Invisibility (916): Difference between revisions
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{{spell | name = Invisibility | number = 916 | mnemonic = INVISIBLE | duration = 1200 seconds +30 seconds for every Wizard spell known; stackable (selfcast only) | type = Utility }} |
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{{Utility spell |
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| mnemonic = INVISIBLE }} |
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{{Spellbox duration |
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| base_dur = 1200 sec |
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| add_dur = 30 sec per [[Wizard Base]] rank |
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| span = [[Refreshable]] }} |
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{{Utility spell type |
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| type = Utility |
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| availability = [[Self-cast]] }} |
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{{Spellbox middle}} |
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{{Wizard base navigation}} |
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{{Spellbox end}} |
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__NOTOC__ |
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<section begin=description /><noinclude>'''Invisibility''' causes</noinclude><includeonly>Causes</includeonly> the caster to turn [[invisible]].<section end=description /> Powerful air wizards can hide an entire group from sight for a short period of time. |
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Invisibility eliminates a passive character's presence from being noticed. Invisible characters will not be seen or heard when passing from room to room, and most personal actions will go unnoticed. Other actions can give away an invisible's character's presence by producing sound, causing items to disappear, or dispelling their invisibility all together. As a rule, an aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility. |
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== External Links == |
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Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#916 |
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While Invisibility sounds like it would be a powerful combat spell, that is not the case. Most creatures will find an invisible character with little to no effort. Player characters can detect invisible characters with [[Presence (402)]] or [[Sun Burst (609)]], and can reveal them with [[Dispel Invisibility (109)]]. |
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[[Category: Wizard Base Spells]] |
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==Usage== |
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*{{boldmono|PREP 916 {{!}} [[CAST]] }}or {{boldmono|[[INCANT]] 916 }}to cast this spell |
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*{{boldmono|PREP 916 {{!}} [[EVOKE]] }}to cast a group version |
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The verb [[UNHIDE (verb)|UNHIDE]] will break invisibility. |
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==Lore Benefit== |
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50 ranks of [[Elemental Lore, Air]] will unlock a group version with a two-minute duration using {{mono|EVOKE}}. Because invisible people struggle to follow each other around, this will cause the group to disband. |
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{{AR}} |
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{{:glass amulet}} |
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== Resources == |
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*[[Elemental_lore_review_(saved_posts)#Invisibility_.28916.29|Elemental lore review (saved posts)]] |
Latest revision as of 21:39, 17 January 2023
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Invisibility causes the caster to turn invisible. Powerful air wizards can hide an entire group from sight for a short period of time.
Invisibility eliminates a passive character's presence from being noticed. Invisible characters will not be seen or heard when passing from room to room, and most personal actions will go unnoticed. Other actions can give away an invisible's character's presence by producing sound, causing items to disappear, or dispelling their invisibility all together. As a rule, an aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility.
While Invisibility sounds like it would be a powerful combat spell, that is not the case. Most creatures will find an invisible character with little to no effort. Player characters can detect invisible characters with Presence (402) or Sun Burst (609), and can reveal them with Dispel Invisibility (109).
Usage
The verb UNHIDE will break invisibility.
Lore Benefit
50 ranks of Elemental Lore, Air will unlock a group version with a two-minute duration using EVOKE. Because invisible people struggle to follow each other around, this will cause the group to disband.
Alchemy Recipe
A glass amulet |
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- This recipe can only be made in the daytime