Spirit Servant (218): Difference between revisions

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| subtype = Summoning
| subtype = Summoning
| skill = None
| skill = None
| span = [[Refreshable]]
| span = [[Stackable]]
| components = None
| components = None
| availability = [[Self-cast]]
| availability = [[Self-cast]]
| navigation = {{Major spiritual navigation}}
| navigation = {{Major spiritual navigation}}
}}
}}
__TOC__
<section begin=description /><noinclude>A '''Spirit Servant''' is</noinclude><includeonly>Summons</includeonly> a spiritual creature that accompanies the caster.<section end=description /> It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is [[Curse (715)|cursed]], it will result in a magical backlash and injury to the caster. Casting [[Neutralize Curse (309)]] or [[Remove Curse (315)]] at the object on the spirit will allow the spirit to drop the item without harm.


;Weapon recovery
A '''Spirit Servant''' is a spiritual creature that accompanies the caster. It can be instructed to pick up a maximum of two items, one in each hand. If its master's weapon were disarmed, the Spirit Servant will pick up the item on its own without being instructed to do so by its master. It will also drop one of the items it is carrying (if both hands are full) in order to retrieve the weapon. If an item the Spirit Servant is told to drop (either upon resurrection of the master, instruction to drop, or to retrieve a disarmed item) is [[Curse (715)|cursed]], it will result in a magical backlash and injury to the master. Casting [[Neutralize Curse (309)]] or [[Remove Curse (315)]] at the object on the spirit will allow the spirit to drop the item without harm.
If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing {{boldmono|TELL SPIRIT TO RECOVER}}, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via [[RECOVER (verb)|one of the usual methods]]. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.


;Caster death
If the master is killed, the Spirit Servant can preserve its master with the [[Preservation (305)|Preservation]] spell and send off a beacon to let others in the area know where its dead master is located. The base duration of Preservation by the Spirit Servant is 5 minutes and can be increased with [[Spiritual Lore, Summoning]].
If the caster is killed, the Spirit Servant can preserve its caster with the [[Preservation (305)]] spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with [[#Lore Benefit|Spiritual Lore, Summoning]].


If you die, the spirit will dissipate shortly after your resurrection. You can not refresh it before this happens.
If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration.

You get the messaging <i>"You begin to beckon a Spirit Servant to your aid but realize that you already have one."</i> if you attempt to refresh the spell before your spirit servant fades.

==Lore Benefits==

Each rank of [[Spiritual Lore, Summoning]] increases the duration of Preservation that the Spirit Servant bestows on its master. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.


==Usage==
==Usage==


{{boldmono|[[TELL (verb)|TELL]] SERVANT TO}}
To manipulate your spirit, you can:
:{{boldmono|*[[GET (verb)|GET]] {item}}}
:{{boldmono|*[[DROP (verb)|DROP]] {item}}}
:{{boldmono|*[[GIVE (verb)|GIVE]] {item} {player}}}
:{{boldmono|*LEAVE}}
:{{boldmono|*[[RECOVER (verb)|RECOVER]]}}


==Lore Benefit==
*[[TELL (verb)|TELL]] SERVANT TO<br>
Each rank of [[Spiritual Lore, Summoning]] increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.
*[[GET (verb)|GET]] {item}<br>
*[[DROP (verb)|DROP]] {item}<br>
*[[GIVE (verb)|GIVE]] {item} {player}<br>
*LEAVE


:{| {{prettytable}} align="center"
==Messaging==
!align="right"|Spiritual Lore, Summoning ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250

;Spell Starting:
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...

A lighthearted luck spirit begins to take corporeal form before your eyes.

;One-minute warning:
You sense that your river spirit will not be able to hold corporeal form much longer.

;Refresh messaging:
You infuse your luck spirit with the mana necessary to maintain its corporeal form.

;Spell ending:
A coy river spirit fades into ethereal form and wafts away.

;Dropping a cursed item:
A dolorous wasteland spirit drops an urglaes fang.
The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy.
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!


== Spirit Servant Descriptions ==

===Adjectives===
{| {{prettytable}}
|Aggravated
|Agitated
|Affronted
|Affrontive
|Angry
|-
|Annoyed
|Antagonistic
|Bereaved
|Bitter
|Blissful
|-
|Charming
|Concerned
|Cowering
|Coy
|Cunning
|-
|Delighted
|Depressed
|Desolate
|Despondent
|Disinclined
|-
|Disorderly
|Dolorous
|Dour
|Ebullient
|Enraged
|-
|Erratic
|Excited
|Expressive
|Exultant
|Fickle
|-
|Fierce
|Forlorn
|Fluctuant
|Frisky
|Genial
|-
|Glum
|Goofy
|Grieving
|Grouchy
|Grumpy
|-
|Happy
|Huffy
|Impish
|Irate
|Jaunty
|-
|Jovial
|Jumpy
|Lamenting
|Lively
|Malcontent
|-
|Melancholy
|Merry
|Mirthful
|Moping
|Morose
|-
|Nervous
|Obstreperous
|Persnickety
|Perturbed
|Puckish
|-
|Quirky
|Rascally
|Reluctant
|Restive
|Shrinking
|-
|Skittish
|Somber
|Sulky
|Tense
|Terrified
|-
|Timid
|Troublesome
|Uneasy
|Unruly
|Unsettled
|-
|Unstable
|Vacillating
|Variable
|Vengeful
|Volatile
|-
|Whimsical
|Wrathful
|Wretched
|
|
|-
|-
|align="right"|Preservation duration (seconds)||300||450||600||750||900||1050||1200||1350||1500||1750||1800||2300||2800||3300
|}
|}
::''Not all thresholds shown


==Appearance==
===Types and Subtypes===
{{main|Spirit Servant types}}
The caster can specify which type of servant to summon by using a [[runestone]]. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned [[Major Sanctuary (220)]] [[Deity messaging#Natural Sanctuaries|spell options]].


==Messaging==
The caster can specify which type of servant to summon by using a [[runestone]]. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned [[Major Sanctuary (220)]] spell.
;Start
<pre{{log2}}>A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...
A lighthearted luck spirit begins to take corporeal form before your eyes.</pre>


;Refresh (success)
<pre{{log2}}>You infuse your luck spirit with the mana necessary to maintain its corporeal form.</pre>


;Refresh (failure, after caster's death but before fading)
;Alpine
<pre{{log2}}>You begin to beckon a Spirit Servant to your aid but realize that you already have one.</pre>
The alpine spirit is a flurry of bright white snowflakes that swirl around a shimmering, light blue core of jagged ice. Ethereal azure eyes are centered in what looks like the spirit's head. The body of the alpine spirit appears substantial, yet it gives hint of its delicate nature as a few snowflakes escape the snowstorm of its form and disappear in the air.


;One-minute warning
<pre{{log2}}>You sense that your river spirit will not be able to hold corporeal form much longer.</pre>


;End
;Astral
<pre{{log2}}>A coy river spirit fades into ethereal form and wafts away.</pre>
The astral spirit's body is an inky greyish-blue color reminiscent of the night's sky over Elanith during twilight hours. An abundance of faintly twinkling stars speckle the spirit's majestic form. However, the most striking of the spirit's features are two twin nebulae which create a kaleidoscope of swirling pink, blue, purple, and green colors along its midsection. The stars embedded into the spirit's forehead transiently form the constellation known as The Mistress of Adoration.<br>
<i>The constellation changes each time you look at the spirit.</i>


;Dropping a cursed item
<pre{{log2}}>
A dolorous wasteland spirit drops an urglaes fang.
The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy.
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!
</pre>


;When a weapon is disarmed
;Aurora
<pre{{log2}}>
Extremely bright rays of blinding orange light shine off of a restive aurora spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the aurora spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely.
You drop your staff into the shadows!

An angry mountain spirit concentrates intently on its surroundings for a moment.
*Aurora-type Spirit Lifekeep Messaging:
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
:Your aurora spirit forms itself into a giant ball of orange light that begins to encircle your body. The spirit is slow at first but then begins moving faster and faster until it is just a quickly-moving blur of fiery orange light around your corpse. Flares of energy peel off the aurora spirit and hit you, filling you with a calming warmth, but mysteriously do no damage.
</pre>

:The spirit's dance comes to an abrupt end but the warmth remains.


;Badland
Small granules of sand come together cohesively to give form to the badland spirit. The badland spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form.


;Bog
The bog spirit is a tangled kludge of small decaying weeds, mottled yellowy grasses, and thick dollops of an oozing rancid green-grey goop. Ethereal yellow eyes are centered in what looks like the spirit's head. Although the bog spirit's movements are sluggish and drippy, it hovers in midair with ease.

*Bog-type Spirit Lifekeep Messaging:

:Your bog spirit steadily descends upon your corpse until it is directly over you. In an instant, it disappears, and is replaced by a cold slimy feeling, which tingles through your face and body. It is as if you had suddenly been dunked in a pool of freezing algae.

:After a few moments, the spirit re-emerges on top of you, leaving a dank sludgy film over your body.

*Bog-type Spirit Distress Call Messaging:

:A heartbroken bog spirit launches itself high into the air above you.
:An intense dark green light explodes over <Location>. The light expands and fully spreads through the sky above <Location>. After a few moments, however, the light begins to recede and ultimately fade from view.


;Boulder
A volatile boulder spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the boulder spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size.


;Cavern
A desolate cavern spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the cavern spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size.

*Cavern-type Spirit Lifekeep Messaging:
:Your cavern spirit rises high into the air above you and dives down towards your body at a frighteningly quick pace. You feel a sudden crushing weight on your corpse as though a large rock had just fallen upon you. The feeling passes as quickly as it came, leaving only a slight tingling sensation. The spirit, meanwhile, is still hovering above your corpse seemingly right where it was a second ago.


;Celestial
The celestial spirit's body is an inky greyish-blue color reminiscent of the night's sky over Elanith during twilight hours. An abundance of faintly twinkling stars speckle the spirit's majestic form. However, the most striking of the spirit's features are two twin nebulae which create a kaleidoscope of swirling pink, blue, purple, and green colors along its midsection. The stars embedded into the spirit's forehead transiently form the constellation known as The Hammer.
<i>The constellation changes each time you look at the spirit.</i>


;Crevasse
An enraged crevasse spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the crevasse spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size.


;Desert
Small granules of sand come together cohesively to give form to the desert spirit. The desert spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form.


;Dune
Small granules of sand come together cohesively to give form to the dune spirit. The dune spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form.


;Forest
The forest spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes.

*Forest-type Spirit Lifekeep Messaging:
:Your tree spirit hovers over towards you and lands by your feet. It carefully rips four leaves off its own foliage and places them on the four corners of your body. The leaves begin to glow in succession until they're all giving off a bright green light. Slowly, the light begins to seep into your body and fills your being with a sense of tranquility. The glow fades and the spirit takes flight once again.


;Geyser
Small air bubbles are interspersed in the watery form of the geyser spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.


;Glacier
The glacier spirit is a flurry of bright white snowflakes that swirl around a shimmering, light blue core of jagged ice. Ethereal azure eyes are centered in what looks like the spirit's head. The body of the glacier spirit appears substantial, yet it gives hint of its delicate nature as a few snowflakes escape the snowstorm of its form and disappear in the air.

*Glacier-type Spirit Lifekeep Messaging:
:An erratic glacier spirit's form whips up into a tiny blizzard, which whirls around your corpse before dematerializing within you. An intense sensation of cold chills your very soul. A large sheet of ice spreads outward along the ground beneath your body. The ice begins to shimmer, then gathers itself beside you as it reforms into the glacier spirit. The chill feeling remains.


;Island
Obviously hailing from one of Elanthia's warmer climes, the island spirit is an amalgam of vegetable and mineral. Its hands and "hair" resemble the fronds of palms; its slender torso is smooth tree trunk, and the texture of its half-translucent skin resembles fine sand. Though solid after a fashion, it all shifts about without pause, as if gentled by unseen breezes.


;Lake
Small air bubbles are interspersed in the watery form of the lake spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.

*Lake-type Spirit Lifekeep Messaging:
:An impish lake spirit dives straight towards you, its corporeal form dematerializing into a jet of frigid water. The water hits your body straight on, but amazingly, does not damage your corpse. The water pools around your body as a cold tingling feeling fills your being. Slowly, the water begins to gather itself up again and reform into the lake spirit, but the feeling remains.

;Lavaflow
Thin wisps of steam curl continually off the lavaflow spirit's bulky, but mostly transparent form. Flowing sluggishly within, thick rivulets of lava shuffle bits of half-melted stone and other debris throughout its body. Two heavyset black obsidian eyes placed deep within the spirit's head are the only feature of the lavaflow spirit that remains substantial and unwavering.

*Lavaflow-type Spirit Lifekeep Messaging:
:A huffy volcano spirit dives straight towards Cleric, the lava occupying its translucent veins turning a brilliantly bubbling red before it passes through her body.

*Lavaflow-type Spirit Distress Call Messaging:
:A huffy volcano spirit zooms into the area and flits past you. As it does, a trailing stream of languidly hanging lava begins forming into a name next to the spirit. The spirit spells out the name, "Cleric".


;Luck
An irate luck spirit is a wispy and frail humanoid bearing a slight resemblence to an Erithian. Its skin is milky white and opaque, although small segments of the spirit's body turn translucent from time to time, allowing you to see a single gold coin suspended within the form of the spirit. Large bulbous black eyes scan the nearby area for anything that may be of interest to the spirit as it floats about in midair.

*Luck-type Spirit Lifekeep Messaging:
:Your luck spirit scatters into a billowing cloud-shaped formation of golden light that spreads itself over your body. The spirit completely obscures your body within the confines of its nebulous form leaving your spirit feeling somehow oddly changed. The gentle touch of some unseen hand caresses your soul and you thank your lucky stars that some higher being has not forsaken you. Slowly, the cloud over your body begins to fade.


;Marsh
The marsh spirit is a tangled kludge of small decaying weeds, mottled yellowy grasses, and thick dollops of an oozing rancid green-grey goop. Ethereal yellow eyes are centered in what looks like the spirit's head. Although the marsh spirit's movements are sluggish and drippy, it hovers in midair with ease.


;Mountain
A moping mountain spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the mountain spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size.

*Mountain-type Spirit Lifekeep Messaging:
:Your mountain spirit rises high into the air above you and dives down towards your body at a frighteningly quick pace. You feel a sudden crushing weight on your corpse as though a large rock had just fallen upon you. The feeling passes as quickly as it came, leaving only a slight tingling sensation. The spirit, meanwhile, is still hovering above your corpse seemingly right where it was a second ago.


;Ocean
Small air bubbles are interspersed in the watery form of the ocean spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.


;Oxbow
Small air bubbles are interspersed in the watery form of the oxbow spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.


;River
Small air bubbles are interspersed in the watery form of the river spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.


;Snow
The snow spirit is a flurry of bright white snowflakes that swirl around a shimmering, light blue core of jagged ice. Ethereal azure eyes are centered in what looks like the spirit's head. The body of the snow spirit appears substantial, yet it gives hint of its delicate nature as a few snowflakes escape the snowstorm of its form and disappear in the air.


;Solar
Extremely bright rays of blinding orange light shine off of a quirky solar spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the solar spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely.


;Spring
Small air bubbles are interspersed in the watery form of the spring spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.


;Stream
Small air bubbles are interspersed in the watery form of the stream spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.


;Sun
Extremely bright rays of blinding orange light shine off of a variable sun spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the sun spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely.

Here is some room messaging I've observed a sun spirit do:
<i>
:A variable sun spirit opens its mouth, as if to let out a sorrowful wail, but instead only a beam of light in twilight hues emerges.

:As its form dims noticably, a variable sun spirit floats just behind Master with its head lowered towards the ground.

:In a sudden fit of rage, a variable sun spirit starts spinning madly, its arms flailing wildly as its glow pulsates. Soon a bright flare shoots out of its head heading straight upwards, and quickly dissipates.

:A variable sun spirit deliberately floats over towards Person, a blinding corona enshrouding its figure, and draws near her face. Soon, the glow subsides, revealing a look of contempt on the spirit's face.

:For a moment, the colors within the sun spirit's form shift; yellows turn to greens and oranges to purples, but every other detail remains the same. Before long, the bright hues return.</i>


;Sunburst
Extremely bright rays of blinding orange light shine off of a lamenting sunburst spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the sunburst spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely.


;Swamp
The swamp spirit is a tangled kludge of small decaying weeds, mottled yellowy grasses, and thick dollops of an oozing rancid green-grey goop. Ethereal yellow eyes are centered in what looks like the spirit's head. Although the swamp spirit's movements are sluggish and drippy, it hovers in midair with ease.

*Swamp-type Spirit Lifekeep Messaging:
:Your swamp spirit steadily descends upon your corpse until it is directly over you. In an instant, it disappears, and is replaced by a cold slimy feeling, which tingles through your face and body. It is as if you had suddenly been dunked in a pool of freezing algae.

:After a few moments, the spirit re-emerges on top of you, leaving a dank sludgy film over your body.


;Taiga
The taiga spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes.


;Tidal
Small air bubbles are interspersed in the watery form of the tidal spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment.

*Tidal-type Spirit Lifekeep Messaging:
:A touchy tidal spirit dives straight towards you, its corporeal form dematerializing into a jet of frigid water. The water hits your body straight on, but amazingly, does not damage your corpse. The water pools around your body as a cold tingling feeling fills your being. Slowly, the water begins to gather itself up again and reform into the tidal spirit, but the feeling remains.


;Tree
The tree spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes.


;Tropical
Obviously hailing from one of Elanthia's warmer climes, the tropical spirit is an amalgam of vegetable and mineral. Its hands and "hair" resemble the fronds of palms; its slender torso is smooth tree trunk, and the texture of its half-translucent skin resembles fine sand. Though solid after a fashion, it all shifts about without pause, as if gentled by unseen breezes.

*Tropical-type Spirit Lifekeep Messaging:
:Your island spirit flies over towards your body and hovers above you for a few moments. Slowly, you begin to feel a gentle touch on your face, as though palm fronds had brushed against it. A surge of heat briefly fills you but is soon gone, leaving the odd scent of salt water in your nostrils.


;Volcano
Thin wisps of steam curl continually off the volcano spirit's bulky, but mostly transparent form. Flowing sluggishly within, thick rivulets of lava shuffle bits of half-melted stone and other debris throughout its body. Two heavyset black obsidian eyes placed deep within the spirit's head are the only feature of the volcano spirit that remains substantial and unwavering.


;Wasteland
Small granules of sand come together cohesively to give form to the wasteland spirit. The wasteland spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form.


;Will-o-wisp
A volatile will-o-wisp spirit changes its shape constantly, shifting from a wispy green humanoid to a mote of green light, to a trailing stream of variegated colors. The will-o-wisp spirit flits about quickly, never staying stationary for too long, shifting forms even while dashing from one location to another.

*Will-o-Wisp Spirit Lifekeep Messaging:
:Your will-o-wisp spirit dives straight towards you, curling into an insubstantial ball of green light right before impact. As it hits you, it explodes in a flurry of twinkling color before reforming into a single corporeal form above you. You feel somehow oddly changed.



;Recover (success)
;Wood
<pre{{log2}}>
The wood spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes.
>tell spirit to recover
An angry mountain spirit flickers for a moment and manifests a sinew-wrapped fused vertebral staff densely carved with Saramar runes, which it hands to you.
</pre>


;Recover (failure - already holding two items)
<pre{{log2}}>
>tell spirit to recover
The spirit is already holding its maximum capacity.
</pre>


==Changelog==
;Woodland
The woodland spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes.
{{top}}


* Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occurred as part of {{boldmono|[[RECOVER (verb)|RECOVER]]}} implementation. Spirit servants now linger a little longer after the caster's death than they did before as well.
== See Also ==
* [[Spirit Servant (218) updated (saved post)|2/18/2008 Update]]
* [[Spirit Servant (218) update (saved post)|6/2/2008 Update]]


== External Links ==
== Resources ==
* [[Major Spiritual (saved posts)#Spirit Servant (218)|Saved Posts]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#218 Major Spiritual Spell Circle: Spirit Servant], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#218 Major Spiritual Spell Circle: Spirit Servant], on Play.net


[[Category:Major Spiritual Spells]]
[[category: Pet Spells]]

Latest revision as of 19:43, 22 June 2023

Spirit Servant (218)
Mnemonic [SERVANT]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Stackable
Utility Magic  
Subtype Summoning 
Availability Self-cast 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

A Spirit Servant is a spiritual creature that accompanies the caster. It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is cursed, it will result in a magical backlash and injury to the caster. Casting Neutralize Curse (309) or Remove Curse (315) at the object on the spirit will allow the spirit to drop the item without harm.

Weapon recovery

If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing TELL SPIRIT TO RECOVER, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via one of the usual methods. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.

Caster death

If the caster is killed, the Spirit Servant can preserve its caster with the Preservation (305) spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with Spiritual Lore, Summoning.

If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration.

Usage

TELL SERVANT TO

*GET {item}
*DROP {item}
*GIVE {item} {player}
*LEAVE
*RECOVER

Lore Benefit

Each rank of Spiritual Lore, Summoning increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.

Spiritual Lore, Summoning ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250
Preservation duration (seconds) 300 450 600 750 900 1050 1200 1350 1500 1750 1800 2300 2800 3300
Not all thresholds shown

Appearance

Main article: Spirit Servant types

The caster can specify which type of servant to summon by using a runestone. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned Major Sanctuary (220) spell options.

Messaging

Start
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...
A lighthearted luck spirit begins to take corporeal form before your eyes.
Refresh (success)
You infuse your luck spirit with the mana necessary to maintain its corporeal form.
Refresh (failure, after caster's death but before fading)
You begin to beckon a Spirit Servant to your aid but realize that you already have one.
One-minute warning
You sense that your river spirit will not be able to hold corporeal form much longer.
End
A coy river spirit fades into ethereal form and wafts away.
Dropping a cursed item
A dolorous wasteland spirit drops an urglaes fang.
  
The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy.
   ... 25 points of damage!
   A raw, red hole is drilled in your chest by a powerful bolt!
When a weapon is disarmed
You drop your staff into the shadows!
An angry mountain spirit concentrates intently on its surroundings for a moment.
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Recover (success)
>tell spirit to recover
An angry mountain spirit flickers for a moment and manifests a sinew-wrapped fused vertebral staff densely carved with Saramar runes, which it hands to you.
Recover (failure - already holding two items)
>tell spirit to recover
The spirit is already holding its maximum capacity.

Changelog

  • Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occurred as part of RECOVER implementation. Spirit servants now linger a little longer after the caster's death than they did before as well.

Resources