Unholy Weapon: Difference between revisions

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'''Black ora weapons''' were originally released during the 2005 [[Wavedancer]] event and are scripted weapons comprised of [[black ora]]. These weapons are also known as Pure Black Ora Weapons and Unholy Weapons. The first two released were ''a black ora longsword'' and ''a black ora maul''. There have been other [[/notable|notable black ora weapons released]] including at the [[Ebon_Gate_2009_auction_list|Ebon Gate 2009 auction]], [[Return to Coraesine Field]] 2013, and the [[Great Auction of 2016]].
'''Black ora weapons''' were originally released during the 2005 [[Wavedancer]] event and are scripted weapons comprised of [[black ora]]. These weapons are also known as Pure Black Ora Weapons and Unholy Weapons. The first two released were ''a black ora longsword'' and ''a black ora maul''. There have been other [[/notable|notable black ora weapons released]] including at the [[Ebon_Gate_2009_auction_list|Ebon Gate 2009 auction]], [[Return to Coraesine Field]] 2013, the [[Great Auction of 2016]], and Ebon Gate 2025.


These weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]]. The permanent curse means that upon holding the weapon (retrieving it from a scabbard, another player, etc.) the user has just a few seconds to deal with the weapon before the shadows surrounding the weapon wrap around the character's hand. Once this happens, the character needs to have the curse neutralized before [[STOW (verb)|stowing]], [[DROP (verb)|dropping]], or [[GIVE (verb)|giving]] the weapon. The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contains the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having either spell cast on them.
These weapons are permanently cursed, give a bonus to [[mana point regeneration]] and [[wisdom]], and give a penalty to [[spirit regeneration]]. The permanent curse means that upon holding the weapon (retrieving it from a scabbard, another player, etc.) the user has just a few seconds to deal with the weapon before the shadows surrounding the weapon wrap around the character's hand. Once this happens, the character needs to have the curse neutralized before [[STOW (verb)|stowing]], [[DROP (verb)|dropping]], or [[GIVE (verb)|giving]] the weapon. The curse may be neutralized by pouring a dose of a [[pure potion]] or other potion (usually from special events) that contains the spell [[Neutralize Curse (309)]] or [[Remove Curse (315)]], or by having either spell cast on them.


Because of its evil nature, black ora will backlash if anyone attempts to cast [[Bless (304)]] on the weapon. Though at one point black ora weapons would backlash against the user when wielded against the undead, that is no longer the case.
Because of its evil nature, black ora will backlash if anyone attempts to cast [[Bless (304)]] on the weapon. Though at one point black ora weapons would backlash against the user when wielded against the undead, since the Bless 2.0 update in 2021, that is no longer the case.


Pure black ora come in two varieties, '''minor''' and '''major'''. Minor weapons are more readily available and have all the features as described. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Major weapons are usually distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.
Pure black ora has varied potency, '''minor, lesser,''' '''major''' and '''possessed'''. Minor and lesser versions are permanently enhancive, cursed, and work with Cursed Armor. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Prior to 2025 - Major weapons were typically distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.

As of the 2025 update, these weapons can now be Enchanted, Ensorcelled, Sanctified, and Bonded. This requires you to first Remove Curse, and then use potions appropriate for the service. Due to their enhancive nature, weapons require the use of [[Urven'eth potion]]<nowiki/>s for Enchanting and Sanctification, or an Inky Black Potion for Ensorcelling. '''The curse will return after a short time and will cause potions to fizzle and be wasted - be warned!'''

These weapons now also provide a set bonus of both offensive and defensive [[Terror flare]]<nowiki/>s when wearing [[Cursed Armor]]. This starts at a 4% chance, and increases 1% for each weapon and armor tier, capping at 10%.
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}These weapons are permanently cursed and enhancive. Tier 1 - 3 offers a bonus of +1 to Mana Recovery, +3 to Wisdom Bonus, and a penalty of -1 to Spirit Recovery.{{itemtier <!-- Copy/Paste x #Item as needed. -->
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{{itemtier <!-- Copy/Paste x #Item as needed. -->
|tier=Tier 2 - Lesser<!-- REQUIRED: Must be entered as Item Type -->
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|itemsummary=At tier 2, unholy weapons offer limited verb interactions.
|itemsummary=At tier 2, unholy weapons offer limited verb interactions.
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{{itemtier <!-- Copy/Paste x #Item as needed. -->
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|tier=Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 4 - Possessed<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 4 grants the weapon a demonic name.
|itemsummary= Tier 4 grants the weapon a name and allows the unholy weapon to be be worn as a mask that alters the wielder's features. It also provides the "shadowboost" ability which grants +25 AS/+15 CS for 3 minutes at a 15 minute cooldown. The mask description and name may be customized by a merchant, as a limited services.

|analyze=You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you'll need to learn on your own, the following information might be useful: This item is a Greater/Major Black Ora weapon, aka Tier 3 of 3. Gluttons for punishment can poke, wave, raise, and touch the kris. Additionally, attend allows for a teleporting ability.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
Weapons can now be CLENCHed to provide a "Shadowboost" ability which grants +25 AS/+15 CS for 3 minutes at a 15 minute cooldown.

Possessed weapons offers a bonus of +2 to Mana Recovery, +6 to Wisdom Bonus, and a penalty of -1 to Spirit Recovery.

Possessed weapons can be POKEd to morph the weapon into a mask which also changes your character's features. This allows the user's hands to be freed up without the need for Remove Curse. The mask is considered pin worn, and utilizes the unique feature field. The mask description and name may be customized by a merchant, as a limited services.
|analyze=You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you'll need to learn about on your own, the following information might prove useful:

This item is a 'Possessed' Greater/Major Black Ora weapon, aka Tier 4 (of 4). Gluttons for punishment can POKE, WAVE, RAISE, and TOUCH the runestaff. Additionally, ATTEND allows for a teleporting ability.
POKE can now be used to attach the weapon to yourself as a mask. Use at your own risk!
CLENCH now causes a SHADOWBOOST ability usable on a 15 minute cooldown!
Unlocking to Tier 4 is extremely rare.

This item also has a set bonus when used with CURSED ARMOR. Use both for a chance for Terror flares! Your current chance bonus is #%

Enhancive bonuses do NOT stack if you are using multiple of these type of weapons!

Any merchant may make aesthetic alterations to your weapon, but bear in mind that this is not a froufrou weapon, so don't make it look that way!

The mask can also be adjusted by a merchant, but has restrictions. The format must remain 15/15/15. The material should be metal of some kind. The noun must remain a mask/vizard/visard, or something similar.
The name of your weapon can also be customized, but must remain in-character.

These weapons cannot be transmuted into another material.
These weapons are permanently enhancive, but the bonuses do NOT stack.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->

Latest revision as of 00:28, 28 October 2025

Unholy Weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to
Alterable
Light/Deep
Original Release Venue Wavedancer 2005
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Item Verbs
ATTEND CLENCH CLUTCH POKE
RAISE TOUCH WAVE

Black ora weapons were originally released during the 2005 Wavedancer event and are scripted weapons comprised of black ora. These weapons are also known as Pure Black Ora Weapons and Unholy Weapons. The first two released were a black ora longsword and a black ora maul. There have been other notable black ora weapons released including at the Ebon Gate 2009 auction, Return to Coraesine Field 2013, the Great Auction of 2016, and Ebon Gate 2025.

These weapons are permanently cursed, give a bonus to mana point regeneration and wisdom, and give a penalty to spirit regeneration. The permanent curse means that upon holding the weapon (retrieving it from a scabbard, another player, etc.) the user has just a few seconds to deal with the weapon before the shadows surrounding the weapon wrap around the character's hand. Once this happens, the character needs to have the curse neutralized before stowing, dropping, or giving the weapon. The curse may be neutralized by pouring a dose of a pure potion or other potion (usually from special events) that contains the spell Neutralize Curse (309) or Remove Curse (315), or by having either spell cast on them.

Because of its evil nature, black ora will backlash if anyone attempts to cast Bless (304) on the weapon. Though at one point black ora weapons would backlash against the user when wielded against the undead, since the Bless 2.0 update in 2021, that is no longer the case.

Pure black ora has varied potency, minor, lesser, major and possessed. Minor and lesser versions are permanently enhancive, cursed, and work with Cursed Armor. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Prior to 2025 - Major weapons were typically distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.

As of the 2025 update, these weapons can now be Enchanted, Ensorcelled, Sanctified, and Bonded. This requires you to first Remove Curse, and then use potions appropriate for the service. Due to their enhancive nature, weapons require the use of Urven'eth potions for Enchanting and Sanctification, or an Inky Black Potion for Ensorcelling. The curse will return after a short time and will cause potions to fizzle and be wasted - be warned!

These weapons now also provide a set bonus of both offensive and defensive Terror flares when wearing Cursed Armor. This starts at a 4% chance, and increases 1% for each weapon and armor tier, capping at 10%.

Tier 1 - Minor

At tier 1, unholy weapons offer no verb traps and only allow the item to be permanently cursed.

These weapons are permanently cursed and enhancive. Tier 1 - 3 offers a bonus of +1 to Mana Recovery, +3 to Wisdom Bonus, and a penalty of -1 to Spirit Recovery.

Tier 2 - Lesser

At tier 2, unholy weapons offer limited verb interactions.

Usage

Verb First Third
CLUTCH You clutch your black ora (weapon), your palms sweating with fear. This section has not been added yet; please add to it now!
POKE You run a finger down the shadows enveloping your longsword. The shadows writhe and surround your hand momentarily in a fiercely cold embrace, then recede to surround the longsword. Basra runs a finger down the shadows enveloping her longsword. The shadows writhe and surround her hand in a macabre embrace, then recede to surround the longsword.
RAISE As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room. After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence. As Basra raises her black ora longsword, the shadows swirl upward and race off of it and ascend high above, darkening the sky. After a moment, they recede and return to the longsword which flickers with pulses of greenish-black essence.
TOUCH (Oleani) Your black ora longsword snarls and turns on you, assaulting you with shadowy fangs!

  ... 15 points of damage!
  Your neck is snapped violently by spasming muscles.
  You are stunned for 2 rounds!

This section has not been added yet; please add to it now!
TOUCH (Unknown) You touch the black ora {weapon} cautiously. The shadows swirl around your hand, caressing it. This section has not been added yet; please add to it now!
WAVE As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily. A sibilant hiss is heard from within the gloom. As Basra waves the black ora longsword around, shadows swirl from it, momentarily obscuring Eanthaya from Basra. A sibilant hiss is heard from within the gloom.

Tier 3 - Major

At tier 3, unholy weapons allow the wielder the ability to transport back to safety once a day.

Analyze

You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon. Aside from some other fun little details that you'll need to learn on your own, the following information might be useful: This item is a Greater/Major Black Ora weapon, aka Tier 3 of 3. Gluttons for punishment can poke, wave, raise, and touch the kris. Additionally, attend allows for a teleporting ability.

Usage

Verb First Third
ATTEND This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4 - Possessed

Tier 4 grants the weapon a demonic name.

Weapons can now be CLENCHed to provide a "Shadowboost" ability which grants +25 AS/+15 CS for 3 minutes at a 15 minute cooldown.

Possessed weapons offers a bonus of +2 to Mana Recovery, +6 to Wisdom Bonus, and a penalty of -1 to Spirit Recovery.

Possessed weapons can be POKEd to morph the weapon into a mask which also changes your character's features. This allows the user's hands to be freed up without the need for Remove Curse. The mask is considered pin worn, and utilizes the unique feature field. The mask description and name may be customized by a merchant, as a limited services.

Analyze

You immediately sense that this is a Pure Black Ora Weapon known as an Unholy Weapon.  Aside from some other fun little details that you'll need to learn about on your own, the following information might prove useful:

This item is a 'Possessed' Greater/Major Black Ora weapon, aka Tier 4 (of 4).  Gluttons for punishment can POKE, WAVE, RAISE, and TOUCH the runestaff.  Additionally, ATTEND allows for a teleporting ability.
  POKE can now be used to attach the weapon to yourself as a mask. Use at your own risk!
  CLENCH now causes a SHADOWBOOST ability usable on a 15 minute cooldown!
  Unlocking to Tier 4 is extremely rare.

  This item also has a set bonus when used with CURSED ARMOR.  Use both for a chance for Terror flares!  Your current chance bonus is #%

Enhancive bonuses do NOT stack if you are using multiple of these type of weapons!

Any merchant may make aesthetic alterations to your weapon, but bear in mind that this is not a froufrou weapon, so don't make it look that way!

The mask can also be adjusted by a merchant, but has restrictions.  The format must remain 15/15/15. The material should be metal of some kind.  The noun must remain a mask/vizard/visard, or something similar.
The name of your weapon can also be customized, but must remain in-character.

These weapons cannot be transmuted into another material.
These weapons are permanently enhancive, but the bonuses do NOT stack.

Usage

Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
POKE Your black ora {weapon} suddenly melts in your hand! As cold laughter echoes in your mind, the molten black ora crawls up your arm, running chills across your body before reforming into a corroded black ora {mask} on your face. This section has not been added yet; please add to it now!

Additional Information

Show description

The black ora longsword is shrouded in swirling shadows from top to bottom and no amount of light seems to be able to penetrate the gloom.

Custom curse/uncurse messaging

Status First Person Third Person
Cursing The shadows darken and lengthen from your black ora {weapon} and wraps around your hand. This section has not been added yet; please add to it now!
Uncursing The black ora {weapon} howls as the shadows retreat from around it. This section has not been added yet; please add to it now!

Flares

Black ora has special flares, including some that seem to use the disruption critical table. It has been reported by players that the flare rate is approximately 25%, which is higher than the standard flare rate of approximately 15%. Because the flares are script-based, these weapons have their special properties slot open and can accept another set of flares or weighting provided they do not take up the primary script slot.

** A low moaning emanates from your (weapon) as the shadows swirl off and surround the (creature), assaulting it with flashes of greenish-black essence! **

** As you attack the (creature), the shadows surrounding your (weapon) swirl off and strike! **

** As you land your blow, the shadows surrounding the (weapon) begin to swirl like a miniature vortex. The greenish-black essence batters the (creature)! **

** As you strike the (creature), the shadows surrounding his (weapon) swirl off and strike! **

** As your (weapon) connects with the (creature), a low hiss is heard and the shadows strike with greenish-black essence fangs! **

** Dancing bursts of greenish-black essence pulse from your (weapon) as the shadows lengthen and extend to assault the (creature)! **

** The shadows surrounding your (weapon) lash out with a crack of greenish-black essence! **

Ambient messaging

The ambient messaging is based upon the deity to whom a character is converted. On occasion the weapon lashes back and hurts the wielder. The following is a list of messaging for an unconverted character.

Your twohanded sword suddenly pulses, causing the area to be overcome with shadows.  After a brief duration, the shadows begin to recede to the light and your vision returns.

The twohanded sword pulses in your hand, as if seeking something.
Kout tightens his grip on his black ora spear.

The shadows swirl around your twohanded sword.

The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.
The shadows surrounding Basra's black ora longsword swirl around and a low murmuring can be faintly heard.

Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.

For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.

The shadows surrounding your twohanded sword writhe and twist.

The shadows surrounding your hand begins to darken and constrict savagely!
  Your hand swells and turns purple, then explodes in a shower of blood!
  ... 20 points of damage!
  Bones from several fingers driven through your skin.
  You are stunned for 1 round!

The twohanded sword in your hand pulses as waves of evil emanate from it.
Roundtime 30 sec.
Kout cowers away from the black ora spear in his hand.

Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.

A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.

A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.

The shadow twisting around your twohanded sword extends forth a bit and sniffs around.

The shadows surrounding your twohanded sword pulse swirl up and divide.  The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.

You feel your twohanded sword pull at your hand, as if trying to escape.

A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.
Basra turns a few shades lighter and tightens their grip on her longsword.

Your black ora spear pulls at your hand, as if yearning for the blood of your enemy.
Kout tightens his grip on his black ora spear with a haunted expression in his eyes.

A low moaning wail emanates from your black ora longsword.

For no apparent reason, you roll around on the floor, staring banefully at your black ora mace.

A soft keening emanates from within your black ora longsword, filling you with a sense of confidence.
Eyes narrow as the mutter darkly utterly unaware of your presence.

Waves of revulsion pour from your black ora mace and you stare at it.

See Also