Magical armoire: Difference between revisions
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Third |
! scope="col"|Third |
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! scope=" |
! scope="row" role="rowheader"|CLEAN |
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⚫ | |||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|OPEN<br>(wearing) |
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! scope="rowgroup" role="rowheader"|Style |
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|<!-- |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|POINT |
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! scope="rowgroup" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope="rowgroup" role="rowheader" rowspan="2"|PROD |
! scope="rowgroup" role="rowheader" rowspan="2"|PROD |
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! scope="rowgroup" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|colspan=" |
| colspan="2" style="text-align: center; "|<small><i>Makes the armoire go dormant; prod it again to release it from dormancy.</i></small> |
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! scope=" |
! scope="row" role="rowheader"|SEARCH |
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! scope="rowgroup" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope="rowgroup" role="rowheader" rowspan="2"|TURN |
! scope="rowgroup" role="rowheader" rowspan="2"|TURN |
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! scope="rowgroup" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|colspan=" |
| colspan="2" style="text-align: center; "|<small><i>Turn the armoire to disable automatic sorting of inventory.</i></small> |
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==Additional Information== |
==Additional Information== |
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Armoires are transferable and cost 25,000 [[bounty point]]s for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight. |
Armoires are transferable and cost 25,000 [[bounty point]]s for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight. Armoires are not eligible for notes. |
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===Limitations=== |
===Limitations=== |
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The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as [[Voln armor]]. |
The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as [[Voln armor]]. |
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Armoires attune to their wearers, and can be unattuned with {{mono|CLEAN ARMOIRE}}. |
Armoires attune to their wearers, and can be unattuned with {{mono|CLEAN ARMOIRE}}. |
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===Messaging=== |
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Opening the armoire to don items: |
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<pre{{log2}}> |
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>open armoire |
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A water witch's hair talisman flies out of the armoire and onto your person. |
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A water witch's hair talisman flies out of the armoire and onto your person. |
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A glittering imflass pin flies out of the armoire and onto your person. |
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An invar-bound snakeskin badge flies out of the armoire and onto your person. |
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A blood-eagle feather talisman flies out of the armoire and onto your person. |
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⚫ | |||
</pre> |
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Opening the armoire to undress in public: |
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<pre{{log2}}> |
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>open armoire |
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A glittering imflass pin flies off of your person and into the armoire. |
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An invar-bound snakeskin badge flies off of your person and into the armoire. |
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A water witch's hair talisman flies off of your person and into the armoire. |
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A water witch's hair talisman flies off of your person and into the armoire. |
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A blood-eagle feather talisman flies off of your person and into the armoire. |
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</pre> |
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==See Also== |
==See Also== |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype= Armoire<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
Latest revision as of 10:20, 11 September 2024
Magical armoires allow you to to quickly dress and undress a character. The armoire allows the user to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated. AnalyzeYou analyze your dark wooden armoire and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: The armoire will quickly dress and undress you. You must first set it up so it knows which items to remove/put on. By POINTing the armoire AT the item, it marks it to be included. Doing it a second time, will remove the item. You may SEARCH the armoire to see which items you have saved a spot for. To dress/undress, simply OPEN the armoire. PRODding the armoire will cause it go dormant, so you can open it without it trying to dress/undress you. TURNing the armoire will cause it not to sort your inventory. You may also CLEAN the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave them. Once an item is set, another player may not use the armoire until it has been CLEANed. The armoire is currently active (will dress/undress you). It will automatically sort your inventory when it dresses you. The armoire may be lightened 5 more times. It cannot be deepened. Usage
Additional InformationArmoires are transferable and cost 25,000 bounty points for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight. Armoires are not eligible for notes. LimitationsThe armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as Voln armor. If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither. Armoires attune to their wearers, and can be unattuned with CLEAN ARMOIRE. See Also |
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