Mandrake pet: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''mandrake''' is a pet that is attainable via the [[Evermore Hollow]] [[Herb Hunt|herb hunt]]. |
A '''mandrake''' is a pet that is attainable via the [[Evermore Hollow]] [[Herb Hunt|herb hunt]]. |
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{{stub}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Whistle== |
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|item=Whistle <!-- REQUIRED: Must be entered as Item Type --> |
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{{addmetext}} |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|- {{verbtableheader}} |
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You analyze your wooden whistle and sense that the creator has provided the following information: |
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The physical appearance of your wooden whistle can be changed. |
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A whittled wooden whistle can be worn, and indeed should be worn or held in order to activate it. The first time it is used, it will become ATTUNED to you. You can do this by EXHALING into it. When you EXHALE into it, you will summon a mandrake. |
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The physical appearance of your wooden whistle cannot be changed. |
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Your whistle is ready to be used again. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"| |
! scope="col" style="width: 45%"|Third |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|EXHALE |
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|You blow into your ironwood whistle, making no sound at all. Moments later, a piercing scream suddenly splits the air as the ground parts and an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms crawls out of it onto unsteady legs. |
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! scope="row" role="rowheader"|Style |
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|Character blows into her ironwood whistle, making no sound at all. Moments later, a piercing scream suddenly splits the air as the ground parts and an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms crawls out of it onto unsteady legs. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Mandrake== |
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|item=Mandrake <!-- REQUIRED: Must be entered as Item Type --> |
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{{addmetext}} |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|- {{verbtableheader}} |
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This is a Bittermere Woods mandrake. |
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He enjoys playing with people when they hug, point, prod, snuggle, or tickle at him. |
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You can feed the mandrake any foraged item. |
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You can hold the mandrake, or place him on your shoulder using WEAR. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Status |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col" |
! scope="col" style="width: 45%"|Third |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|DISMISS |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|DROP |
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! scope="row" role="rowheader"| |
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|You lower the mandrake to the ground, causing her to wiggle her root-haired toes and to squirm as you place herself on the ground. The moment her feet hit the ground, she teeters as if she may fall over but manages to maintain her footing and throws her arms in the air in obvious excitement. |
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|Character lowers the mandrake to the ground, causing her to wiggle her root-haired toes and to squirm as she places herself on the ground. The moment her feet hit the ground, she teeters as if she may fall over but manages to maintain her footing and throws her arms in the air in obvious excitement. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|GET |
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! scope="row" role="rowheader"|Non-owner |
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|Squirming and wiggling, an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms slips out of your hands. |
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|Squirming and wiggling, an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms slips out of Character's hands. |
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|- |
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! scope="row" role="rowheader"|Owner |
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|Stretching her arms up at you and tilting her head back, the mandrake displays toddler-like excitement at being scooped up and silently giggles. |
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|Stretching her arms up at Character and tilting her head back, the mandrake displays toddler-like excitement at being scooped up and silently giggles. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|HUG |
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! scope="row" role="rowheader"|Non-owner |
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|Bending over, you hug an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms, who responds by placing her plant-like head upon your shoulder and patting your back with her spindled root-like fingers. |
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|Bending over, Character hugs an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms, who responds by placing her plant-like head upon her shoulder and patting her back with her spindled root-like fingers. |
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|- |
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! scope="row" role="rowheader"|Owner, ground |
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|Bending over, you hug an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms, who responds by placing her plant-like head upon your shoulder and patting your back with her spindled root-like fingers. |
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|Bending over, Character hugs an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms, who responds by placing her plant-like head upon her shoulder and patting her back with her spindled root-like fingers. |
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|- |
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! scope="row" role="rowheader"|Owner, in hand |
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|You hug the mandrake, who responds by placing her plant-like head upon your shoulder. |
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|Character hugs the mandrake, who responds by placing her plant-like head upon her shoulder. |
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|- |
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! scope="row" role="rowheader"|Owner, wearing |
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|Wrapping one arm around your neck, the mandrake presses her coarse face against yours and hugs you tightly for a brief moment. |
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|Wrapping one arm around Character's neck, the mandrake perched on her shoulder presses her face against her cheek and squeezes her in a brief hug. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|POINT |
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! scope="row" role="rowheader"|Non-owner |
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|You point at an amber-eyed ironwood mandrake, who looks over her shoulder.<br> |
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You point at an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms. |
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|Issalya points at an amber-eyed ironwood mandrake, who looks over her shoulder.<br> |
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Issalya points at an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms. |
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|- |
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! scope="row" role="rowheader"|Owner, ground |
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|You point at the mandrake, who uses one root-like finger to point at herself before canting her head to the side. |
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|Character points at the mandrake, who uses one root-like finger to point at herself before canting her head to the side. |
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|- |
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! scope="row" role="rowheader"|Owner, in hand |
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|You point at the mandrake, who uses one root-like finger to point at herself before canting her head to the side. |
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|Character points at the mandrake, who uses one root-like finger to point at herself before canting her head to the side. |
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|- |
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! scope="row" role="rowheader"|Owner, wearing |
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|You point at the mandrake, who uses one root-like finger to point at herself before canting her head to the side. |
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|Character points at the mandrake, who uses one root-like finger to point at herself before canting her head to the side. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|PROD |
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! scope="row" role="rowheader"|Non-owner |
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|You stick your finger out at an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms, attempting to prod her, but the mandrake throws her arms in the air and toddles away. |
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|Character sticks her finger out at an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms, attempting to prod her, but the mandrake throws her arms in the air and toddles away. |
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|- |
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! scope="row" role="rowheader"|Owner, ground |
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|Crouching briefly, you poke at the nubby growth that resembles a nose in the mandrake's face, causing her to fall over. Landing sharply on her bum, an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms lets herself fall all the way back and rolls on the floor in silent laughter for several seconds. |
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|Crouching briefly, Character pokes at what passes for a nose on the mandrake's face, causing her to fall over. Landing sharply on her bum, an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms lets herself fall all the way back and rolls on the floor in silent laughter for several seconds. |
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|- |
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! scope="row" role="rowheader"|Owner, in hand |
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|Crouching briefly, you poke at the nubby growth that resembles a nose in the mandrake's face, causing her to fall over. Landing sharply on her bum, an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms lets herself fall all the way back and rolls on the floor in silent laughter for several seconds. |
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|Crouching briefly, Character pokes at what passes for a nose on the mandrake's face, causing her to fall over. Landing sharply on her bum, an amber-eyed scaly grey ironwood mandrake sprouting dark cyan mistblooms lets herself fall all the way back and rolls on the floor in silent laughter for several seconds. |
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|- |
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! scope="row" role="rowheader"|Owner, wearing |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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! scope="row" role="rowheader"| |
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|You carefully lift the mandrake off your shoulder, her legs dangling in the air before you place her on the ground. |
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|Character carefully lifts the mandrake off her shoulder, her legs dangling in the air before she places her on the ground. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|SNUGGLE |
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! scope="row" role="rowheader"|Non-owner |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Owner, ground |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Owner, in hand |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Owner, wearing |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="4"|TICKLE |
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! scope="row" role="rowheader"|Non-owner |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Owner, ground |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Owner, in hand |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Owner, wearing |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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==Wearing Items== |
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The mandrake pet can wear different foraged items, such as flowers or bark. Wearing them can change its appearance. |
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==Ambient Messages== |
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The mandrake pet has a variety of different ambient messages, sometimes interacting with other things or pets in the room. |
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<pre{{log2}}> |
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Gazing up at an elegant black stag standing above him, a nut-eyed twisted witchwood mandrake sprouting smoky violet belerias chitters. You can't be positive, but you would swear he said, "I am root." |
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</pre> |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= |
|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= |
|itemtype=Whistle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Pet |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= |
|releasevenue=Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= |
|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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Line 55: | Line 200: | ||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions=Alterations can only be done for the mandrake wood and eyes. These are only available at Ebon Gate. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|verb=DISMISS <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=DROP |
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|verb3=EXHALE |
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|verb4=GET |
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|verb5=HUG |
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|verb6=POINT |
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|verb7=PROD |
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|verb8=REMOVE |
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|verb9=SNUGGLE |
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|verb10=TICKLE |
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|verb11=WEAR |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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[[Category:Pets]] |
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{{stub}} |
Latest revision as of 14:34, 4 May 2024
A mandrake is a pet that is attainable via the Evermore Hollow herb hunt.
Whistle
You analyze your wooden whistle and sense that the creator has provided the following information: The physical appearance of your wooden whistle can be changed. A whittled wooden whistle can be worn, and indeed should be worn or held in order to activate it. The first time it is used, it will become ATTUNED to you. You can do this by EXHALING into it. When you EXHALE into it, you will summon a mandrake. The physical appearance of your wooden whistle cannot be changed. Your whistle is ready to be used again.
Mandrake
This is a Bittermere Woods mandrake. He enjoys playing with people when they hug, point, prod, snuggle, or tickle at him. You can feed the mandrake any foraged item. You can hold the mandrake, or place him on your shoulder using WEAR.
Wearing ItemsThe mandrake pet can wear different foraged items, such as flowers or bark. Wearing them can change its appearance. Ambient MessagesThe mandrake pet has a variety of different ambient messages, sometimes interacting with other things or pets in the room. Gazing up at an elegant black stag standing above him, a nut-eyed twisted witchwood mandrake sprouting smoky violet belerias chitters. You can't be positive, but you would swear he said, "I am root." |
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