BVShop:The Mar and Scar/August 2022: Difference between revisions
GS4-KAIKALA (talk | contribs) (Initial update for August 2022 inventory) |
m (HOST-GSKEBECHET moved page BVShop:Mar and Scar/August 2022 to BVShop:The Mar and Scar/August 2022: Proper shop name is actually "The Mar and Scar", not "Mar and Scar") |
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(3 intermediate revisions by one other user not shown) | |||
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| style="vertical-align: top; white-space: nowrap;" | a sickly green glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a sickly green glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
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|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Duskruin_Arena#Matches|Arena Helper (Duskruin)]]<br> |
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<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898292" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898292" role="link" style="text-decoration: underline">Analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898292"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898292"> |
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| style="vertical-align: top; white-space: nowrap;" | a dull grey rabbit's foot ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a dull grey rabbit's foot ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Bloodriven_Sewers|Sewer Luck Charm (Duskruin)]]<br> |
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<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898295" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898295" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898295"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898295"> |
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| style="vertical-align: top; white-space: nowrap;" | a silky white rabbit's foot ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a silky white rabbit's foot ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Bloodriven_Sewers|Sewer Luck Charm (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898294" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898294" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898294"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898294"> |
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Line 62: | Line 65: | ||
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| style="vertical-align: top; white-space: nowrap;" | a dull black glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a dull black glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Duskruin_Arena#Matches|Arena Helper (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898293" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898293" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898293"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898293"> |
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| style="vertical-align: top; white-space: nowrap;" | a silvery white glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a silvery white glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Duskruin_Arena#Matches|Arena Helper (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898291" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898291" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898291"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898291"> |
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| style="vertical-align: top; white-space: nowrap;" | a bright crimson glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a bright crimson glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Duskruin_Arena#Matches|Arena Helper (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898289" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898289" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898289"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898289"> |
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| style="vertical-align: top; white-space: nowrap;" | a vibrant yellow glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a vibrant yellow glass sphere ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Duskruin_Arena#Matches|Arena Helper (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898288" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898288" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898288"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898288"> |
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| style="vertical-align: top; white-space: nowrap;" | a sharp toxin-covered misericord ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a sharp toxin-covered misericord ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Bank_Heist|Bank Heist's Misericord of Misadventure (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898287" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898287" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898287"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898287"> |
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| style="vertical-align: top; white-space: nowrap;" | a rat-shaped vial ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a rat-shaped vial ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| < |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Bloodriven_Sewers|Sewer Rat Pheromones (Duskruin)]]<br> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898286" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898286" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898286"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898286"> |
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Line 256: | Line 265: | ||
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| style="vertical-align: top; white-space: nowrap;" | a reinforced invar razor ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a reinforced invar razor ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Scarring razor|Scarring Razor]]<br><pre style="border: none; font-family: sans-serif; padding: 0; margin: 0;"><nowiki> |
||
Uses:50 |
|||
Sharpening: Can be sharpened many times |
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</nowiki></pre> |
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<nowiki> |
<nowiki> |
||
</nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898307" role="link" style="text-decoration: underline">Analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898307"> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
|||
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
|||
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
|||
Scar Selection: |
|||
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
|||
Scarring Yourself: |
|||
In order to scar yourself, you just need to POINT it at yourself. |
|||
Scarring Others: |
|||
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
|||
Razor Maintenance: |
|||
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
|||
</nowiki></pre> |
|||
</div> |
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|style="white-space:nowrap; vertical-align: top; text-align: right;"| 125 |
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 125 |
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|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | an alum-swept invar razor ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | an alum-swept invar razor ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Scarring razor|Scarring Razor]]<br><pre style="border: none; font-family: sans-serif; padding: 0; margin: 0;"><nowiki> |
||
Uses:50 |
|||
Sharpening: Can be sharpened many times |
|||
</nowiki></pre> |
|||
<nowiki> |
<nowiki> |
||
</nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898306" role="link" style="text-decoration: underline">Analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898306"> |
|||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
|||
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
|||
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
|||
Scar Selection: |
|||
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
|||
Scarring Yourself: |
|||
In order to scar yourself, you just need to POINT it at yourself. |
|||
Scarring Others: |
|||
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
|||
Razor Maintenance: |
|||
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
|||
</nowiki></pre> |
|||
</div> |
|||
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 125 |
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 125 |
||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a pitted iron razor ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a pitted iron razor ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Scarring razor|Scarring Razor]]<br><pre style="border: none; font-family: sans-serif; padding: 0; margin: 0;"><nowiki> |
||
Uses:10 |
|||
Sharpening: Can be sharpened several times |
|||
</nowiki></pre> |
|||
<nowiki> |
<nowiki> |
||
</nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898305" role="link" style="text-decoration: underline">Analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898305"> |
|||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
|||
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
|||
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
|||
Scar Selection: |
|||
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
|||
Scarring Yourself: |
|||
In order to scar yourself, you just need to POINT it at yourself. |
|||
Scarring Others: |
|||
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
|||
Razor Maintenance: |
|||
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
|||
</nowiki></pre> |
|||
</div> |
|||
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 25 |
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 25 |
||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a primitive iron razor ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a primitive iron razor ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Scarring razor|Scarring Razor]]<br><pre style="border: none; font-family: sans-serif; padding: 0; margin: 0;"><nowiki> |
||
Uses:20 |
|||
Sharpening: Can be sharpened several times |
|||
</nowiki></pre> |
|||
<nowiki> |
<nowiki> |
||
</nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898304" role="link" style="text-decoration: underline">Analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898304"> |
|||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
|||
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
|||
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
|||
Scar Selection: |
|||
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
|||
Scarring Yourself: |
|||
In order to scar yourself, you just need to POINT it at yourself. |
|||
Scarring Others: |
|||
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
|||
Razor Maintenance: |
|||
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
|||
</nowiki></pre> |
|||
</div> |
|||
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 50 |
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 50 |
||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a curved invar razor ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a curved invar razor ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Scarring razor|Scarring Razor]]<br><pre style="border: none; font-family: sans-serif; padding: 0; margin: 0;"><nowiki> |
||
Uses:10 |
|||
Sharpening: Can be sharpened several times |
|||
</nowiki></pre> |
|||
<nowiki> |
<nowiki> |
||
</nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898303" role="link" style="text-decoration: underline">Analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898303"> |
|||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
|||
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
|||
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
|||
Scar Selection: |
|||
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
|||
Scarring Yourself: |
|||
In order to scar yourself, you just need to POINT it at yourself. |
|||
Scarring Others: |
|||
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
|||
Razor Maintenance: |
|||
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
|||
</nowiki></pre> |
|||
</div> |
|||
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 25 |
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 25 |
||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a brushed rolaren razor ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a brushed rolaren razor ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ |
|style="vertical-align: top; text-align: left;"| < 1 lb<br> ||style="width: 40%; vertical-align: top; text-align: left;"| [[Scarring razor|Scarring Razor]]<br><pre style="border: none; font-family: sans-serif; padding: 0; margin: 0;"><nowiki> |
||
Uses: Unlimited (auction quality) |
|||
</nowiki></pre> |
|||
<nowiki> |
<nowiki> |
||
</nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898302" role="link" style="text-decoration: underline">Analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898302"> |
|||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
|||
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull. |
|||
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring. |
|||
Scar Selection: |
|||
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor. |
|||
Scarring Yourself: |
|||
In order to scar yourself, you just need to POINT it at yourself. |
|||
Scarring Others: |
|||
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred. |
|||
Razor Maintenance: |
|||
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects. |
|||
</nowiki></pre> |
|||
</div> |
|||
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 5,000 |
|style="white-space:nowrap; vertical-align: top; text-align: right;"| 5,000 |
||
|- |
|- |
||
Line 753: | Line 659: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | some baggy faded leather pants ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | some baggy faded leather pants ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| 2 lbs<br>Pocketed: A very small amount (a couple of very small items) (in)<br><nowiki>leg-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| 2 lbs<br>Pocketed: A very small amount (a couple of very small items) (in)<br><nowiki>leg-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898346" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898346" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898346"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898346"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: They appear to be of wonderful craftsmanship and in excellent condition |
|||
Your pants are currently unlocked to tier: 1 |
|||
Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your pants: |
|||
Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: They appear to be of wonderful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some baggy faded leather pants. |
|||
Long with a rank 1: some baggy faded leather pants with numerous scuff marks. |
|||
Long with a rank 2: some baggy faded leather pants lightly stained with blood. |
|||
Long with a rank 3: some baggy faded leather pants drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a full-length pants of sorts. It must remain plural. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: some baggy faded leather pants. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our pants |
|||
to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 798: | Line 679: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a leather aventail ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a leather aventail ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898345" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898345" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898345"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898345"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of wonderful craftsmanship and in excellent condition |
|||
Your aventail is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your aventail: |
|||
Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my aventail to use your first aid skill and apply a tourniquet through your aventail. |
|||
Your aventail will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a leather aventail. |
|||
Long with a rank 1: a leather aventail with numerous scuff marks. |
|||
Long with a rank 2: a leather aventail lightly stained with blood. |
|||
Long with a rank 3: a leather aventail drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a leather aventail. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our aventail |
|||
to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 848: | Line 699: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a red silk bowtie ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a red silk bowtie ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898344" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898344" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898344"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898344"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of wonderful craftsmanship and in excellent condition |
|||
Your bowtie is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your bowtie: |
|||
Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie. |
|||
Your bowtie will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a red silk bowtie. |
|||
Long with a rank 1: a red silk bowtie with numerous scuff marks. |
|||
Long with a rank 2: a red silk bowtie lightly stained with blood. |
|||
Long with a rank 3: a red silk bowtie drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a red silk bowtie. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie |
|||
to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 898: | Line 719: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a green silk scarf ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a green silk scarf ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898343" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898343" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898343"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898343"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of wonderful craftsmanship and in excellent condition |
|||
Your scarf is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your scarf: |
|||
Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my scarf to use your first aid skill and apply a tourniquet through your scarf. |
|||
Your scarf will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a green silk scarf. |
|||
Long with a rank 1: a green silk scarf with numerous scuff marks. |
|||
Long with a rank 2: a green silk scarf lightly stained with blood. |
|||
Long with a rank 3: a green silk scarf drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a green silk scarf. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf |
|||
to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 948: | Line 739: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a blue silk cravat ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a blue silk cravat ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898342" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898342" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898342"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898342"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of wonderful craftsmanship and in excellent condition |
|||
Your cravat is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your cravat: |
|||
Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my cravat to use your first aid skill and apply a tourniquet through your cravat. |
|||
Your cravat will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a blue silk cravat. |
|||
Long with a rank 1: a blue silk cravat with numerous scuff marks. |
|||
Long with a rank 2: a blue silk cravat lightly stained with blood. |
|||
Long with a rank 3: a blue silk cravat drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a blue silk cravat. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our cravat |
|||
to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 998: | Line 759: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a pair of dark leather gloves ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a pair of dark leather gloves ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>hand-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>hand-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898341" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898341" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898341"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898341"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: They appear to be of wonderful craftsmanship and in excellent condition |
|||
Your gloves are currently unlocked to tier: 1 |
|||
Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your gloves: |
|||
Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: They appear to be of wonderful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a pair of dark leather gloves. |
|||
Long with a rank 1: a pair of dark leather gloves with numerous scuff marks. |
|||
Long with a rank 2: a pair of dark leather gloves lightly stained with blood. |
|||
Long with a rank 3: a pair of dark leather gloves drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain gloves or gauntlets of sorts and cover the entire hand. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a pair of dark leather gloves. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves |
|||
to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,043: | Line 779: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a white cotton shirt ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a white cotton shirt ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>under-armor-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>under-armor-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898340" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898340" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898340"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898340"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of masterful craftsmanship and in wonderful condition |
|||
Your shirt is currently unlocked to tier: 1 |
|||
Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your shirt: |
|||
Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of wonderful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a white cotton shirt. |
|||
Long with a rank 1: a white cotton shirt with numerous scuff marks. |
|||
Long with a rank 2: a white cotton shirt lightly stained with blood. |
|||
Long with a rank 3: a white cotton shirt drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition. |
|||
Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a shirt or blouse of sorts; no midriff styles. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a white cotton shirt. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt |
|||
to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,088: | Line 799: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | some supple faded leather boots ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | some supple faded leather boots ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>feet-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>feet-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898339" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898339" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898339"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898339"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: They appear to be of wonderful craftsmanship and in excellent condition |
|||
Your boots are currently unlocked to tier: 1 |
|||
Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your boots: |
|||
Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: They appear to be of wonderful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some supple faded leather boots. |
|||
Long with a rank 1: some supple faded leather boots with numerous scuff marks. |
|||
Long with a rank 2: some supple faded leather boots lightly stained with blood. |
|||
Long with a rank 3: some supple faded leather boots drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a full-foot covering such as shoes, boots, or slippers. It must remain plural. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: some supple faded leather boots. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our boots |
|||
to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,133: | Line 819: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | some thick faded leather armbands ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | some thick faded leather armbands ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>arm-attached</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>arm-attached</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898338" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898338" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898338"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898338"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: They appear to be of wonderful craftsmanship and in excellent condition |
|||
Your armbands are currently unlocked to tier: 1 |
|||
Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your armbands: |
|||
Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: They appear to be of wonderful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some thick faded leather armbands. |
|||
Long with a rank 1: some thick faded leather armbands with numerous scuff marks. |
|||
Long with a rank 2: some thick faded leather armbands lightly stained with blood. |
|||
Long with a rank 3: some thick faded leather armbands drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain some thick armbands of sorts. It must remain plural. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: some thick faded leather armbands. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands |
|||
to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,178: | Line 839: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a faded leather jacket ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a faded leather jacket ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| 6 lbs<br>Pocketed: A huge amount (in)<br><nowiki>cloak-worn (functional)</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| 6 lbs<br>Pocketed: A huge amount (in)<br><nowiki>cloak-worn (functional)</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898337" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898337" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898337"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898337"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of wonderful craftsmanship and in excellent condition |
|||
Your jacket is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your jacket: |
|||
Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my jacket to use your first aid skill and apply a tourniquet through your jacket. |
|||
Your jacket will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a faded leather jacket. |
|||
Long with a rank 1: a faded leather jacket with numerous scuff marks. |
|||
Long with a rank 2: a faded leather jacket lightly stained with blood. |
|||
Long with a rank 3: a faded leather jacket drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain full-length jacket, cloak, longcloak, or something similar. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a faded leather jacket. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our jacket |
|||
to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,228: | Line 859: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a supple faded leather hood ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a supple faded leather hood ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>head-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>head-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898336" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898336" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898336"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898336"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of masterful craftsmanship and in wonderful condition |
|||
Your hood is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your hood: |
|||
Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of wonderful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my hood to use your first aid skill and apply a tourniquet through your hood. |
|||
Your hood will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a supple faded leather hood. |
|||
Long with a rank 1: a supple faded leather hood with numerous scuff marks. |
|||
Long with a rank 2: a supple faded leather hood lightly stained with blood. |
|||
Long with a rank 3: a supple faded leather hood drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition. |
|||
Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a hat, cowl, or hood and cannot be dainty. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a supple faded leather hood. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our hood |
|||
to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,278: | Line 879: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | some thin spectacles ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | some thin spectacles ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>pin-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>pin-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898335" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898335" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898335"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898335"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + smudged with dirt and blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Show Customizations: |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
No wounds: They appear to be of wonderful craftsmanship and in excellent condition |
|||
Rank 1: They appear to be of masterful craftsmanship and slightly scuffed |
|||
Your spectacles are currently unlocked to tier: 2 |
|||
Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood |
|||
You currently have access to the following verbs on your spectacles: |
|||
Rank 3: They appear to be of masterful craftsmanship and drenched with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles. |
|||
Your spectacles will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some thin spectacles. |
|||
Long with a rank 1: some thin spectacles with numerous scuff marks. |
|||
Long with a rank 2: some thin spectacles smudged with dirt and blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain goggles/spectacles only; no monocle. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: some thin spectacles. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles |
|||
to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,327: | Line 898: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | some leather goggles ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | some leather goggles ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>pin-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>pin-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898334" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898334" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898334"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898334"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + smudged with dirt and blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: They appear to be of wonderful craftsmanship and in excellent condition |
|||
Your goggles are currently unlocked to tier: 2 |
|||
Rank 1: They appear to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your goggles: |
|||
Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: They appear to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my goggles to use your first aid skill and apply a tourniquet through your goggles. |
|||
Your goggles will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some leather goggles. |
|||
Long with a rank 1: some leather goggles with numerous scuff marks. |
|||
Long with a rank 2: some leather goggles smudged with dirt and blood. |
|||
Long with a rank 3: some leather goggles drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain goggles/spectacles only; no monocle. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: some leather goggles. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our goggles |
|||
to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,377: | Line 918: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a leather gorget ||style="vertical-align: top; white-space: nowrap;"| |
| style="vertical-align: top; white-space: nowrap;" | a leather gorget ||style="vertical-align: top; white-space: nowrap;"| |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[WoundedWear]]<br><nowiki> |
||
<nowiki> |
|||
</nowiki> <div class="mw-customtoggle-185898333" role="link" style="text-decoration: underline">Analyze</div> |
</nowiki> <div class="mw-customtoggle-185898333" role="link" style="text-decoration: underline">Analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898333"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898333"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover |
|||
Description Customizations: |
|||
* Welcome to Wounded Wear * |
|||
No Wounds: Base description only |
|||
Rank 1: Base + with numerous scuff marks |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
Rank 2: Base + lightly stained with blood |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
Rank 3: Base + drenched with blood |
|||
guidelines. Only a rare and skilled merchant can unlock this clothing line. |
|||
Show Customizations: |
|||
No wounds: It appears to be of wonderful craftsmanship and in excellent condition |
|||
Your gorget is currently unlocked to tier: 2 |
|||
Rank 1: It appears to be of masterful craftsmanship and slightly scuffed |
|||
You currently have access to the following verbs on your gorget: |
|||
Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Rank 3: It appears to be of masterful craftsmanship and drenched with blood |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Open + Close (If Available), Tend, Cover |
|||
Additional Features |
|||
Tend my gorget to use your first aid skill and apply a tourniquet through your gorget. |
|||
Your gorget will also ambiently bleed at random. You must be bleeding for this to happen. |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: a leather gorget. |
|||
Long with a rank 1: a leather gorget with numerous scuff marks. |
|||
Long with a rank 2: a leather gorget lightly stained with blood. |
|||
Long with a rank 3: a leather gorget drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: a leather gorget. |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our gorget |
|||
to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,428: | Line 939: | ||
|} |
|} |
||
</blockquote> |
</blockquote> |
||
<noinclude>[[Category:Bloodriven Village August 2022 shops|M]]</noinclude> |
|||
<blockquote> |
<blockquote> |
||
{{Container2||container=On the weathered mannequin you see:||contents= a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.}} |
{{Container2||container=On the weathered mannequin you see:||contents= a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.}} |
||
Line 1,485: | Line 995: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a bright silver bracelet accented with a diamond ||style="vertical-align: top; white-space: nowrap;"| [[:Category:Magic_Items|magic item]] |
| style="vertical-align: top; white-space: nowrap;" | a bright silver bracelet accented with a diamond ||style="vertical-align: top; white-space: nowrap;"| [[:Category:Magic_Items|magic item]] |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>wrist-worn (functional)</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ChaosJewelry]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>wrist-worn (functional)</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ChaosJewelry]]<br><nowiki> |
||
<nowiki> |
|||
Blank imbeddible</nowiki><br><nowiki> |
Blank imbeddible</nowiki><br><nowiki> |
||
It will disintegrate after its last charge is depleted. |
It will disintegrate after its last charge is depleted. |
||
Line 1,492: | Line 1,001: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898330"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898330"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE. |
|||
A chaotic voice reverberates throughout your mind... |
|||
"I am unlocked to the second tier. |
|||
First Gem: a rock crystal |
|||
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me. |
|||
Second Gem:: an emerald |
|||
You can also prod at me and gaze at my chaotic beauty. |
|||
Third Gem: a diamond |
|||
You can have me altered but only by special people, listen to their rules." |
|||
Fourth Gem: a blue topaz |
|||
First Material: gold |
|||
The voice continues... |
|||
Second Material: silver |
|||
Third Material: brass |
|||
"I have the following gems available to you, |
|||
First Gem: a rock crystal |
|||
Second Gem: an emerald |
|||
Third Gem: a diamond |
|||
Fourth Gem: a blue topaz" |
|||
"I have the following materials available to you, |
|||
First Material: gold |
|||
Second Material: silver |
|||
Third Material: brass" |
|||
"I will describe myself as, |
|||
a bright bracelet |
|||
a dull bracelet |
|||
a shining bracelet" |
|||
The chaotic voice fades from your mind. |
|||
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. |
|||
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can |
|||
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short |
|||
adjective to describe your jewelry. All standard alter rules apply, you must supply materials. |
|||
Described as: a bright bracelet, a dull bracelet, a shining bracelet |
|||
The following materials are not allowed |
|||
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, |
|||
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others. |
|||
The following gems are not allowed |
|||
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,532: | Line 1,018: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a bright silver ring crested with an emerald ||style="vertical-align: top; white-space: nowrap;"| [[:Category:Magic_Items|magic item]] |
| style="vertical-align: top; white-space: nowrap;" | a bright silver ring crested with an emerald ||style="vertical-align: top; white-space: nowrap;"| [[:Category:Magic_Items|magic item]] |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>finger-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ChaosJewelry]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>finger-worn</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ChaosJewelry]]<br><nowiki> |
||
<nowiki> |
|||
Blank imbeddible</nowiki><br><nowiki> |
Blank imbeddible</nowiki><br><nowiki> |
||
It will disintegrate after its last charge is depleted. |
It will disintegrate after its last charge is depleted. |
||
Line 1,539: | Line 1,024: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898329"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898329"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER. |
|||
A chaotic voice reverberates throughout your mind... |
|||
I am unlocked to the first tier. |
|||
You can PUSH, PULL, POKE, TAP and tap me to change how I look. |
|||
You can RUB me to change my appearance. You can COVER me to turn on and off my changes. |
|||
You can have me altered but only by special people, listen to their rules." |
|||
First Gem: a rock crystal |
|||
The voice continues... |
|||
Second Gem:: an emerald |
|||
Third Gem: a diamond |
|||
"I have the following gems available to you, |
|||
Fourth Gem: a blue topaz |
|||
Second Gem: an emerald |
|||
Third Gem: a diamond |
|||
Fourth Gem: a blue topaz" |
|||
"I have the following materials available to you, |
|||
First Material: gold |
|||
Second Material: silver |
|||
Third Material: brass" |
|||
"I will describe myself as, |
|||
a bright ring |
|||
a dull ring |
|||
a shining ring" |
|||
The chaotic voice fades from your mind. |
|||
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. |
|||
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can |
|||
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short |
|||
adjective to describe your jewelry. All standard alter rules apply, you must supply materials. |
|||
First Material: gold |
|||
The following materials are not allowed |
|||
Second Material: silver |
|||
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, |
|||
Third Material: brass |
|||
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others. |
|||
The following gems are not allowed |
|||
Described as: a bright ring, a dull ring, a shining ring |
|||
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
</div> |
||
Line 1,579: | Line 1,041: | ||
|- |
|- |
||
| style="vertical-align: top; white-space: nowrap;" | a dull gold amulet crested with diamond ||style="vertical-align: top; white-space: nowrap;"| [[:Category:Magic_Items|magic item]] |
| style="vertical-align: top; white-space: nowrap;" | a dull gold amulet crested with diamond ||style="vertical-align: top; white-space: nowrap;"| [[:Category:Magic_Items|magic item]] |
||
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn (functional)</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ChaosJewelry]]<br> |
|style="vertical-align: top; text-align: left;"| < 1 lb<br><nowiki>neck-worn (functional)</nowiki> ||style="width: 40%; vertical-align: top; text-align: left;"| [[ChaosJewelry]]<br><nowiki> |
||
<nowiki> |
|||
Blank imbeddible</nowiki><br><nowiki> |
Blank imbeddible</nowiki><br><nowiki> |
||
It will shatter after its last charge is depleted. |
It will shatter after its last charge is depleted. |
||
Line 1,586: | Line 1,047: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898328"> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-185898328"> |
||
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
||
The amulet is not unlocked with the following verbs available: RUB, COVER. |
|||
A chaotic voice reverberates throughout your mind... |
|||
"I have not been unlocked. |
|||
First Gem: a rock crystal |
|||
You can RUB me to change my appearance. You can COVER me to turn on and off my changes. |
|||
Second Gem:: an emerald |
|||
a diamond |
|||
Third Gem: a diamond |
|||
You can have me altered but only by special people, listen to their rules." |
|||
Fourth Gem: a blue topaz |
|||
First Material: gold |
|||
The voice continues... |
|||
Second Material: silver |
|||
Third Material: brass |
|||
"I have the following gems available to you, |
|||
First Gem: a rock crystal |
|||
Second Gem: an emerald |
|||
Third Gem: a diamond |
|||
Fourth Gem: a blue topaz" |
|||
"I have the following materials available to you, |
|||
First Material: gold |
|||
Second Material: silver |
|||
Third Material: brass" |
|||
"I will describe myself as, |
|||
a bright amulet |
|||
a dull amulet |
|||
a shining amulet" |
|||
The chaotic voice fades from your mind. |
|||
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. |
|||
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can |
|||
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short |
|||
adjective to describe your jewelry. All standard alter rules apply, you must supply materials. |
|||
Described as: a bright amulet, a dull amulet, a shining amulet |
|||
The following materials are not allowed |
|||
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, |
|||
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others. |
|||
The following gems are not allowed |
|||
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others. |
|||
</nowiki></pre> |
</nowiki></pre> |
||
</div> |
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Latest revision as of 08:33, 10 September 2024
a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 8212522] | |
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see an overturned wooden crate and a wrought iron cart. | |
Obvious exits: northeast, northwest, out |
Some prices in bloodscrip, and some prices in silvers.
On the wooden crate you see: a sickly green glass sphere, a dull grey rabbit's foot, a silky white rabbit's foot, a dull black glass sphere, a silvery white glass sphere, a small note, a bright crimson glass sphere, a vibrant yellow glass sphere, a sharp toxin-covered misericord, and a rat-shaped vial.
a small note In the Common language, it reads: These items both have specific uses within Bloodriven Village! * Spheres: AoE attack in the arena. (1 use) * Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) * Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers. There is a greater and lesser variety, priced accordingly. (3 uses) * Vials: Rat scent to attract rats. (5 uses)
Item Type Info Details Price a sickly green glass sphere < 1 lb Arena Helper (Duskruin)
AnalyzeAnalyze:This is an enervate bomb that can only be used within Duskruin Arena. It will weaken creatures, affecting their combat performance and causes them to take more critical damage.5,000 silvers a dull grey rabbit's foot < 1 lb Sewer Luck Charm (Duskruin)
AnalyzeAnalyze:This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena. Only one can be used at a time, and each application will last 3 minutes.150,000 silvers a silky white rabbit's foot < 1 lb Sewer Luck Charm (Duskruin)
AnalyzeAnalyze:This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena. Only one can be used at a time, and each application will last 3 minutes.300,000 silvers a dull black glass sphere < 1 lb Arena Helper (Duskruin)
AnalyzeAnalyze:This is a void bomb that can only be used within Duskruin Arena. It causes damage from the loss of air pressure and can pull in corpses.5,000 silvers a silvery white glass sphere < 1 lb Arena Helper (Duskruin)
AnalyzeAnalyze:This is a sticky bomb that can only be used within Duskruin Arena. It will web creatures.5,000 silvers a bright crimson glass sphere < 1 lb Arena Helper (Duskruin)
AnalyzeAnalyze:This is a fire bomb that can only be used within Duskruin Arena. It causes fire damage over time.5,000 silvers a vibrant yellow glass sphere < 1 lb Arena Helper (Duskruin)
AnalyzeAnalyze:This is a stun bomb that can only be used within Duskruin Arena. It causes electrical damage and will stun creatures.5,000 silvers a sharp toxin-covered misericord < 1 lb Bank Heist's Misericord of Misadventure (Duskruin)
AnalyzeAnalyze:This can be used inside the bank heist at Bloodriven Village. Usage: STAB misericord - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.10,000 silvers a rat-shaped vial < 1 lb Sewer Rat Pheromones (Duskruin)
AnalyzeAnalyze:This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village. Vials can hold up to 10 applications, and each application will last 3 minutes. Applications will not stack.30,000 silvers
On the red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.
Item Type Info Details Price a thin silver needle < 1 lb Piercing needle
50 an opaque glass of aged whiskey liquid < 1 lb Quaffs Remaining: 10 1
On the wrought iron cart you see: a small note, a primitive metal chisel, and a small iron crucible.
a small note In the Common language, it reads: These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
Item Type Info Details Price a primitive metal chisel < 1 lb Chisel (bloodrune-adjacent)
AnalyzeAnalyze:This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.250 a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)Crucible (Bloodforge-adjacent)
AnalyzeAnalyze:a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.250
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 8212523] | |
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign. | |
Obvious exits: southeast |
a small parchment sign In the Common language, it reads: The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chest you see: a pile of ornate finery and a heap of shoddy jewelry.
Item Type Info Details Price a pile of ornate finery < 1 lb
pin-worn (functional)10 a heap of shoddy jewelry < 1 lb
pin-worn (functional)10
The Mar and Scar, Incised
[The Mar and Scar, Incised - 8212524] | |
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign. | |
Obvious exits: southwest |
a small parchment sign In the Common language, it reads: The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor, and a brushed rolaren razor.
Item Type Info Details Price a reinforced invar razor < 1 lb Scarring Razor Uses:50 Sharpening: Can be sharpened many times
125 an alum-swept invar razor < 1 lb Scarring Razor Uses:50 Sharpening: Can be sharpened many times
125 a pitted iron razor < 1 lb Scarring Razor Uses:10 Sharpening: Can be sharpened several times
25 a primitive iron razor < 1 lb Scarring Razor Uses:20 Sharpening: Can be sharpened several times
50 a curved invar razor < 1 lb Scarring Razor Uses:10 Sharpening: Can be sharpened several times
25 a brushed rolaren razor < 1 lb Scarring Razor Uses: Unlimited (auction quality)
5,000
The Mar and Scar, Inked
[The Mar and Scar, Inked - 8212525] | |
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display. | |
Obvious exits: out |
a carefully penned notice The following terms and conditions will be held true to all customers, regardless of race or bribery. We will endeavor to provide each and every customer with a fine piece of artwork that they can be happy with forever. In order to do this, we require you to help as well. By abiding by the following list of guidelines, we can make your visit as pleasant, painless and as permanent as we can. ***** LOOK AT THE NOTICE AGAIN TO READ THE NEXT PAGE *****
a pricing sign In the Common language, it reads: Stock tattoos: 25,000 silvers.
a tattoo display Scrawled on the huge display are hundreds of small images. Looking closely you can make out individual ones and tiny numbers next to them. #1 - a small black dagger tattoo #2 - a small rosebud tattoo #3 - a deep red rose tattoo #4 - a black rose tattoo #5 - a delicate daisy tattoo #6 - a twining ivy tattoo #7 - a poison ivy tattoo #8 - a delicate lily tattoo #9 - an oak tree tattoo #10 - a howling wolf tattoo #11 - a stalking wolf tattoo #12 - a snarling bear tattoo #13 - a rearing bear tattoo #14 - a wolf paw tattoo #15 - a bear paw tattoo #16 - a cat paw tattoo #17 - a stalking snowcat tattoo #18 - a stalking panther tattoo #19 - a stalking tiger tattoo #20 - a stalking lion tattoo #21 - a roaring lion tattoo #22 - a sleeping kitten tattoo #23 - a pouncing kitten tattoo #24 - a mangy rat tattoo #25 - a soaring hawk tattoo LOOK at the display again for more stock tattoos.
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 8212526] | |
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates, a cracked wooden sign and a heavy iron cloak rack with some stuff on it. | |
Obvious exits: up |
a cracked wooden sign In the Common language, it reads: The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate, and a small harness-shaped certificate.
Item Type Info Details Price a shadowy climate wear certificate unlock certificate ClimateWear
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
250 a shimmering climate wear certificate unlock certificate ClimateWear
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
30,000 a bright climate wear certificate unlock certificate ClimateWear
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
2,500 a hood-shaped climate wear certificate unlock certificate ClimateWear
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
1,000 a bright sheath-shaped certificate unlock certificate A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000 a light sheath-shaped certificate unlock certificate A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000 a bright gory weapon certificate unlock certificate A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000 a light gory weapon certificate unlock certificate A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500 a pale gory weapon certificate unlock certificate A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000 a large pelt bag certificate unlock certificate Pelt Bag
A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.
4,000 a small pelt bag certificate unlock certificate Pelt Bag
A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.
1,000 a gold harness-shaped certificate unlock certificate A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000 a black harness-shaped certificate unlock certificate A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000 a small harness-shaped certificate unlock certificate A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000
On the iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits, and a deep mulberry leather cloak with gold threading.
Item Type Info Details Price a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000
On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles, and a leather gorget.
Item Type Info Details Price some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-wornWoundedWear
AnalyzeAnalyze:The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: They appear to be of wonderful craftsmanship and in excellent condition Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood Rank 3: They appear to be of wonderful craftsmanship and drenched with blood1,000 a leather aventail < 1 lb
neck-wornWoundedWear
AnalyzeAnalyze:The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of wonderful craftsmanship and in excellent condition Rank 1: It appears to be of masterful craftsmanship and slightly scuffed Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood Rank 3: It appears to be of masterful craftsmanship and drenched with blood2,500 a red silk bowtie < 1 lb
neck-wornWoundedWear
AnalyzeAnalyze:The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of wonderful craftsmanship and in excellent condition Rank 1: It appears to be of masterful craftsmanship and slightly scuffed Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood Rank 3: It appears to be of masterful craftsmanship and drenched with blood2,500 a green silk scarf < 1 lb
neck-wornWoundedWear
AnalyzeAnalyze:The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of wonderful craftsmanship and in excellent condition Rank 1: It appears to be of masterful craftsmanship and slightly scuffed Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood Rank 3: It appears to be of masterful craftsmanship and drenched with blood2,500 a blue silk cravat < 1 lb
neck-wornWoundedWear
AnalyzeAnalyze:The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of wonderful craftsmanship and in excellent condition Rank 1: It appears to be of masterful craftsmanship and slightly scuffed Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood Rank 3: It appears to be of masterful craftsmanship and drenched with blood2,500 a pair of dark leather gloves < 1 lb
hand-wornWoundedWear
AnalyzeAnalyze:The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: They appear to be of wonderful craftsmanship and in excellent condition Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood Rank 3: They appear to be of wonderful craftsmanship and drenched with blood1,000 a white cotton shirt < 1 lb
under-armor-wornWoundedWear
AnalyzeAnalyze:The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of masterful craftsmanship and in wonderful condition Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood Rank 3: It appears to be of wonderful craftsmanship and drenched with blood1,000 some supple faded leather boots < 1 lb
feet-wornWoundedWear
AnalyzeAnalyze:The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: They appear to be of wonderful craftsmanship and in excellent condition Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood Rank 3: They appear to be of wonderful craftsmanship and drenched with blood1,000 some thick faded leather armbands < 1 lb
arm-attachedWoundedWear
AnalyzeAnalyze:The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: They appear to be of wonderful craftsmanship and in excellent condition Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood Rank 3: They appear to be of wonderful craftsmanship and drenched with blood1,000 a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)WoundedWear
AnalyzeAnalyze:The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of wonderful craftsmanship and in excellent condition Rank 1: It appears to be of masterful craftsmanship and slightly scuffed Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood Rank 3: It appears to be of masterful craftsmanship and drenched with blood2,500 a supple faded leather hood < 1 lb
head-wornWoundedWear
AnalyzeAnalyze:The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of masterful craftsmanship and in wonderful condition Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood Rank 3: It appears to be of wonderful craftsmanship and drenched with blood2,500 some thin spectacles < 1 lb
pin-wornWoundedWear
AnalyzeAnalyze:The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + smudged with dirt and blood Show Customizations: No wounds: They appear to be of wonderful craftsmanship and in excellent condition Rank 1: They appear to be of masterful craftsmanship and slightly scuffed Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood Rank 3: They appear to be of masterful craftsmanship and drenched with blood2,500 some leather goggles < 1 lb
pin-wornWoundedWear
AnalyzeAnalyze:The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + smudged with dirt and blood Rank 3: Base + drenched with blood Show Customizations: No wounds: They appear to be of wonderful craftsmanship and in excellent condition Rank 1: They appear to be of masterful craftsmanship and slightly scuffed Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood Rank 3: They appear to be of masterful craftsmanship and drenched with blood2,500 a leather gorget < 1 lb
neck-wornWoundedWear
AnalyzeAnalyze:The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover Description Customizations: No Wounds: Base description only Rank 1: Base + with numerous scuff marks Rank 2: Base + lightly stained with blood Rank 3: Base + drenched with blood Show Customizations: No wounds: It appears to be of wonderful craftsmanship and in excellent condition Rank 1: It appears to be of masterful craftsmanship and slightly scuffed Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood Rank 3: It appears to be of masterful craftsmanship and drenched with blood2,500
On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.
Item Type Info Details Price a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)ClimateWear
AnalyzeAnalyze:This is a ClimateWear item. Tier: Tier 3 (16 verbs, feature-concealing) Garment type: cloak Hood type: default setting Fastenings: default setting Pocket customizations: not set30,000 a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)Pelt Bag
AnalyzeAnalyze:The doeskin bag is fully unlocked. This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.10,000
In the treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald, and a dull gold amulet crested with diamond.
Item Type Info Details Price a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.AnalyzeAnalyze:The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE. First Gem: a rock crystal Second Gem:: an emerald Third Gem: a diamond Fourth Gem: a blue topaz First Material: gold Second Material: silver Third Material: brass Described as: a bright bracelet, a dull bracelet, a shining bracelet2,500 a bright silver ring crested with an emerald magic item < 1 lb
finger-wornChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.AnalyzeAnalyze:The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER. First Gem: a rock crystal Second Gem:: an emerald Third Gem: a diamond Fourth Gem: a blue topaz First Material: gold Second Material: silver Third Material: brass Described as: a bright ring, a dull ring, a shining ring1,000 a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.AnalyzeAnalyze:The amulet is not unlocked with the following verbs available: RUB, COVER. First Gem: a rock crystal Second Gem:: an emerald Third Gem: a diamond Fourth Gem: a blue topaz First Material: gold Second Material: silver Third Material: brass Described as: a bright amulet, a dull amulet, a shining amulet100