her dark curls fall loosely about her shoulders, and her delicate face still holds innocence, though a sense of heartbreak seems to loom all about her.
Line 51: Line 72:


She closes the door, and the young man is left out in the cold, shield in hand. Snow silently falls, covering him in white, and he soon vanishes from sight.
She closes the door, and the young man is left out in the cold, shield in hand. Snow silently falls, covering him in white, and he soon vanishes from sight.
|

|}
[[Category:Legendary Items]]
[[Category:Ebon Gate Auction 2009]]
[[Category:Ebon Gate Auction 2009]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Shield<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 15:16, 8 December 2022

A crimson-tinged buckler was sold at the Ebon Gate 2009 auction. This eahnor shield is +33 and has unbalance flares.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
REMOVE As you quickly unfasten the intricate knot system that binds your crimson-tinged buckler in place, it seems to float into your hands once the knots come loose. This section has not been added yet; please add to it now!
WEAR You sling your crimson-tinged buckler behind you, its weight settling lightly against your back as you carefully fasten it into place via an intricate system of knots. This section has not been added yet; please add to it now!

Show

As if faded from untold age or some quirk in metallic quality, the shield's eahnor base merely hints at the vivid hue it must once have held -- only specks of vibrant carmine sear through the otherwise bland pale crimson metal. Finely polished silver runs around the edge of the buckler. The sole adornment to the piece, four letters split by a symbol have been burned into the leather strap. You also notice a small enchanter's glyph.
There appears to be something written on it.

Read

In the Common language, it reads:
VL & LD

Loresong

Loresong Reaction
Through smoke and raucous noise, you focus on a young boy standing just over an older man. The older man holds a hand of cards, his expression one of pure concentration. As he pushes a stack of silvers toward the middle of the table, he puts his cards face down on the table, just near the edge. He watches, almost gloating, as the other members of his table throw their cards down into the middle, giving up their stake. Triumphant, the older man nearly shouts with glee as he pulls the winnings, a stack of silvers and a crimson-tinged shield, toward him.

As they walk from the table, the young boy looks up at the older man and says, "Papa, how can you be so happy? The cards were from your sleeves!" The old man quickly turns on the boy, his hands grabbing the boy's arm tightly, squeezing and turning with such force that the boy cannot help but cry out. The old man snarls, "Don't you dare ever say anything about that. You wanna eat or what?" He slaps the boy across the face and then yanks him out the door, which slams shut on you.

Cold, chilly rain pelts down as you sense a young boy drifting into the corner of your vision. He walks slowly, head held down, hands stuffed in threadbare pockets. The boy's face is gaunt, as if he hasn't eaten in days. Aside from his almost ghostly appearance, the boy's clothing looks somewhat odd, his back bulkier and more squared than is normal, though as he shoves his hood off, a crimson-tinged shield peeks out, its weight settled tightly against his back.

Passing a street vender, one of the boy's hands snakes out, pilfering a piece of rotting fruit. As he turns round the bend, the boy quickly sticks the fruit into his mouth, practically gulping it in one bite.

Your vision is hazy, but through the dim fog of smoke, you hear the tumble of dice hitting the table. They rattle and clank, their motion stumped by their hard edges. Cheers and jeers, accompanied by fierce mutters and violent swearing, drown out the end of the roll, its numbers obviously deciding the fate of someone or another. What was once a gaunt boy now appears to be a well-fed young man whose features are slick and eyes are shadowed with a keen sense of his surroundings. Within that, however, a cloud hangs over him, much akin to a sense of shame, though any tavern-goer would quickly dismiss this as an underhanded bluffing expression meant to earn sympathy.

The young man grabs the dice and rolls once more, then pulls his winnings toward him. The clank of the beer glasses pounding against each other drowns out the remainder of the scene.

As the scene comes into focus, the young man is sitting at a table, his game cards this time, a deck of which he deftly shuffles before dealing them out to the other players at the table. Standing behind him, a young woman rests her hands on his shoulders, her innocent expression clearly not invested in the method of the game, but instead on the fortunes of the young man she accompanies. She is obviously smitten with him, her expression filled with adoration.

The young man appears focused, though his concentration wavers slightly as he looks across the table to find the old man -- his father -- pulling up a chair. His father clearly does not recognize him. The young man's jaw clenches tightly only for a brief moment.

As the game progresses, the eyes of the young man are intent and alert. A sizeable stack of silvers sits in front of him, and he shoves them all toward the middle, going all-in with his winnings for the night. Although confident of his success, he seems somewhat guarded, and his eyes flit toward his father.

The cards go down, the young man wins -- but as he moves to take his winnings, the old man reaches across the table and yanks the young man's coat in such a way that spare cards -- and a ring box -- escape from the sleeves.

The old man lunges across the table, pummelling the young man with his fists. In a desperate panic, or simply pure reaction, the young man reaches behind him, and with a crimson-tinged shield in hand, rams it at his father. The old man quickly slumps to the ground, his gasping breath clearly his last. You feel faint, and the vision passes away.

Blurry white at first from snowfall, the young man repeatedly raps on the door of a small, quaint cottage. It seems he has been there for some time. His clothes are not well-kept, and his eyes are somewhat bloodshot, though he stands tall and has recently shaved. He turns away, clearly giving up. Just as he is about to round the corner, the door opens. The young man falters, then takes several steps back toward the cottage.

In the doorway stands the young woman who accompanied the young man to the card game that ended in chaos. Her dark curls fall loosely about her shoulders, and her delicate face still holds innocence, though a sense of heartbreak seems to loom all about her.

The young man takes another step toward her, though his eyes remain on the ground. He is quiet for a moment before looking up at the woman and speaking in a quick, rapid monologue. "My love, I am so sorry. It was my last game, my last one ever, just enough to take care of you for such a long time. And then, you see, my father -- my father -- it just ... it went wrong. I... I don't know if you will ever be able to forgive me, but..."

The young woman turns, bending to retrieve something from inside, then hands a crimson-tinged shield to him. "I know this meant something to you, something important. I kept it for you. But now... I don't want to know," she whispers.

She closes the door, and the young man is left out in the cold, shield in hand. Snow silently falls, covering him in white, and he soon vanishes from sight.

Crimson-tinged buckler Information
Type Mechanical
Item Classification Shield
Item(s) Applied to
Alterable
Light/Deep
Original Release Venue Velathae
Original Release Year 2009
Legendary Yes
Item Verbs