Hamstring: Difference between revisions
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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.) |
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Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty. |
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty. |
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==Messaging== |
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<pre{{log2}}>You lunge forward and try to hamstring Target with your weapon!</pre> |
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==Resources== |
==Resources== |
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Latest revision as of 10:05, 6 September 2026
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Description
Attempt to slice a target's hamstring muscle and knock them to the ground.Mechanics
Maneuver a target to deliver up to a rank 2 leg wound and potentially knock them down. Hamstring takes critical weighting or damage weighting on the weapon used into account. Padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds. Applies Major Bleed based on the damage of the initial maneuver.Additional Information
Feras weapons can be particularly deadly when combined with Hamstring, as this skill bypasses the attack roll system and instead relies on the combat maneuver system.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.
Messaging
You lunge forward and try to hamstring Target with your weapon!