Warding Sphere (310): Difference between revisions

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{{Spell
{{Spell
| mnemonic = WARDSPHR
| mnemonic = WARDSPHR
| base_dur = 900 sec
| base_dur = 1200 sec
| add_dur = 20 sec per [[Cleric Base]] rank
| add_dur = 60 sec per [[Cleric Base]] rank
| span = [[Refreshable]]
| span = [[Stackable]]
| type = Defensive
| type = Defensive
| subtype = [[DS]], [[TD]]
| subtype = [[DS]], [[TD]]
Line 12: Line 12:
| navigation = {{cleric base navigation}}
| navigation = {{cleric base navigation}}
}}
}}
__TOC__


==Description==
'''Warding Sphere''' generates a bonus to the [[DS]] and [[TD]] of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader.


'''Warding Sphere''' is a defensive enhancement spell. <section begin=description /><includeonly>Warding Sphere</includeonly><noinclude>It</noinclude> provides a base bonus of +10 to [[defensive strength]] and [[target defense]]. [[Group]] members also gain the DS/TD benefits.<section end=description />
The base bonus is +10 DS/TD, +1 DS/TD per each [[Cleric Base]] ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD.


For each rank of [[Cleric]] base spells known:
== Proximity ==
* the duration of the spell is extended by 60 seconds from its base 1200 second duration.
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the [[Cleric]]'s conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.
* the base [[defensive strength]] and [[target defense]] bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 30 Cleric Base ranks. This bonus applies to both the caster and group members.
The mana cost also increases by 1 for every 2 Cleric Base ranks known over 310.


== External Links ==
== Group Mechanics ==
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the [[cleric]]'s conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere]


== Messaging ==
[[Category:Defensive Spells]]

[[Category:Cleric Base Spells]]

<pre{{log2|margin-right=35%}}>
A sphere of pure white light appears above you.
A wispy tendril of pure magic reaches out to encircle you and those nearby.

You feel more secure basking in the glow of divine protection.
</pre>

<pre{{log2|margin-right=35%}}>
You suddenly feel less protected.
</pre>

== Resources ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere], on Play.net

[[Category:Group Spells]]

Latest revision as of 04:42, 13 April 2024

Warding Sphere (310)
Mnemonic [WARDSPHR]
Base Duration 1200 sec
Added Duration 60 sec per Cleric Base rank
Span Stackable
Defensive Magic  
Subtype DS, TD 
Defensive Strength +10 (all) 
Target Defense +10 
Availability Group 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Description

Warding Sphere is a defensive enhancement spell. It provides a base bonus of +10 to defensive strength and target defense. Group members also gain the DS/TD benefits.

For each rank of Cleric base spells known:

  • the duration of the spell is extended by 60 seconds from its base 1200 second duration.
  • the base defensive strength and target defense bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 30 Cleric Base ranks. This bonus applies to both the caster and group members.

The mana cost also increases by 1 for every 2 Cleric Base ranks known over 310.

Group Mechanics

While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.

Messaging

A sphere of pure white light appears above you.
A wispy tendril of pure magic reaches out to encircle you and those nearby.

You feel more secure basking in the glow of divine protection.
You suddenly feel less protected.

Resources