Wild Entropy (603): Difference between revisions
(Updated to reflect December 2020 Ranger update) |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
|navigation = {{Ranger base navigation}} |
|navigation = {{Ranger base navigation}} |
||
}} |
}} |
||
In casting '''Wild Entropy''', the Ranger draws upon their affinity to Nature and its inevitable cycle to cause damage and diminish the target's [[resistance]] to attacks that deal Nature damage (such as [[Sun Burst (609)]], [[Moonbeam (611)]], and [[Spike Thorn (616)]]). |
<section begin=description />In casting '''Wild Entropy''', the Ranger draws upon their affinity to Nature and its inevitable cycle to cause damage and diminish the target's [[resistance]] to attacks that deal Nature damage (such as [[Sun Burst (609)]], [[Moonbeam (611)]], and [[Spike Thorn (616)]]).<section end=description /> |
||
The spell deals initial [[Disintegration critical table|disintegration]]-based Nature damage followed by 4 additional cycles of minor damage at 2-second intervals. |
The spell deals initial [[Disintegration critical table|disintegration]]-based [[Nature damage]] followed by 4 additional cycles of minor damage at 2-second intervals. |
||
Each instance of damage inflicts a negative Nature resistance effect with a magnitude of 10, with additional based on training in [[Spiritual Lore, Summoning]]. This debuff stacks with diminishing returns equal to half of the previous magnitude (10 + 5 + 2 + 1 + 0 ...). The duration of the debuff is a refreshable 30 seconds. |
Each instance of damage inflicts a negative Nature resistance effect with a magnitude of 10, with additional based on training in [[Spiritual Lore, Summoning]]. This debuff stacks with diminishing returns equal to half of the previous magnitude (10 + 5 + 2 + 1 + 0 ...). The duration of the debuff is a refreshable 30 seconds. |
Latest revision as of 22:05, 14 January 2023
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
In casting Wild Entropy, the Ranger draws upon their affinity to Nature and its inevitable cycle to cause damage and diminish the target's resistance to attacks that deal Nature damage (such as Sun Burst (609), Moonbeam (611), and Spike Thorn (616)).
The spell deals initial disintegration-based Nature damage followed by 4 additional cycles of minor damage at 2-second intervals.
Each instance of damage inflicts a negative Nature resistance effect with a magnitude of 10, with additional based on training in Spiritual Lore, Summoning. This debuff stacks with diminishing returns equal to half of the previous magnitude (10 + 5 + 2 + 1 + 0 ...). The duration of the debuff is a refreshable 30 seconds.
On a successful cast of the spell at a target that is already affected by Wild Entropy, any remaining damage cycles will immediately fire.
Usage
Lore Benefits
Training in Spiritual Lore, Summoning adds to the base magnitude (10) of the stacking Nature resistance debuff at a rate of +1 per seed 1 summation.
Spiritual Lore, Summoning ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 Total Nature resist debuff magnitude 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Messaging
>inc 603 You gesture while summoning the spirits of nature to aid you with the Wild Entropy spell... Your spell is ready. You gesture at TARGET. Dusty, discolored flecks bloom on TARGET and ripen the air with the redolence of decay. CS: +147 - TD: +106 + CvA: +25 + d100: +47 == +113 Warding failed! The rot takes root and spreads, eroding TARGET before your eyes. ... 5 points of damage! Surface of left leg etched to little effect. An earthy, sweet aroma wafts from TARGET in a murky haze. Cast Roundtime 3 Seconds. Patches of discolored rot spread further, eroding TARGET before your eyes. The murky haze surrounding TARGET seems to accelerate the violent decay! ... 15 points of damage! Grazing blast to the right arm melts skin away, exposing twitching tendons. TARGET is stunned! The earthy, sweet aroma clinging to TARGET grows more pervasive. Patches of discolored rot spread further, eating away at TARGET! The murky haze surrounding TARGET seems to accelerate the violent decay! ... 20 points of damage! Portions of musculature disappear, revealing bones beneath! TARGET shrieks as it slumps to the ground and licks at its wounded left foreleg. The earthy, sweet aroma clinging to TARGET grows more pervasive. Patches of discolored rot spread further, eroding TARGET before your eyes. The murky haze surrounding TARGET seems to accelerate the violent decay! ... 12 points of damage! Wide segment of skin disappears from chest. The earthy, sweet aroma clinging to TARGET grows more pervasive. Patches of discolored rot spread further, eating away at TARGET! The murky haze surrounding TARGET seems to accelerate the violent decay! ... 20 points of damage! Groove etched into skin of chest and quickly fills with blood. TARGET is stunned! The earthy, sweet aroma clinging to TARGET grows more pervasive.
- Nature resist debuff fade
The earthy, sweet aroma surrounding TARGET dwindles as the murky haze disperses.