Call Swarm (615): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(removed stub status)
No edit summary
 
(16 intermediate revisions by 5 users not shown)
Line 11: Line 11:
| status = Knockdown & [[Roundtime|RT]]
| status = Knockdown & [[Roundtime|RT]]
| ctype = [[Poisoned]], [[Diseased]]
| ctype = [[Poisoned]], [[Diseased]]
| cast_rt = 2
| mana_cost = 5
| navigation = {{Ranger base navigation}}
| navigation = {{Ranger base navigation}}
}}
}}
__NOTOC__
<section begin=description />Using his/her innate ability to interact with nature, the ranger summons insects from the surrounding area to swarm against a foe.<section end=description /> The venomous bites of the swarm of insects and their distracting noise aid the ranger on the battleground.


When casting '''Call Swarm''', the ranger's [[stance]] will determine the initial attack that the swarm will inflict upon its target. Only the initial effect is controllable; subsequent effects will be random. Success of the spell is based on the ranger's relative [[level]], [[Discipline]] and [[Influence]] stat bonuses, and dedication to the [[Ranger Base]] spell circle.
The spell '''Call Swarm (615)''' allows the caster to call forth a swarm of insects to swarm against a foe.

The swarm will move onto a new target once the first target has been killed. The swarm will go so far as to move rooms to chase its target.

The swarm has several attack forms. The caster can control the initial attack based on the [[stance]] they take when casting the spell. Each additional attack is of a random type.


The swarm will move onto a new target once the first target has been killed, and will move rooms to chase its target. Training in [[#Lore Benefit|Spiritual Lore, Summoning]] will increase the potency of the various effects.
{| {{prettytable}}
{| {{prettytable}}
|-bgcolor="lightblue"
!Casting Stance
!Stance
!Initial Attack Effect
!Initial Attack Effect
|-
|-
|Offensive
|Offensive
|Knockdown
|Knockdown & Base 5 sec [[roundtime]] (RT)
|-
|-
|Advanced
|Advanced
|25 Base damage
|Damage
|-
|-
|Forward
|Forward
|[[DS]] penalty
| -25 [[Defensive strength]] (DS) base penalty
|-
|-
|Neutral
|Neutral
|[[AS]] penalty
| -25 [[Attack strength]] (AS) base penalty
|-
|-
|Guarded
|Guarded
|[[poisoned|poison]] or [[diseased|disease]] base 5/round -1/round stackable
|Random Poison or Disease
|-
|-
|Defensive
|Defensive
|Induce [[roundtime]]
|Induce Base 5 sec [[roundtime]] (RT)
|-
|-
|}
|}


== Lore Benefits==
== Lore Benefit ==
Training in [[Spiritual Lore, Summoning]] increases any effect by +1 per seed 5 [[summation]] of ranks. The benefit varies depending on which type of attack that the swarm is performing (increased damage, increased penalties, increased roundtime, etc.).


:{| {{prettytable|text-align:center}}
[[Spiritual Lore, Summoning]] affects this spell. The bonus is +1 on a seed 5 scale (+1 at 5 ranks, up to +16 at 200 ranks). The benefit varies depending on which type of attack that the swarm is performing (increased damage, increased penalties, increased roundtime, etc.).
!align=right|Spiritual Lore, Summoning ranks||5||11||18||26||35||45||56||68||81||95||110||126||143
|-
|align=right|Increased potency of any effect||1||2||3||4||5||6||7||8||9||10||11||12||13
|}


==Interactions with other spells==
== Interaction with Web (118) ==
When Call Swarm is used on a creature that has been [[webbed]] via the [[Web (118)]] spell, the strength of the web is enhanced.
When Call Swarm is used on a creature that has been [[webbed]] via the [[Web (118)]] spell, the strength of the web is enhanced.
<pre{{log2|margin-right=35%}}>
<div {{log}}>
Surging like a single-minded entity, a swarm of insects converge on its webbed prey, surrounding a mountain lion in a frenzied grey haze. Inevitably, the sticky strands capture the insects, and their struggles bring forth a bevy of tiny black spiders, which encase the insects in silk, strengthening the original structure of the webbing.<br>
Surging like a single-minded entity, a swarm of insects converge on its webbed prey, surrounding a mountain lion in a frenzied grey haze. Inevitably, the sticky strands capture the insects, and their struggles bring forth a bevy of tiny black spiders, which encase the insects in silk, strengthening the original structure of the webbing.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.
</div>
</pre>


{{MIU-AS scaling spell

|circle=Ranger Base
Until 10/27/09, only a ranger could harness nature in the manner necessary to control Call Swarm. While this is no longer accurate, it is fun to see:
}}
<div {{log}}>
== Messaging ==
You gesture at a horned vor'taz.<br>
{{addmetext}}
&nbsp;CS: +223 - TD: +182 + CvA: +25 + d100: +68 == +134<br>
&nbsp;Warding failed!<br>
[Rune Strength 44 - 23 Steal Spell Difficulty = 21]<br>
As you concentrate and begin chanting, a luminescent aura lashes out to encircle a horned vor'taz.

The horned vor'taz gasps in agony as the aura completely envelops her.<br>
&nbsp;... 5 points of damage!<br>
&nbsp;Mild electric jolt sends the horned vor'taz into spasms.<br>
&nbsp;The horned vor'taz is stunned!<br>
The aura grows brighter then disappears in a brilliant flash. You seem to glow with power and the knowledge of Call Swarm.<br>
Cast Roundtime 3 Seconds.<br>
><br>
You beam!<br>
><br>
You gesture at a horned vor'taz.<br>
As the swarm of insects forms around you, you realize that you lack the Ranger's instincts needed to control it!<br>
Cast Roundtime 3 Seconds.<br>
><br>
A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!<br>
The swarm zips behind you and charges into you, knocking you to the ground!<br>
Roundtime: 6 sec.
</div>

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#615 Ranger Base Spell Circle: Call Swarm], on Play.net

[[category:Ranger Base Spells]]

Latest revision as of 20:05, 1 January 2024

Call Swarm (615)
Mnemonic [CALLSWARM]
Duration Variable
Not Stackable
Not Refreshable
Cast Time 2
Mana Cost 5
Attack Magic - Damage - Disabling  
Subtype Maneuver 
Target(s) Creatures 
Interval  
Damage Type Hitpoint 
State(s) Inflicted Knockdown & RT 
Critical Type Poisoned, Diseased 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Using his/her innate ability to interact with nature, the ranger summons insects from the surrounding area to swarm against a foe. The venomous bites of the swarm of insects and their distracting noise aid the ranger on the battleground.

When casting Call Swarm, the ranger's stance will determine the initial attack that the swarm will inflict upon its target. Only the initial effect is controllable; subsequent effects will be random. Success of the spell is based on the ranger's relative level, Discipline and Influence stat bonuses, and dedication to the Ranger Base spell circle.

The swarm will move onto a new target once the first target has been killed, and will move rooms to chase its target. Training in Spiritual Lore, Summoning will increase the potency of the various effects.

Stance Initial Attack Effect
Offensive Knockdown & Base 5 sec roundtime (RT)
Advanced 25 Base damage
Forward -25 Defensive strength (DS) base penalty
Neutral -25 Attack strength (AS) base penalty
Guarded poison or disease base 5/round -1/round stackable
Defensive Induce Base 5 sec roundtime (RT)

Lore Benefit

Training in Spiritual Lore, Summoning increases any effect by +1 per seed 5 summation of ranks. The benefit varies depending on which type of attack that the swarm is performing (increased damage, increased penalties, increased roundtime, etc.).

Spiritual Lore, Summoning ranks 5 11 18 26 35 45 56 68 81 95 110 126 143
Increased potency of any effect 1 2 3 4 5 6 7 8 9 10 11 12 13

Interaction with Web (118)

When Call Swarm is used on a creature that has been webbed via the Web (118) spell, the strength of the web is enhanced.

Surging like a single-minded entity, a swarm of insects converge on its webbed prey, surrounding a mountain lion in a frenzied grey haze. Inevitably, the sticky strands capture the insects, and their struggles bring forth a bevy of tiny black spiders, which encase the insects in silk, strengthening the original structure of the webbing.
Cast Roundtime 3 Seconds.

Magical Items and Scrolls

Call Swarm (615) has increased effect with Ranger Base spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Ranger Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Semi-Profession Effective Spell Rank (MIU/AS)
0.25 per MIU/AS rank up to caster level
0.165 per MIU/AS rank up to 2x caster level
0.05 per MIU/AS rank above 2x caster level

Messaging

This section has not been added yet; please add to it now!