Portable darkbox: Difference between revisions
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==Drop Functionality== |
==Drop Functionality== |
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Darkboxes were not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped |
Darkboxes were not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. |
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==Configuration Options== |
==Configuration Options== |
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! scope="row" role="rowheader"|COVER |
! scope="row" role="rowheader"|COVER |
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|<!-- First Person View --> (No Breathmints Inside): There are no breath mints in the darkbox.<br/>(Breathmints Inside, Toggle Candy Prize ON): You set aside the [flavored] breath mints from inside the darkbox, removing them from the prize pool.<br/>(Breathmints Inside, Toggle Candy Prize OFF): You return the [flavored] breath mints to the prize pool. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|DROP |
! scope="row" role="rowheader"|DROP/PUT |
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|<!-- First Person View --> |
|<!-- First Person View -->You carefully set the darkbox down, preparing it for use. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|JAB |
! scope="row" role="rowheader"|JAB |
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|<!-- First Person View --> |
|<!-- First Person View --> You currently have no valid target. You will need to specify one. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|NUDGE |
! scope="row" role="rowheader"|NUDGE |
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|<!-- First Person View --> |
|<!-- First Person View --> There are no needle traps in the darkbox. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|PUT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|WHISPER |
! scope="row" role="rowheader"|WHISPER |
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|<!-- First Person View --> |
|<!-- First Person View --> <i>(See Configuration Options)</i> |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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Revision as of 11:19, 27 October 2024
This article is a Stub. You can help GSWiki by expanding it. |
This section has not been added yet; please add to it now! AnalyzeYou analyze your darkbox and sense that the creator has provided the following information: This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the statue to allow other characters to pay for a chance to pull a prize or hit a booby trap. This statue has 10 needle traps, 10 jaws traps, and an unlimited number of randomly flavored candies inside in addition to other items inside. NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool. The opening of the statue that characters stick their hands into can be customized. This one is the depths of the hollowed-out pumpkin of a painted ceramic goblin statue holding a jack-o'-lantern. You might be able to have a talented merchant lighten the ceramic goblin statue for you or make it hold more items. Drop FunctionalityDarkboxes were not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. Configuration OptionsUsage: WHISPER <darkbox> COST {#} WHISPER <darkbox> NEEDLE {Desired % #} WHISPER <darkbox> JAWS {Desired % #} WHISPER <darkbox> CANDY {Desired % #} The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance. Usage
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