Stone Fist (514): Difference between revisions

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'''Stone Fist''' is a [[warding]] spell that uses the earth element to conjure a massive stone fist. This fist will grab on to the enemy, leaving it [[rooted]] where it stands, thus hampering combat by imposing a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, and preventing maneuvers; the target may still be able to perform actions, such as attacking and spell prepping/casting. This condition does not stack with other conditions. The duration is a base of 15 seconds with an additional 1 second per 4 warding failure (e.g. a 161 endroll will double the duration to 30 seconds).
<section begin=description /><noinclude>'''Stone Fist''' is a</noinclude><includeonly>A</includeonly> [[warding]] spell that uses the earth element to conjure a massive stone fist. This fist will grab on to the enemy, leaving it [[rooted]] where it stands, thus hampering combat by imposing a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, and preventing maneuvers; the target may still be able to perform actions, such as attacking and spell prepping/casting.<section end=description /> This condition does not stack with other conditions. The duration is a base of 15 seconds with an additional 1 second per 4 warding failure (e.g. a 161 endroll will double the duration to 30 seconds).


Rooted targets are immune to additional casts of the spell. After the initial 14 mana cast, the fist remains linked to the caster's hand and the caster may command the fist to perform various actions that may result in [[hitpoint]] and/or [[critical]] damage, as well as the target being subject to [[roundtime]] (RT) and various [[:Category:Status Conditions|status conditions]]. These commands require additional mana and are subject to the rules of normal casting. Some may only be performed by training in [[#Lore Benefits|Elemental Lore, Earth]].
Rooted targets are immune to additional casts of the spell. After the initial 14 mana cast, the fist remains linked to the caster's hand and the caster may command the fist to perform various actions that may result in [[hitpoint]] and/or [[critical]] damage, as well as the target being subject to [[roundtime]] (RT) and various [[status condition]]s. These commands require additional mana and are subject to the rules of normal casting. Some may only be performed by training in [[#Lore Benefits|Elemental Lore, Earth]].


To execute an action, the command '''must be targeted''' at the foe held by the stone fist (e.g., WAVE troll, CLENCH troll etc.)
To execute an action, the command '''must be targeted''' at the foe held by the stone fist (e.g., {{boldmono|WAVE}} troll, {{boldmono|CLENCH}} troll etc.)


Stone Fist is ineffective against [[non-corporeal]] creatures.
Stone Fist is ineffective against [[non-corporeal]] creatures.
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! width="10%"|Command||width="45%"|Effect||width="10%"|Will This Break the Fist?||width="7%"|Mana Cost
! width="10%"|Command||width="45%"|Effect||width="10%"|Will This Break the Fist?||width="7%"|Mana Cost
|-
|-
| [[WAVE]] {target}||The fist will wave the target, leaving it somewhat disoriented and confused, adding RT||align="center"|No||align="center"|2
| {{boldmono|[[WAVE]] {target}}}||The fist will wave the target, leaving it somewhat disoriented and confused, adding RT||align="center"|No||align="center"|2
|-
|-
| [[PUSH]] {target}||The fist will push the target to the ground, leaving it somewhat disoriented, [[prone]], and adding RT||align="center"|Yes||align="center"|2
| {{boldmono|[[PUSH]] {target}}}||The fist will push the target to the ground, leaving it somewhat disoriented, [[prone]], and adding RT||align="center"|Yes||align="center"|2
|-
|-
| [[THROW]] {target}||The fist will throw the target to the ground violently, causing it to be [[prone]], sustain [[hitpoint]] damage and [[Impact critical table|impact]] critical injuries ||align="center"|Yes||align="center"|3
| {{boldmono|[[THROW]] {target}}}||The fist will throw the target to the ground violently, causing it to be [[prone]], sustain [[hitpoint]] damage and [[Impact critical table|impact]] critical injuries ||align="center"|Yes||align="center"|3
|-
|-
! colspan="4" bgcolor="lightgrey" |The following commands require training in [[Elemental Lore, Earth]]
! colspan="4" bgcolor="lightgrey" |The following commands require training in [[Elemental Lore, Earth]]
|-
|-
| [[SLAP]] {target}||The fist will slap the target, causing hitpoint damage and possible [[Crush critical table|crush]] critical injuries.||align="center"|Yes||align="center"|4
| {{boldmono|[[SLAP]] {target}}}||The fist will slap the target, causing hitpoint damage and possible [[Crush critical table|crush]] critical injuries.||align="center"|Yes||align="center"|4
|-
|-
| [[CLENCH]] {target}||The fist will squeeze the target in its grasp, crushing it and causing impact critical injuries to the chest, back, and abdomen||align="center"|No||align="center"|6
| {{boldmono|[[CLENCH]] {target}}}||The fist will squeeze the target in its grasp, crushing it and causing impact critical injuries to the chest, back, and abdomen||align="center"|No||align="center"|6
|-
|-
| [[POUND]] {target}||The fist will pound the target on the ground while keeping it in its grasp. Damage is dealt to head/neck or limbs only.||align="center"|No||align="center"|8
| {{boldmono|[[POUND]] {target}}}||The fist will pound the target on the ground while keeping it in its grasp. Damage is dealt to head/neck or limbs only.||align="center"|No||align="center"|8
|}
|}


==Lore Benefits==
==Lore Benefits==


Training in [[Elemental Lore, Earth]] to is required to use SLAP, CLENCH, and POUND. SLAP requires the least Lore skill out of the three, while POUND requires the most. Attempting to SLAP, CLENCH or POUND the target with no lore training will result in the target being THROWn.
Training in [[Elemental Lore, Earth]] to is required to use {{boldmono|SLAP}}, {{boldmono|CLENCH}}, and {{boldmono|POUND}}. {{boldmono|SLAP}} requires the least Lore skill out of the three, while {{boldmono|POUND}} requires the most. Attempting to {{boldmono|SLAP}}, {{boldmono|CLENCH}} or {{boldmono|POUND}} the target with no lore training will result in the target being {{boldmono|THROW}}n.


Drumpel has done some extensive testing on the [[test server]] and has found that the Earth Lore training requirements for the use of additional commands are based on per level training rather than rank thresholds.
Drumpel has done some extensive testing on the [[test server]] and has found that the Earth Lore training requirements for the use of additional commands are based on per level training rather than rank thresholds.


This table is for 100% success in using SLAP, CLENCH or POUND. Varying skill from your EL:E ranks based on your level will provide varying results. For example, if you're 1x trained in EL:E, use of CLENCH will work about 75% of the time, the other 25% the CLENCH verb will fail and default to SLAP.
This table is for 100% success in using {{boldmono|SLAP}}, {{boldmono|CLENCH}} or {{boldmono|POUND}}. Varying skill from your EL:E ranks based on your level will provide varying results. For example, if you're 1x trained in EL:E, use of {{boldmono|CLENCH}} will work about 75% of the time, the other 25% the {{boldmono|CLENCH}} verb will fail and default to {{boldmono|SLAP}}.


:{| {{prettytable}} align="center"
:{| {{prettytable}} align="center"
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!Command||Per Level Training
!Command||Per Level Training
|-
|-
|SLAP|| .5x
|{{boldmono|SLAP}}|| .5x
|-
|-
|CLENCH|| 1.25x
|{{boldmono|CLENCH}}|| 1.25x
|-
|-
|POUND|| 2x
|{{boldmono|POUND}}|| 2x
|}
|}


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</pre>
</pre>


;WAVE
;{{boldmono|WAVE}}
<pre{{log2}}>
<pre{{log2}}>
The stone hand waves a hill troll around violently, leaving it looking dizzy and confused.
The stone hand waves a hill troll around violently, leaving it looking dizzy and confused.
</pre>
</pre>


;PUSH
;{{boldmono|PUSH}}
<pre{{log2}}>
<pre{{log2}}>
The stone hand pushes a hill troll violently, and it rolls helplessly to the floor.
The stone hand pushes a hill troll violently, and it rolls helplessly to the floor.
Line 89: Line 89:
</pre>
</pre>


;THROW
;{{boldmono|THROW}}
<pre{{log2}}>
<pre{{log2}}>
The stone hand throws a hill troll and she goes flying through the air, then hits the ground with a loud thud. 51 points of damage!
The stone hand throws a hill troll and she goes flying through the air, then hits the ground with a loud thud. 51 points of damage!
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</pre>
</pre>


;SLAP
;{{boldmono|SLAP}}
<pre{{log2}}>
<pre{{log2}}>
The stone hand lets a hill troll go free for a moment, then quickly moves to slap him. 73 points of damage!
The stone hand lets a hill troll go free for a moment, then quickly moves to slap him. 73 points of damage!
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</pre>
</pre>


;CLENCH
;{{boldmono|CLENCH}}
<pre{{log2}}>
<pre{{log2}}>
The stone hand closes its grasp around a dark orc and squeezes. 91 points of damage!
The stone hand closes its grasp around a dark orc and squeezes. 91 points of damage!
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</pre>
</pre>


;POUND
;{{boldmono|POUND}}
<pre{{log2}}>
<pre{{log2}}>
The stone hand raises a minotaur magus into the air and brings him down, pounding him into the floor. 19 points of damage!
The stone hand raises a minotaur magus into the air and brings him down, pounding him into the floor. 19 points of damage!

Latest revision as of 15:43, 14 January 2023

Stone Fist (514)
Mnemonic [STONEFIST]
Base Duration 15 sec
Added Duration 1 sec per 4 warding failure
Span Solid Block
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single 
Damage Type Health 
State(s) Inflicted Rooted, Prone, RT 
Critical Type Impact (Throw/Pound), Crush (Slap) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Stone Fist is a warding spell that uses the earth element to conjure a massive stone fist. This fist will grab on to the enemy, leaving it rooted where it stands, thus hampering combat by imposing a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, and preventing maneuvers; the target may still be able to perform actions, such as attacking and spell prepping/casting. This condition does not stack with other conditions. The duration is a base of 15 seconds with an additional 1 second per 4 warding failure (e.g. a 161 endroll will double the duration to 30 seconds).

Rooted targets are immune to additional casts of the spell. After the initial 14 mana cast, the fist remains linked to the caster's hand and the caster may command the fist to perform various actions that may result in hitpoint and/or critical damage, as well as the target being subject to roundtime (RT) and various status conditions. These commands require additional mana and are subject to the rules of normal casting. Some may only be performed by training in Elemental Lore, Earth.

To execute an action, the command must be targeted at the foe held by the stone fist (e.g., WAVE troll, CLENCH troll etc.)

Stone Fist is ineffective against non-corporeal creatures.

Usage

  • PREP 514 | CAST {target} or INCANT 514 to cast this spell
  • Casting Stone Fist at certain items will crush them

Commands that do not break the fist can be followed up with additional actions.

Command Effect Will This Break the Fist? Mana Cost
WAVE {target} The fist will wave the target, leaving it somewhat disoriented and confused, adding RT No 2
PUSH {target} The fist will push the target to the ground, leaving it somewhat disoriented, prone, and adding RT Yes 2
THROW {target} The fist will throw the target to the ground violently, causing it to be prone, sustain hitpoint damage and impact critical injuries Yes 3
The following commands require training in Elemental Lore, Earth
SLAP {target} The fist will slap the target, causing hitpoint damage and possible crush critical injuries. Yes 4
CLENCH {target} The fist will squeeze the target in its grasp, crushing it and causing impact critical injuries to the chest, back, and abdomen No 6
POUND {target} The fist will pound the target on the ground while keeping it in its grasp. Damage is dealt to head/neck or limbs only. No 8

Lore Benefits

Training in Elemental Lore, Earth to is required to use SLAP, CLENCH, and POUND. SLAP requires the least Lore skill out of the three, while POUND requires the most. Attempting to SLAP, CLENCH or POUND the target with no lore training will result in the target being THROWn.

Drumpel has done some extensive testing on the test server and has found that the Earth Lore training requirements for the use of additional commands are based on per level training rather than rank thresholds.

This table is for 100% success in using SLAP, CLENCH or POUND. Varying skill from your EL:E ranks based on your level will provide varying results. For example, if you're 1x trained in EL:E, use of CLENCH will work about 75% of the time, the other 25% the CLENCH verb will fail and default to SLAP.

Command Per Level Training
SLAP .5x
CLENCH 1.25x
POUND 2x

Messaging

Initial cast
>incant 514
You intone a phrase of elemental power while raising your hands, invoking Stone Fist...
You gesture at a giant ant.
Your spell is ready.
The floor beneath you rumbles, then erupts in a shower of rubble that coalesces in to a large, pudgy hand in mid-air.
  CS: +177 - TD: +3 + CvA: +25 + d100: +24 == +223
  Warding failed!
A giant ant tries to avoid the stone hand, but it soon catches it with a loose grip that 
quickly tightens.
WAVE
The stone hand waves a hill troll around violently, leaving it looking dizzy and confused.
PUSH
The stone hand pushes a hill troll violently, and it rolls helplessly to the floor.
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the floor and crumble into invisible dust.
THROW
The stone hand throws a hill troll and she goes flying through the air, then hits the ground with a loud thud.  51 points of damage!
  ... 20 points of damage!
  Good blow to right arm!
The hill troll crumples to the ground and dies.
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the ground and 
crumble into invisible dust.
SLAP
The stone hand lets a hill troll go free for a moment, then quickly moves to slap him. 73 points of damage!
  ... 30 points of damage!
  Hard blow breaks the femur!
The hill troll is stunned!
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.
CLENCH
The stone hand closes its grasp around a dark orc and squeezes. 91 points of damage!
  ... 70 points of damage!
  Blow to abdomen breaks the dark orc almost in two!
POUND
The stone hand raises a minotaur magus into the air and brings him down, pounding him into the floor.  19 points of damage!
   ... 10 points of damage!
   Blow to neck tears tissue.
Versus non-corporeal creatures
>You gesture at a wraith
The floor beneath you rumbles, then erupts in a shower of rubble that coalesces in to a large, pudgy hand in mid-air.  The stone hand grabs at a wraith, over and over, yet its efforts are in vain.  Finally, the stone hand goes still and collapses to a pile of rubble that quickly disintegrates to invisible dust.

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