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{{defensive_spell |
{{defensive_spell |
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|mnemonic = THURFWARD |
|mnemonic = THURFWARD |
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|base_dur = 1200 |
| base_dur = 2 hours (self)<br>1200 secs (other) |
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|add_dur = 60 sec per [[MjE]] rank |
|add_dur = 60 sec per [[MjE]] rank |
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|span = [[Stackable]]}} |
|span = [[Stackable]]}} |
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{{defensive spell enhancement |
{{defensive spell enhancement |
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|type = [[DS]] (all) |
|type = +20 [[DS]] (all) |
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|availability = All}} |
|availability = All}} |
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{{spellbox middle}} |
{{spellbox middle}} |
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{{spellbox end}} |
{{spellbox end}} |
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__TOC__ |
__TOC__ |
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Thurfel's Ward provides a generic +20 to one's [[defensive strength]] (DS). |
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==Description== |
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There is an additional [[mana]] cost of +1 for every +3 DS provided in this self-casting manner. When self-cast, there is an additional +1 bonus to DS for every four [[Major Elemental]] spell rank above 503. When cast upon others, the flat +20 DS bonus will always apply. |
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'''Thurfel's Ward''' is a defensive enhancement spell. <section begin=description /><includeonly>Thurfel's Ward</includeonly><noinclude>It</noinclude> provides a base bonus of +20 to [[defensive strength]].<section end=description /> |
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For each rank of [[Major Elemental]] spells known: |
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* the duration of the spell is extended by 60 seconds from its base duration. |
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* the DS bonus is increased by +1 for every 4 ranks known over 503 when [[selfcast]]. |
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The DS bonus is capped at the caster's [[level]]. |
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<div {{prettydiv|margin-right=35%}}><center>{{boldmono|DS increase <nowiki>=</nowiki> [20 + ((Major Elemental Spell Ranks - 3) ÷ 4)]}}</center></div> |
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The DS bonus at 100 Major Elemental Spell Ranks is 44. |
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== Lore Benefit == |
== Lore Benefit == |
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|align="right"|Chance for additional +20 DS on any single attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
|align="right"|Chance for additional +20 DS on any single attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
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For {{boldmono|[[MSTRIKE]]}}s, each individual attack of that {{boldmono|MSTRIKE}} will have its own separate chance and will only gain the +20 DS for that part(s) of the {{boldmono|MSTRIKE}} that pass the activation check. |
For {{boldmono|[[MSTRIKE]]}}s, each individual attack of that {{boldmono|MSTRIKE}} will have its own separate chance and will only gain the +20 DS for that part(s) of the {{boldmono|MSTRIKE}} that pass the activation check.<section end=Earth Lore Bonus/> |
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<section end=Earth Lore Bonus/> |
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== Messaging == |
== Messaging == |
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;Initial cast: |
;Initial cast: |
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<pre{{Log2|margin-right=400px}}> |
<pre{{Log2|margin-right=400px}}> |
Latest revision as of 19:43, 31 January 2025
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Description
Thurfel's Ward is a defensive enhancement spell. It provides a base bonus of +20 to defensive strength.
For each rank of Major Elemental spells known:
- the duration of the spell is extended by 60 seconds from its base duration.
- the DS bonus is increased by +1 for every 4 ranks known over 503 when selfcast.
The DS bonus is capped at the caster's level.
The DS bonus at 100 Major Elemental Spell Ranks is 44.
Lore Benefit
Training in Elemental Lore, Earth will give a chance of seed 10 summation of ranks to gain an additional +20 DS on any single attack.
Elemental Lore, Earth ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Chance for additional +20 DS on any single attack | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
For MSTRIKEs, each individual attack of that MSTRIKE will have its own separate chance and will only gain the +20 DS for that part(s) of the MSTRIKE that pass the activation check.
Messaging
- The visible colors shown in the messaging depend on one's elemental attunement. If no attunement is chosen, or if it is set at random, a random color will display.
- Initial cast
Glowing specks of <color> energy begin to spin around you.
- Initial cast (lightning attunement)
Glowing specks of sparkling silver energy begin to spin around you.
- Initial cast (fire attunement)
Glowing specks of light red energy begin to spin around you.
- Initial cast (water attunement)
Glowing specks of deep blue energy begin to spin around you
- Initial cast (earth attunement)
Glowing specks of dark brown energy begin to spin around you.
- Initial cast (air attunement)
Glowing specks of translucent white energy begin to spin around you.
- Wearing off
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Alchemy Recipes
A clear rainbow-flecked crystal | |
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Eastern version | Western version |
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