Blacksmith's Companion: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Added N to tables.) |
NICOLELARANS (talk | contribs) (Added missing patterns for Brawling and Polearm categories.) |
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(7 intermediate revisions by 2 users not shown) | |||
Line 13: | Line 13: | ||
You can OPEN, CLOSE, TURN, READ, and GAZE at it. |
You can OPEN, CLOSE, TURN, READ, and GAZE at it. |
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When you want to apply a pattern, GAZE BOOK WITH slot number. |
When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION. After some time your pattern will be applied to your weapon. |
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The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns. |
The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns. |
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Line 94: | Line 94: | ||
|- |
|- |
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! scope="row" role="rowheader"|durable |
! scope="row" role="rowheader"|durable |
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|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|Y |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|Y |
|||
|Y |
|||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |stout |
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|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |compact |
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|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |fancy |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |hefty |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" | discreet |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |solid |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|- |
|||
! scope="row" role="rowheader" |vicious |
|||
|Y |
|Y |
||
|N |
|||
|N |
|||
|N |
|||
|N |
|||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |imposing |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |formidable |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |rune-etched |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |long |
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|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |rugged |
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|N |
|||
|N |
|||
|N |
|||
|Y |
|Y |
||
|N |
|||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |heavy |
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|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|N |
|||
|N |
|||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |silver-etched |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|||
|N |
|N |
||
|- |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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! scope="row" role="rowheader" |silver-veined |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |well-balanced |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |thin-bladed |
|||
|N |
|||
|N |
|||
|N |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |jagged |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |razor-sharp |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
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|N |
|||
|N |
|||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |simple |
|||
|Y |
|||
|N |
|||
|N |
|||
|N |
|||
|Y |
|||
|- |
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! scope="row" role="rowheader" |silver-edged |
|||
|N |
|||
|N |
|||
|N |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
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|Y |
|Y |
||
|} |
|} |
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Line 207: | Line 256: | ||
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --> |
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. --> |
||
===Finishes=== |
=== Finishes=== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
|- |
|- |
||
! scope="col" style="width:15em;"|Style |
! scope="col" style="width:15em;" |Style |
||
! scope="col" style="width:2em;"|Br |
! scope="col" style="width:2em;" |Br |
||
! scope="col" style="width:2em;"|Po |
! scope="col" style="width:2em;" |Po |
||
! scope="col" style="width:2em;"|2H |
! scope="col" style="width:2em;" |2H |
||
! scope="col" style="width:2em;"|Bl |
! scope="col" style="width:2em;" |Bl |
||
! scope="col" style="width:2em;"|Ed |
! scope="col" style="width:2em;" |Ed |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |blackened |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |brushed |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |dark |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |gleaming |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |glossy |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |hammered |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
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! scope="row" |
! scope="row" role="rowheader" |matte |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |oiled |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |polished |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |shiny |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|} |
|} |
||
===Names=== |
===Names=== |
||
==== |
====Polearm Weapons ==== |
||
#chest-ripper (awl-pike) |
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# harpoon (spear) |
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# nagimaki (jeddart-axe) |
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# sarissa (lance) |
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# scorpion (halberd) |
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# scythe (halberd) |
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# shield-breaker (pilum) |
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# spiked-hammer (Hammer-of-Kai) |
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# warlance (lance) |
|||
# yari (spear) |
|||
====Brawling Weapons==== |
|||
# jitte (sai) |
|||
# knuckle-guard (knuckle-duster) |
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# kumade (troll-claw) |
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# pit-knife (hook-knife) |
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# sickle (fist-scythe) |
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# slash-fist (knuckle-blade) |
|||
# slasher (katar) |
|||
# spike-fist (yierka-spur) |
|||
# thrak-bite (tiger-claw) |
|||
# wight-claw (troll-claw) |
|||
====Two-Handed Weapons==== |
|||
# adze (greataxe) |
# adze (greataxe) |
||
# battle-axe (greataxe) |
# battle-axe (greataxe) |
||
Line 300: | Line 372: | ||
# warstaff (quarterstaff) |
# warstaff (quarterstaff) |
||
# zweihander (greatsword) |
# zweihander (greatsword) |
||
==== |
====Blunt Weapons==== |
||
# bulawa (mace) |
|||
# club (cudgel) |
|||
# fang (war hammer) |
|||
# knee-breaker (mace) |
|||
# mace and chain (ball and chain) |
|||
# massuelle (mace) |
|||
# skull-crusher (war hammer) |
|||
# skull-piercer (crowbill) |
|||
# spikestar (morning-star) |
|||
# truncheon (cudgel) |
|||
====Edged Weapons==== |
|||
# epee (rapier) |
# epee (rapier) |
||
# hatchet (handaxe) |
# hatchet (handaxe) |
||
Line 311: | Line 394: | ||
# tachi (longsword) |
# tachi (longsword) |
||
# wakizashi (shortsword) |
# wakizashi (shortsword) |
||
===Grips=== |
=== Grips=== |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
||
|- |
|- |
||
! scope="col" style="width:15em;"|Style |
! scope="col" style="width:15em;" |Style |
||
! scope="col" style="width:2em;"|Br |
! scope="col" style="width:2em;" |Br |
||
! scope="col" style="width:2em;"|Po |
! scope="col" style="width:2em;" |Po |
||
! scope="col" style="width:2em;"|2H |
! scope="col" style="width:2em;" |2H |
||
! scope="col" style="width:2em;"|Bl |
! scope="col" style="width:2em;" |Bl |
||
! scope="col" style="width:2em;"|Ed |
! scope="col" style="width:2em;" |Ed |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a thrak-hide grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an ebonwood shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an ebonwood haft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an ebonwood handle |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|||
|N |
|||
|Y |
|||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a grooved wood haft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a grooved wood handle |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a carved bone haft |
|||
|N |
|||
|N |
|||
|N |
|||
|Y |
|Y |
||
|N |
|||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a carved bone handle |
||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an iron-capped shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an iron-ringed shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|Y |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|N |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a spike-capped shaft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|N |
|||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a spike-capped haft |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|N |
|||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a curved steel grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|N |
||
|N |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|- |
|||
! scope="row" role="rowheader" |with a carved wood grip |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a black leather-bound grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |with a gold wire-wrapped grip |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|N |
|N |
||
|- |
|||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
! scope="row" role="rowheader" |with a steel-studded grip |
|||
|Y |
|Y |
||
|Y |
|||
|Y |
|||
|Y |
|||
|N |
|||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with an ivory-inlaid oak grip |
||
|Y |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|||
|Y |
|||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |with a silver basket hilt |
|||
|N |
|||
|N |
|||
|N |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a spike capped pommel |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|- |
|- |
||
! scope="row" |
! scope="row" role="rowheader" |with a silver wire-wrapped hilt |
||
|N |
|||
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. --> |
|||
|N |
|||
|N |
|||
|Y |
|||
|- |
|||
! scope="row" role="rowheader" |with a spherical bronze pommel |
|||
|N |
|||
|N |
|||
|N |
|||
|N |
|N |
||
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. --> |
|||
|Y |
|Y |
||
|} |
|} |
||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
Latest revision as of 12:31, 27 October 2024
The Blacksmith's Companion was released at Evermore Hollow 2022 by GameMaster Netz at the Ironmonger's Smithy. These modify the base description and long description of brawling weapons, polearm weapons, two-handed weapons, blunt weapons, and edged weapons made with the forging system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed. Tier 1The off-the-shelf Blacksmith's Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.AnalyzeYou analyze the dog-eared booklet and sense that the creator has provided the following information: This book is a Blacksmith's Companion. It can be altered but must remain a book. You can OPEN, CLOSE, TURN, READ, and GAZE at it. When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION. After some time your pattern will be applied to your weapon. The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns. You get no sense of whether or not the booklet may be further lightened.
Tier 2The Tier 2 Blacksmith's Companion allows for 4 standard slots per category and 4 custom slots total.Tier 3The Tier 3 Blacksmith's Companion allows for 5 standard slots per category and 5 custom slots total.Additional InformationEach Blacksmith's Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith's Companion by the scribe in the shop depending upon the tier of the book.
Embellishments
Finishes
NamesPolearm Weapons
Brawling Weapons
Two-Handed Weapons
Blunt Weapons
Edged Weapons
Grips
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