Swimming: Difference between revisions

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m (→‎Locations Requiring Swimming: Added OTF Swim, swim ranks based off what is posted on OTF page)
(Added "Bypassable" column. Sorted areas by max level. Non-bypassable listings should be double checked.)
 
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Most Swimming checks also take [[encumbrance]] and injuries into account.
Most Swimming checks also take [[encumbrance]] and injuries into account.


{| {{prettytable}}
{|class="wikitable sortable" {{prettytable|sortable=1}}
|-bgcolor="lightblue"
|-bgcolor="lightblue"
!Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes
!Realm||Location||Applicable Level||Suggested Swimming Ranks||Bypassable?||Notes
|-
|-
|[[River's Rest]]||[[Sea Caves]]||20-25||1-10||No||Possible without any ranks, but much easier with. Still extremely difficult with advanced levels of encumbrance
|[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||
|-
|-
|[[River's Rest]]||[[Maelstrom Bay]]||30-55||10-15||Yes ([[Water Walking (112)]])||Encumbrance greatly affects. 2 sec base RT, further reduced by 1 second each at 50 and 100 ranks.
|[[Teras Isle]]||[[:Category:Ruined Temple creatures|Nelemar]]||100||70-75||
|-
|-
|[[Ta'Illistim]]||[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl]]||73-100||25-30||Swim found on Gyldemar road, Encumbrance greatly affects
|[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||No
|-
|-
|[[Ta'Illistim]]||[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl]]||73-100||25-30||No||Swim found on Gyldemar road, Encumbrance greatly affects
|[[River's Rest]]||[[Sea Caves]]||20-25||1-10||Possible without any ranks, but much easier with
|-
|-
|[[The Rift]]||Entrance||75-100||30-40||Yes ([[Symbol of Seeking]])||3 sec base RT, further reduced by 1 second each at 100, 150, and 200 ranks.
|[[River's Rest]]||[[Maelstrom Bay]]||30-55||10-15||Encumbrance greatly affects
|-
|[[Teras Isle]]||[[:Category:Ruined Temple creatures|Nelemar]]||100||70-75||Yes ([[Symbol of Seeking]])|| 3 sec minimum base RT, further reduced by 1 second each at 100, 150, and 200 ranks.
|}
|}



Latest revision as of 13:08, 7 September 2026

Swimming is a skill that requires significantly less training than most other skills to use properly. A character with 30 ranks will be able to travel just about anywhere in Elanthia they may desire, and this skill isn't even necessary unless the character wants to go to certain locations. Noteably, The Rift, the Ruined Temple, Old Ta'Faendryl, and Maelstrom Bay require swimming training to hunt in those areas. However, Maelstrom Bay can be bypassed without training in swimming if the character uses the spell, Water Walking (112).

In areas where swimming is required, the swim verb is usually used.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 2/0 2/0 2/0 3/0 2/0 2/0 3/0 3/0 - 3/0 3/0


Locations Requiring Swimming

Most Swimming checks also take encumbrance and injuries into account.

Realm Location Applicable Level Suggested Swimming Ranks Bypassable? Notes
River's Rest Sea Caves 20-25 1-10 No Possible without any ranks, but much easier with. Still extremely difficult with advanced levels of encumbrance
River's Rest Maelstrom Bay 30-55 10-15 Yes (Water Walking (112)) Encumbrance greatly affects. 2 sec base RT, further reduced by 1 second each at 50 and 100 ranks.
Wehnimer's Landing Thanatoph Bowels 80-90 40 No
Ta'Illistim Old Ta'Faendryl 73-100 25-30 No Swim found on Gyldemar road, Encumbrance greatly affects
The Rift Entrance 75-100 30-40 Yes (Symbol of Seeking) 3 sec base RT, further reduced by 1 second each at 100, 150, and 200 ranks.
Teras Isle Nelemar 100 70-75 Yes (Symbol of Seeking) 3 sec minimum base RT, further reduced by 1 second each at 100, 150, and 200 ranks.

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