Side by Side: Difference between revisions

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__NOTOC__
{{combat maneuver
{{Player System Manager
| available=All
| mnemonic=SIDEBYSIDE
|mnemonic = sidebyside
|verb = [[CMAN]]
| roundtime = Passive
|type = Passive
| cost=None
|availableto = All
| prereqs=[[Combat Movement]] (rank 2)
|prereqs = [[Combat Movement]] (at rank 2)<br>
| requirements=None
| sq1 = 2
| sq2 = 4
| sq3 = 6
| sq4 = 8
| sq5 = 10
| se1 = 3
| se2 = 6
| se3 = 9
| se4 = 12
| se5 = 15
| pu1 = 4
| pu2 = 8
| pu3 = 12
| pu4 = 16
| pu5 = 20
}}
}}
{{PSM3.0costs
|rank1 = 2
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{PSMinfo
|description = You and your allies are stronger together.
|mechanics = Side by Side gives a boost to melee [[Attack Strength]] and [[Defensive Strength]] when grouped with others with the Side By Side skill.
|additionalinfo = This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not [[hidden|hiding]]). This includes the commands {{boldmono|[[ATTACK]]}} and {{boldmono|[[MSTRIKE]]}}, the maneuvers [[Berserk]], [[Quickstrike]], [[Spin Attack]], [[Mighty Blow]], [[Staggering Blow]] and [[Truehand]] and the spell [[V'tull's Fury (1718)]]. It does not enhance ranged attacks or bolt attacks.


The variables that determine the AS/DS bonus provided to [[group]] members include the number of group members, the number of [[Combat Maneuvers]] and Side by Side ranks for the primary member, and the number of CM and Side by Side ranks for other group members.
'''Side by side''' is a [[combat maneuver]] (CMan) that gives a boost to [[attack strength]] (AS) and [[defensive strength]] (DS) while in a group.
}}

This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not [[hidden|hiding]]). This includes the commands{{mono| [[ATTACK]]}},{{mono| [[AMBUSH]] }}and{{mono| [[MSTRIKE]]}}, the CMans [[Berserk]], [[Quickstrike]], [[Spin Attack]], [[Mighty Blow]], [[Staggering Blow]] and [[Truehand]] and the spell [[V'tull's Fury (1718)]]. It does not enhance ranged attacks or bolt attacks.

There are several variables that determine the AS/DS bonus provided to [[group]] members. This includes the number of group members, the number of CM and side by side ranks for the primary member and the number of CM and side by side ranks for other group members.

The requirement to train a pretty useless CMan as prerequisite means that its not worth training just one rank in Side by Side. Train at least 2 ranks to get a decent return on the points spent on [[Combat Movement]].

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#sidebyside Combat Maneuvers List: Side by Side] on play.net
*[https://docs.google.com/spreadsheets/d/19CXRPaU9iqiLd0xMiKAH_BstQNx8sLUq0tp-fUZw3YQ/edit?usp=sharing Side By Side Testing (2019)]
*[http://forum.gsplayers.com/showthread.php?48673-Sidebyside-Research&highlight=sidebyside Player Research] on the Players Corner
*[http://forum.gsplayers.com/showthread.php?48673-Sidebyside-Research&highlight=sidebyside Player Research] on the Players Corner

[[Category:Combat Maneuvers]]

Latest revision as of 07:54, 26 February 2024

Side by Side
Mnemonic [sidebyside]
Activating Verb CMAN
Type Passive
Available To All
Prerequisites Combat Movement (at rank 2)
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

You and your allies are stronger together.

Mechanics

Side by Side gives a boost to melee Attack Strength and Defensive Strength when grouped with others with the Side By Side skill.

Additional Information

This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not hiding). This includes the commands ATTACK and MSTRIKE, the maneuvers Berserk, Quickstrike, Spin Attack, Mighty Blow, Staggering Blow and Truehand and the spell V'tull's Fury (1718). It does not enhance ranged attacks or bolt attacks.

The variables that determine the AS/DS bonus provided to group members include the number of group members, the number of Combat Maneuvers and Side by Side ranks for the primary member, and the number of CM and Side by Side ranks for other group members.

Resources